Setting up Marvel's Spider-Man Remastered graphics for a weak (and not only) PC

 How to get a stable 60 FPS in the former main PlayStation 4 exclusive

Setting up Marvel's Spider-Man Remastered graphics for a weak (and not only) PC


The upgraded version of Spider-Man from Insomniac Games is finally out on Steam! But it turned out to be so pumped up that even the recommended official system requirements imply the game is more likely at 30 FPS on medium settings (roughly correspond to the picture from PS4). For confident 60 FPS at 1080p resolution at maximum settings and with ray tracing, you need something like a GeForce RTX 2070, and ideally, you need an 8-core processor!


But that doesn't mean that Marvel's Spider-Man Remastered won't work at all on living classics like the GTX 1060 and a 4-core processor. If you correctly approach the graphics settings, you can get a decent picture and a stable frame rate. How to achieve this we will tell in this material.


What kind of computer do you need for Marvel's Spider-Man Remastered (system requirements)

The game can load up to 24 processor threads. Therefore, even the new Intel Core i9 or AMD Ryzen 9 cannot be considered redundant. In addition, a stable 60 FPS at maximum settings at 1080p requires a GeForce GTX 1070 or Radeon RX 590 graphics card.

As for the official system requirements, they are only for 1080p (1920x1080) resolution. We've reviewed independent benchmarks of the game and added recommendations for 2K (2560x1440) and 4K (3840x2160) play.

Official minimum system requirements (1080p @ 30 FPS, low preset, RTX Off):

  • Operating system: Windows 10 (64-bit only!).
  • Processor: Intel Core i3-4160.
  • Video card: NVIDIA GeForce GTX 950 / AMD Radeon RX 470.
  • RAM: 8 gigabytes.

Official recommended system requirements (1080p @ 60 FPS, medium preset, RTX Off):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i5-4670 / AMD Ryzen 5 1600.
  • Video card: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580.
  • RAM: 16 gigabytes.

PC to play 1080p @ 60 FPS (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-6700K / AMD Ryzen 7 1700.
  • Video card: NVIDIA GeForce GTX 1070 / AMD Radeon RX 590.
  • RAM: 16 gigabytes.

PC to play at 1440p @ 30 FPS (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i5-6400 / AMD Ryzen 5 1400.
  • Video card: NVIDIA GeForce GTX 1070 / AMD Radeon RX 590.
  • RAM: 16 gigabytes.

PC to play at 1440p @ 60 FPS (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-8700K / AMD Ryzen 7 2700X.
  • Video Card: NVIDIA GeForce RTX 2070 / Radeon RX 5700 XT.
  • RAM: 16 gigabytes.

4K @ 30 FPS PC (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-7700K / AMD Ryzen 7 1700X.
  • Video Card: NVIDIA GeForce RTX 2070 / Radeon RX 5700 XT.
  • RAM: 16 gigabytes.

4K @ 60 FPS PC (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X.
  • Video card: NVIDIA GeForce RTX 3070 / Radeon RX 6800.
  • RAM: 16 gigabytes.

Graphics settings in Marvel's Spider-Man Remastered / how to increase FPS (frame rate) in the game

Next, we will analyze in detail all the graphic settings of Marvel's Spider-Man Remastered. Testing was conducted on a GeForce RTX 3060 Ti graphics card in conjunction with a Core i5-10400F processor, the game was installed on an SSD.

