How to improve the Shocker, Chill, Mass telekinesis, what to pump first
The skill tree in Atomic Heart contains new abilities for Agent Nechaev or improvements to existing ones. Skills are unlocked in only one place - at the Eleanor terminal. Fortunately, there are enough such terminals in the game, and they come across often. The same terminal is needed for crafting weapons, ammunition, and so on. To unlock a new skill, you will have to spend a neuropolymer, a resource that drops from most enemies.
Nechaev does not have a lot of active abilities, while at the same time he can use only two of them. Due to the lack of Neuropolymer for a full upgrade of all branches and the above information, it is best to focus on two specific skills. On the other hand, there is a separate key for the Shocker, so you will always have this skill at hand. Regardless of the two skills chosen, try to level up the Shocker as soon as possible by reducing its reload speed. You will need it for many puzzles, and it will save you a lot of time that you would otherwise spend waiting for the cooldown.
As in the crafting system, you can return all neuropolymers without any problems. Spent to unlock skills: Atomic Heart encourages experimentation, so be sure to take advantage of it. Knowing the boss's vulnerabilities, you can redistribute ability points to make the fight easier.
Where to get neuropolymers
There are two ways to unlock neuropolymers in Atomic Heart:
- Killing certain enemies
- Loot in containers
What improvements to unlock for the "Shocker"
Reinforced modulator
Resistors failure
chain lightning
Full contact
What improvements to unlock on the branch "Character"
Wild boar/Ambal/Strongman
Paratrooper backpack neurocompression (X2)
morning run
Juggler
Second wind
slippery type
parkour
What improvements to unlock for the "Cold"
Careful dismantling
Increased generation of combat polymer
Diffuse atomizer
What upgrades to unlock for "Polymer Throw"
Necropolymer air defense
Increased chemical reaction radius
Composition effectiveness
What upgrades to unlock for "Mass Telekinesis"
Acceleration of non-free fall
barotrauma
Power boost
What upgrades to unlock for the "Polymer Shield"
Absorbent effect
Kinetic reflector
Improved kinetic reflector
Neuropolymer reflector
What improvements to unlock on the "Energy" branch
ATP recycling
Specific energy intensity
Greedy
frugality
All available skills and their upgrades
Shock
- Upgrade "Electrification" - 32 combat polymers. A strike with a shocker electrifies the enemy.
- Upgrade "Enhanced modulator" - 26 combat polymers. The electromagnetic unit receives an improvement that allows you to increase the range of the discharge.
- Chain Lightning upgrade - 69 combat polymers. The shocking discharge that hits the target is partially transmitted from it to the nearest enemy.
- Advanced Topology Upgrade - 75 Combat Polymers. Chain Lightning strikes one additional target.
- Upgrade "Full contact" - 95 combat polymers. Secondary targets hit by Chain Lightning take full damage.
- Power Amplification Upgrade - 40 Combat Polymers. A shocker strike deals more damage and allows you to push the enemy a certain distance.
- Resistor Failure Upgrade - 61 Combat Polymers. An electrified chain takes more damage.
- Upgrade "Neuropolymer booster" - 75 combat polymers. Neuropolymer gauntlet receives a modification that speeds up the discharge time.
- Powerful Electrification Upgrade - 87 Combat Polymers. The re-attack further charges an electrified enemy, and also tears apart polymerized enemies with low health.
Character
- Upgrade "Volumetric cassettes" - 27 combat polymers. Cassette capacity is increasing.
- Neurocompression Paratrooper Backpack 1 Upgrade — 75 Combat Polymers. Gradually increasing the compression ratio makes your RDN more capacious.
- Upgrade "Neurocompression Paratrooper's Backpack 2" - 75 combat polymers. Gradually increasing the compression ratio makes your RDN more capacious.
- Upgrade "Boar" - 37 combat polymers. Consistent upgrade of the costume strengthens our health, increasing its maximum value.
- Upgrade "Second wind" - 38 combat polymers. An excellent level of preparation gives you the strength to perform an additional snatch.
- Slippery Type Upgrade - 62 Combat Polymers. You are insured against any damage while using the Dash ability.
