In Xenonauts 2, you must research certain technologies to advance the story, which you must balance with other needs. This is the core of Xenonauts 2's gameplay, you don't want to rush through the story, but you have to advance it or you'll get outplayed. The key is to find the right balance that will help you enjoy the game's story without getting frustrated.
Xenonauts 2 will force you to focus on two different aspects of combat. First, there's a world map where you intercept alien ships and plan troop deployments. Secondly, this is a real battlefield where your soldiers will face aliens. Both aspects are equally important because if the battle drags on, you have to make vital decisions.
For example, you can intercept as many ships as you like at the beginning of the game. But you have to pay attention to where you intercept the plane. Shoot down a UFO over water and you won't be able to claim the resources. If the UFO lands on the ground, you must intercept it, otherwise there will be problems. Ignoring a UFO may give your troops a chance to rest, but you are jeopardizing global security and lowering the ranking of the country where the UFO remains.
Sending soldiers on a mission is a big risk, especially if you don't save first. You send your soldiers forward without knowing what awaits you. Enemies move around you, sometimes preparing for your arrival. It may happen that a soldier takes only one step forward and is killed by aliens. These are the losses that you will certainly suffer in this war.
Luckily, you have various options. Crouching makes your soldiers harder to hit. When shooting at enemies, you can use different attacks depending on the situation. Don't forget to perform several actions at the same time. A good strategy can help you win a battle, but there is always an element of luck in any battle.
Bad situations happen often, deal with it. Even a shot with 85% accuracy may not kill your opponent, and he will be able to successfully shoot at you. Soldiers will die in situations you cannot predict. It's all just part of the game. You can make multiple save files and restart the game to skip the bad situation.
Take your base's standard planning as an example. You don't know what structures you can build or the bonuses for building them. They are also not clearly marked, making it difficult to determine what has currently been built.
The battles will feature multi-story buildings and various cover options, which is understandable. You know where you can hide or when they have already been destroyed. Aliens are clearly visible, although the fog of war sometimes hides them.
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