  • "window mode". As always, for maximum and stable performance, it is better to choose the exclusive full screen. Otherwise, the system will spend some (albeit a small) part of the resources to maintain the desktop. However, the borderless windowed mode can be useful for streamers - it's so easy to move the cursor to a second monitor.
  • "Screen resolution". Here you need to select the native resolution of the display. For monitors, this is most often 1920x1080, and for modern TVs it is 3840x2160. However, on a 4K TV you can also play in 1080p - the built-in upscaling will make the picture clear (but not as detailed as in 4K, of course).
  • "Update frequency". Select the standard hertz of your screen. If you have an ordinary office monitor, then it is most likely 60 or occasionally 75 hertz. For professional gaming (or eSports) models, the value can be 144, 240, or even more hertz.
  • "Vert. sync.". Enable if the FPS in the game floats from 30 to 50 frames. With rate limiting and frame time equalization, the footage will be perfectly smooth. At the same time, the input lag will not be particularly felt in the game, since it has a third-person camera.
  • "Scaling method". DLSS is the best option in terms of picture quality but is only available to owners of GeForce RTX video cards. The rest is left with a choice between FSR and IGTI. The latter is the usual stretching of the picture, so it's better to prefer FSR or turn off the scaling completely and try to fine-tune the graphics (which we will help with further).
  • "Dynamic resolution". It's best not to enable it, otherwise, the game will render at 900p (1600x900) or lower most of the time. It is more profitable to play in full resolution, turning off or lowering the quality of subtle details.
  • "Smoothing". Unfortunately, it is possible to smooth out pixels along the edges of objects, while maintaining the clarity of the image, only by using the DLAA method. The rest will have to choose between TAA and SMAA. TAA works faster, and SMAA “soaps” the image less. Try experimenting with anti-aliasing techniques while you play.
  • texture quality. Responsible for the resolution and detail of surfaces. Even 8 GB video cards are barely enough for maximum quality, so most players are better off setting high (6 GB VRAM) or medium (4 GB or less).
  • Texture filtering. Usually, this option eats up very few resources. But apparently, the fact is that in the game in the frame there is often a huge number of building surfaces with different materials and textures, and even the main character moves through the streets at a crazy speed. Therefore, you can set 4x here - the difference from 16x in quality will be hardly noticeable, and performance will increase by 5-10%.
  • Shadow quality. Responsible for the number of shadows in the distance and their realism (soft edges and blurring from beginning to end). Maximum quality puts a lot of strain on both the graphics card and the processor, so for many, medium quality will be ideal - it roughly corresponds to the shadows from PS4.
  • "Backlight Shading". The advanced HBAO+ technique is available in the game, but for some reason, it does not always work correctly - for example, there are no shadows under vehicles. Therefore, you will have to choose SSAO, which does a good job with self-shadowing and additional shadows in various recesses, and it also works faster!
  • "Reflections in Screen Space". Standard reflection method used on PS4. It doesn't look that bad in dynamics, and also keeps glossy materials from looking matte. If you do not have a GeForce RTX video card, and the one that is more powerful than the GTX 950, then turn it on.
  • "Ray tracing: reflections". Honest ray-traced reflections in Marvel's Spider-Man Remastered today can only be handled by a GeForce RTX 3070 or better graphics card. Therefore, the vast majority of those reading this text will have to turn them off.
  • "Detail". Adjusts the amount of highly detailed objects in the distance. In the game, these are mostly buildings. On a small 24-inch monitor and at 1920x1080 resolution, even low quality looks acceptable. So try it or the average. This will reduce the load, including on the processor.
  • Traffic Density (traffic density). A processor-dependent setting that should be lowered to the limit on everything that is weaker than the new Core i5 or Ryzen 5 of any generation.
  • Crowd Density (density of pedestrians). Similar to the previous setting.
  • Hair Quality (hair quality). The difference in quality is noticeable only between the medium and high options. As in performance (see illustration below), choose low or medium quality.
  • "The quality of weather effects." Strangely, it has little effect on the quality of the rendering of rain (other weather in the game is rare). At the same time, if you lower it to medium quality, FPS can increase up to 20%! Therefore, the average is suitable for most.
  • "Depth of field". Abnormally demanding parameter. During cutscenes, high quality can squander performance by 20 percent! Therefore, it is recommended to set the medium or even low (looks good too).
  • "Halos". Adds halos to glowing objects. If you don't like this effect, then you should turn it off. No performance impact was seen.
  • "Lens glare". Another cinematic technique is that creates glare when the sun shines on the camera. Enable or disable at your discretion - it does not affect FPS.
  • "Chromatic Aberrations". Another weightless effect from the movie is exaggerated (for better understanding) the work which can be seen in the illustration below:

Setting up Marvel's Spider-Man Remastered graphics for a weak (and not only) PC

  • "Vignetting". Dimming around the edges of the screen. Also, a cinematic effect, as you probably already guessed. It does not consume FPS, so choose whether or not to enable it to your taste.
  • "Speed ​​effect". You can adjust the strength of the blur effect for fast-moving objects (usually the whole world, when the main character moves around the city on the web). If the maximum value makes you dizzy, then you can weaken or turn it off. Doesn't affect performance either.
  • "Line of sight". The game itself correctly determines the aspect ratio of the screen and sets the correct FOV. But it can be adjusted up or down. In the latter case, you will get a fisheye effect, and even performance will drop since more scene space will be removed into the frame. Therefore, we recommend that you do not touch this parameter, leaving it at 0.
  • "Grain effect". Adds noise to the image, creating a movie effect. Without it, the picture looks cleaner, but some may like the grainy image. So here, too, choose to your taste.

