The best games for PlayStation VR2

The best games for PlayStation VR2

The virtual reality headset for PS5 is now available and we review the most recommended titles to immerse yourself in incredible worlds and live unique experiences.

The best games for PlayStation VR2


PlayStation VR2 is available in Spain and the rest of the world from February 22. The virtual reality headset for PlayStation 5 has been accompanied by around thirty games, some new and others adapted from other platforms and from its predecessor, the PS VR glasses from PS4. The figure will grow exponentially throughout 2023, so the following list of the 10 best titles for the device will mutate in the coming months. Even so, all the proposals are interesting: they lead to spectacular worlds, they make familiar situations live in unique ways, they offer mechanics designed for virtual reality and they allow you to experience unparalleled synesthetic sensations.


Gran Turismo 7

Gran Turismo 7 has received on PlayStation VR2 a similar treatment to what DriveClub VR and Gran Turismo Sport for PS VRonce received through a free update, all GT7 owners can play it in virtual reality, with all its progress and all its modes. The difference is that this time, the result is spectacular. The Polyphoy Digital driving simulator is an immersive experience like no other, transforming familiar moments into spectacular situations, such as tight overtaking or going down a steep drop. And if you have a steering wheel and some pedals it will blow your mind.


Resident Evil Village

Having to look at Lady Dimitrescu raising her head is intimidating, as are many other moments in Capcom's VR action-horror adventure. Resident Evil 8: Village can be played on PS VR2 with a free update to the original game that unlocks this mode, with a separate progression from the rest of the title. There are some moments that remain strange, especially certain cinematographic scenes in which the protagonist is shaken from here to there while we remain motionless. For the rest, it is an adaptation worthy of applause: terror is raised to the nth degree and the gameplay gains a new dimension thanks to the realistic use of weapons.


Horizon Call of the Mountain

The flagship title of the PlayStation VR2 launch takes us to the universe of Horizon: Zero Dawn and Horizon: Forbidden West, but instead of controlling Aloy, we put ourselves in the shoes of Ryas, a great climber and archer. With this premise, a spectacular platform adventure is presented, a technical delirium that immerses us in this world of exuberant nature and mechanical creatures like never before. We will spend most of the game climbing through landscapes that will leave one speechless, but there is also no shortage of confrontations where we will have to defeat gigantic robotic beasts with our bow.


Pistol Whip

Do you remember those frenetic moments in the John Wick movies where the choreographed punches and gunshots mix with the music? That same feeling is what Pistol Whip achieves, and you are the protagonist. It is an arcade shooter on rails where the objective is to defeat the enemies that come your way in its minimalist and colorful levels, full of holes and verticality, all to the rhythm of the powerful soundtrack. Thus, each game is a wild choreography that we improve after each attempt.


Tetris Effect: Connected

The idea behind Tetris Effect is based on the effect that gives the game its name, that eye illusion that causes some people to see tetrominos in the world after a long session of playing Tetris. Enhance and Tetsuya Mizuguchi have been interested in synesthetic experiences for decades, and that is exactly what the game in question aims for (and achieves). Tetris Effect: Connected plunges us into a state difficult to describe as gameplay, music, colorful effects, and hypnotic backgrounds mix. Plus, it's a fantastic Tetris game, and it has full multiplayer with crossplay (the title is also available on flat screens).) that makes it endless.


Rez Infinite

Back to Tetsuya Mizuguchi. The Japanese creative surprised the PlayStation 2 era with Rez, a colourful, abstract, and intense rail shooter where he experimented with synesthesia. Rez Infinite is the adaptation to virtual reality of that work, to which it adds phases designed one hundred percent for this technology. The result is a unique, immersive title that on PS VR2 gains even more immersion because we can shoot just by looking at the enemies.


Moss and Moss II

Quill has become one of the stars of virtual reality. And is not for less. The Little Mouse stars in two adventures developed by Polyarc that are fantastic, figuratively and literally. Both in Moss and in Moss: Book II we are told a beautiful fantasy story that leads the diminutive protagonist to crush enemies and solve a lot of puzzles in the detailed environments. We see all of this from an aerial perspective as if we were looking at a diorama full of details.


thumper

More music, more arcade, but this time with a very different tone from the rest of the similar games we've discussed. Thumper is psychedelic, aggressive, and even terrifying. We control a kind of beetle that advances through a circuit in which you have to avoid obstacles, skid and push yourself toward the head of a strange being that is in the background. The environment twists around us, we perform actions at full speed and the music surrounds everything; our body is separated from reality, and reality is consumed by the intoxicating experience of Thumper.


The Last Clockwinder

The Last Clockwinder is one of the most original puzzle games you'll ever play, in or out of VR. The mission is to repair the Clock Tower, the last refuge of all plant species in the galaxy. For this, we have the watchmaker's gloves, a device that allows us to create clones of ourselves that perform the actions that we have taught them to do. Thus, we will be able to create a chain of clones that irrigate and prune, among many other quite surprising tasks and special situations.


tentacule

Virtual reality has put guns, bows, swords, bats, and a ton of other weapons in our hands. But why do we always have to have hands when we play first-person on this technology? That is the premise of Tentacular: we don't have hands, but tentacles in which everything gets stuck, and from there a colorful game with crazy physics is made, full of puzzles, action, adventure, and, above all, a lot of humor.

Post a Comment

0 Comments