- Cell Division Upgrade - 242 Combat Polymers. The use of medical drugs allows you to regenerate within a few seconds after using them.
- Upgrade "Parkour" - 43 combat polymer. You are trained to group up when falling from a height, avoiding damage.
- Sleight of Hand and No Fraud Upgrade - 67 Combat Polymers. Changing weapons is twice as fast.
- Upgrade "Morning Runs" - 80 combat polymers. Every self-respecting major should be able to run a marathon. Run speed increased.
- Upgrade "Photon trap" - 27 combat polymers. Improving the effectiveness of the protection of the suit against laser attacks.
- Upgrade "Avatar" - 45 combat polymers. Ability to resist elemental damage.
- Upgrade "Stronghold" - 78 combat polymers. Increased physical damage resistance.
- Upgrade "Improvement of the medical block" - 57 combat polymers. The medical block built into the suit regenerates your health more efficiently.
- Upgrade "Ambal" - 110 combat polymers. Consistent costume upgrades strengthen our health, increasing its maximum value.
- Upgrade "Juggler" - 87 combat polymers. You can apply the healing medical capsule with one hand.
- Upgrade "Strongman" - 165 combat polymers. Consistent costume upgrades strengthen our health, increasing its maximum value.
cold
- Upgrade "High pressure" - 11 combat polymers. The pressure increase unit, which regulates the range of the cryogenic jet ejection, can be upgraded in order to increase the distance of impact on the enemy.
- Last Resort Upgrade - 35 Combat Polymers. In the absence of a Neural Gauntlet resource, it begins to generate a cryogenic polymer composition due to ATP obtained from your blood mass. As a result, you can continue to use the ability at the expense of your health.
- Forced Defrosting Upgrade - 34 Combat Polymers. A frozen target takes additional damage when it exits the frozen state.
- Upgrade "Careful dismantling" - 66 combat polymers. In the event of the destruction of a frozen enemy, the number of trophies received as a result of the killing increases.
- Upgrade "Neupropolymer booster" - 70 combat polymers. Neuropolymer gauntlet receives a modification that speeds up the generation time of the polymer jet.
- Upgrade "Increase in the generation of combat polymer" - 10 combat polymer. The performance increase of the Neuro Gauntlet increases the duration of the Cryogenic Polymer jet generation.
- Upgrade "Fire Extinguisher" - 22 combat polymers. Spraying Cryopolymer reduces fire damage taken.
- Upgrade "Intensive spray" - 48 combat polymers. The release of cryogenic substance occurs at an increased speed, which allows you to freeze the target faster.
- Diffuse Atomizer Upgrade - 48 Combat Polymers. The cryogenic block receives an upgrade that increases the cryopolymer spray cone.
- Upgrade "Cryogenic sleep" - 88 combat polymers. Consistent modernization of the cryogenic generation block makes it possible to increase the survivability of cryogenic polymers deposited on the target, which increases the duration of their action.
- Absolute Zero Upgrade - 104 Combat Polymers. Cryogenic freezing occurs at an extremely low temperature, causing damage to frozen targets every second of its impact.
Mass telekinesis
- Unfree Fall Acceleration Upgrade - 70 Combat Polymers. The neurokinetic module gains the ability to drop uplifted enemies with acceleration, inflicting fall damage on them.
- Upgrade "Enhanced modulator" - 79 combat polymers. The telekinetic block is getting an upgrade that increases the radius of the mass capture.
- Upgrade "Barotrauma" - 93 combat polymers. The pressure in the area of ​​telekinetic influence increases with each second of hold, inflicting significant damage to captured targets.
- Last resort upgrade - 144 combat polymers. In the absence of the Neural Gauntlet resource, the Telekinetic Module begins to function at the expense of ATP obtained from your blood mass. As a result, you will be able to continue using the ability at the expense of losing health points.
- Upgrade "Increased impact" - 210 combat polymers. Increase the duration of keeping enemies in the air.
- Power Upgrade - 144 Combat Polymers. The Neurokinetic Mass Telekinesis Module is getting a modification that significantly increases the overall impact power, which allows you to lift heavy enemies, even bosses, into the air.