The final optimal settings for Marvel's Spider-Man Remastered for a weak (and not only) PC

IMPORTANT: All recommendations below are for 1920x1080 resolution.

  • Optimal settings for a weak PC (GTX 950 / RX 470):
  • Window mode: exclusive.
  • Refresh rate: maximum available per screen (60 / 75 / 144 etc.)
  • Vert. sync: enable.
  • Scaling method: disable.
  • Dynamic resolution: disable.
  • Antialiasing: TAA.
  • Texture quality: medium.
  • Texture Filtering: Anisotropic 4x.
  • Shadow Quality: Medium.
  • Background light shading: SSAO.
  • Screen Space Reflections: Disable.
  • Ray Tracing: Reflections: Disable.
  • Detail: low.
  • Traffic Density: low.
  • Crowd Density (density of pedestrians): low.
  • Hair Quality (hair quality): low.
  • Quality of weather effects: average.
  • Depth of field: low.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberration: to your taste.
  • Vignetting: to your taste.
  • Speed ​​effect: 5.
  • Field of view: 0.
  • Grainy effect: to your taste.

Optimal settings for an entry-level gaming PC (GTX 1660 / RX 590):

  • Window mode: exclusive.
  • Refresh rate: maximum available per screen (60 / 75 / 144 etc.)
  • Vert. sync: enable.
  • Scaling method: disable.
  • Dynamic resolution: disable.
  • Antialiasing: TAA.
  • Texture quality: high.
  • Texture Filtering: Anisotropic 16x.
  • Shadow Quality: Medium.
  • Background light shading: SSAO.
  • Screen Space Reflections: Enable.
  • Ray Tracing: Reflections: Disable.
  • Detail: medium.
  • Traffic Density: medium.
  • Crowd Density (density of pedestrians): medium.
  • Hair Quality (hair quality): medium.
  • Quality of weather effects: average.
  • Depth of field: low.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberration: to your taste.
  • Vignetting: to your taste.
  • Speed ​​effect: 5.
  • Field of view: 0.
  • Grainy effect: to your taste.

Optimal settings for a mid-range PC (RTX 2070 / RX 5700 XT):

  • Window mode: exclusive.
  • Refresh rate: maximum available per screen (60 / 75 / 144 etc.)
  • Vert. sync: enable.
  • Scaling method: DLSS Quality / FSR Quality.
  • Dynamic resolution: disable.
  • Antialiasing: DLAA.
  • Texture quality: very high.
  • Texture Filtering: Anisotropic 16x.
  • Shadow quality: high.
  • Background light shading: SSAO.
  • Screen Space Reflections: Enable.
  • Ray Tracing: Reflections: Enable.
  • Reflection Resolution (resolution of reflections): high.
  • Geometry Detail: High.
  • Object Range (reflection depth of objects): 4.
  • Detail: high.
  • Traffic Density: medium.
  • Crowd Density (density of pedestrians): medium.
  • Hair Quality (hair quality): high.
  • Quality of weather effects: high.
  • Depth of field: medium.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberration: to your taste.
  • Vignetting: to your taste.
  • Speed ​​Effect: 10.
  • Field of view: 0.
  • Grainy effect: to your taste.

Optimal settings for a pre-top PC (RTX 3070 / RX 6700 XT):

  • Window mode: exclusive.
  • Refresh rate: maximum available per screen (60 / 75 / 144 etc.)
  • Vert. sync: enable.
  • Scaling method: disable.
  • Dynamic resolution: disable.
  • Antialiasing: DLAA.
  • Texture quality: very high.
  • Texture Filtering: Anisotropic 16x.
  • Shadow quality: high.
  • Background light shading: SSAO.
  • Screen Space Reflections: Enable.
  • Ray Tracing: Reflections: Enable.
  • Reflection Resolution (resolution of reflections): high.
  • Geometry Detail: High.
  • Object Range (reflection depth of objects): 6.
  • Detail: high.
  • Traffic Density: high.
  • Crowd Density (density of pedestrians): high.
  • Hair Quality (hair quality): high.
  • Quality of weather effects: high.
  • Depth of field: medium.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberration: to your taste.
  • Vignetting: to your taste.
  • Speed ​​Effect: 10.
  • Field of view: 0.
  • Grainy effect: to your taste.

That's all. Write in the comments if you have any questions about graphics settings in Marvel's Spider-Man Remastered or if you have technical problems with the game - we will try to help you!

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