- Upgrade "Neuropolymer booster" - 175 combat polymers. Neuropolymer gauntlet receives a modification that speeds up the cooldown of mass telekinetic effect.
- Upgrade "Energy Vampire" - 226 combat polymers. Captured by mass telekinesis, opponents lose some of their own energy, which is redirected to fill the resource of the recycling store. This upgrade requires an energy cell to activate.
polymer cast
- High Pressure Upgrade - 23 Combat Polymers. The unit for increasing pressure, which regulates the range of ejection of the polymer jet, can be upgraded in order to increase the distance of impact on the enemy.
- Upgrade "Resilience to the external environment" - 52 combat polymers. Consistent modernization of the neuropolymer generation unit makes it possible to increase the survivability of combat polymers applied to the target, which increases the duration of their action.
- Upgrade "Neuropolymer Air Defense" - 85 combat polymers. The combat polymer composition receives increased viscosity, which seriously slows down the rotation of the carrier propellers of air targets. Flying opponents lose the ability to move through the air.
- Upgrade "Increase in the generation of combat polymer" - 89 combat polymers. Upgrading the performance of the Neuro Gauntlet increases the duration of the Combat Polymer jet generation.
- Upgrade "Increased chemical reaction radius" - 39 combat polymers. The combat attack effect of the polymer applied to the target extends beyond its location.
- Composition Efficiency Upgrade - 46 Combat Polymers. Increasing the efficiency of the polymer composition makes chemical reactions even deadlier.
- High Viscosity Upgrade - 63 Combat Polymers. The combat polymer composition receives increased viscosity indicators, slowing down opponents.
- Upgrade "Neuropolymer Accelerator" - 89 combat polymers. Neuropolymer gauntlet receives a modification that speeds up the generation time of the polymer jet.
Polymer Shield
- Upgrade "Overload and destabilization" - 43 combat polymer. Activating the Shield at full charge and using it to the end, the Shield destabilizes and explodes, splashing opponents with droplets of battle polymer. The ability has a cooldown.
- Absorption Rate Upgrade - 46 Combat Polymers. Increased filling efficiency of the recircular store.
- Absorbent Effect Upgrade - 82 Combat Polymers. Melee attacks are converted to energy.
- Upgrade "Kinetic Reflector" - 98 combat polymers. While the shield is active, some of the melee damage you take is duplicated by the enemies that dealt it.
- Upgrade "Neuropolymer Accelerator" - 96 combat polymers. Neuropolymer gauntlet gets a modification that speeds up the generation of the shield.
- Upgrade "Improved Kinetic Reflector" - 145 combat polymers. Increases damage returned and also blocks even strong attacks.
- Upgrade "Reflective surface" - 82 combat polymer. The additional ionization of the Neuropolymer Shield makes it possible to reflect laser attacks back at the attacker.
- Upgrade "Neuropolymer Reflector" - 98 combat polymers. While the shield is active, all enemy ranged attacks are reflected back at the enemy.
- Upgrade "Increase in the generation of combat polymer" - 106 combat polymers. Improving the performance of the Neuro Gauntlet increases the duration of the shield generation.
- Medblock Link Upgrade — 124 Combat Polymers. During its action, the shield redirects some of the energy to a medical block that regenerates your health.
Character Energy
- Upgrade "Specific energy intensity" - unlocked by story, does not require polymers. Recycling magazines of your weapons receive an additional energy cell during the upgrade.
- ATP Recycling Upgrade - 82 Combat Polymers. Gaining energy from lost health.
- Upgrade "Specific energy intensity" - 34 combat polymers. Recycling magazines of your weapons receive an additional energy cell during the upgrade.
- Greedy Beef Upgrade - 146 Combat Polymers. Your melee attacks fill the Recycling Store's energy much faster.
- Upgrade "Specific energy intensity" - 104 combat polymers. Recycling magazines of your weapons receive an additional energy cell during the upgrade.
- Economy Upgrade - 184 Combat Polymers. Your ranged attacks consume Recycle Magazine energy much more slowly.
- Upgrade "Energy tightness" - 239 combat polymers. Increasing the level of auto-recovery of energy.
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