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Viewfinder. Walkthrough game guide

 This Viewfinder walkthrough covers every chapter of the game, including all puzzles and optional challenges. 


Chapter 1

Level 1.1

Level 1.1

There is a gramophone on the table in front of the entrance. Interact with each gramophone to gain more knowledge about the game. You will listen to small sound bites that will tell you something interesting.

Go through the office, jump over the fallen filing cabinet and go out into the courtyard. There will be a central island in the center of the courtyard. Whichever bridge you choose will break, teaching you the rewind time function. Rewind time, then choose another bridge to cross.

Viewfinder. Walkthrough game guide

You will find yourself in a courtyard. Take the photo on the central island and use the buttons shown on the screen to hold the photo in front of you. Place the photo, then enter it. Interact with the teleporter.

Viewfinder. Walkthrough game guide

Level 1.2

Level 1.2

Players need to charge the setup to keep all the lights on, so you will need three batteries to operate this teleporter. One battery is already connected. The second one is located to the left of the player when entering the level, on the floor.

Level 1.2

The third battery is inside the photo, look to the right of where the second battery was. The photograph is taped to a blank canvas in the corner of this room.

Level 1.2

This photo shows the third battery. Take the photo and place it, then enter it.

Viewfinder. Walkthrough game guide

The battery must be located directly in front of the player.

Viewfinder. Walkthrough game guide

Pick it up using the interact button, place it on the teleporter charging platform, and this should turn on the teleporter. Interact with him to advance to the next level.

Viewfinder. Walkthrough game guide

Level 1.3

Level 1.3

Pick up the photo that is placed just in front of the entrance, then rotate it using the on-screen prompts. Place the photo and go inside it.

Viewfinder. Walkthrough game guide


Inside the photo is another photo taped to a blank canvas.

Viewfinder. Walkthrough game guide

The battery is hidden in the second photo. Lift it up and rotate it 45 degrees until the floor is level.

Viewfinder. Walkthrough game guide

Go inside the photo, then grab the battery inside it, place it on the teleporter's charging platform, and then interact with the teleporter. This will take players to the center of Chapter 1. This is the completion of the first level.

Level 2

Go up the stairs, then go right. The teleporter for Chapter 1, Level 2 is set here.

Viewfinder. Walkthrough game guide

Use it.

Level 2.1

Upon entering this puzzle, there will be a room to the player's right. Head inside and you can find a photo on the table inside.

Level 2.1

Take the photo, it will show a bridge, and bring it to the gap between the entrance and the floating platform to the right of it.

Viewfinder. Walkthrough game guide

Go across the bridge, then grab the photo on the table to the player's left. This photo shows an empty arch with a passage.

Viewfinder. Walkthrough game guide

Pick up this photo. Bring the photo to the blocked entrance and place the image from it into the game world.

Viewfinder. Walkthrough game guide

Enter the open door and go right. Inside there is a teleporter mounted on a high platform.

Viewfinder. Walkthrough game guide

The teleporter is on the left, the table is on your right. Go to the table, there is a photograph on the wall behind it.

Viewfinder. Walkthrough game guide

Pick up the photo. Use the photo to position the tilted building and climb up to the teleporter.

Viewfinder. Walkthrough game guide

Climb up the installed platform and use the teleport to the next level.

Level 2.2

Level 2.2

Players will start this level facing the teleporter. Turn around, then go left. Pick up three photos on the folding screen. 

Viewfinder. Walkthrough game guide

Angle the photo so that it cuts off part of the fence, but does not cut the battery in half. It is very important. Take the battery and bring it to the teleporter. The next battery is inside a room with no doors. Use the second photo to get into the room.

Viewfinder. Walkthrough game guide

You only need to cut the corner to get inside. Pick up the battery inside the room. Bring it to the teleporter and then use it.

Level 2.3

You will appear on a new level. There is a ladder behind the player, so head down and grab the photo.

Viewfinder. Walkthrough game guide

Align the photo to get closer to the teleporter, but be careful not to break the teleporter by placing the image on top of it.

Viewfinder. Walkthrough game guide

You should pick up the next photo and place it until the simulation ends. This will throw players out of the simulation. You will need to go to the hall and to the server room. Press all six buttons, then press them all again.

Viewfinder. Walkthrough game guide

Return to the simulation. Complete the recursive photo puzzle and go to the teleporter to advance to another level.

Level 2.4

Level 2.4


Take the children's drawings and go through them until you come to an image of a dungeon.

Viewfinder. Walkthrough game guide

Open the drawbridge by pulling the chain. On the other side of the drawbridge, you will find a photo of a teleporter. Take it and use the teleport to complete level 2.

Level 3

Level 3 is located on the opposite side of Level 1.

Viewfinder. Walkthrough game guide

The screenshot above shows the teleport that you should use to begin level 3.

Level 3.1

After teleporting, go inside and take the photo from the canvas.

Viewfinder. Walkthrough game guide

Players will need one copy of this photo and the original to get two batteries to operate the teleporter. So use a photocopier and make a copy of the photo. Place the batteries on the charging platform, then proceed to the next section via the working teleporter.

Level 3.2

Viewfinder. Walkthrough game guide

Immediately in front of you will be a table with a photo. After picking it up, turn around, there you will find another copy machine. Players only need one copy of the photo, but you can make additional ones for security.

Viewfinder. Walkthrough game guide

Place the copy in such a way that you can move from this platform to the next one.

Viewfinder. Walkthrough game guide

Use the second photo and align it with the top platform.

Viewfinder. Walkthrough game guide

Line up the top platform with the teleporter. Head to the teleporter to end the level.

Additional level 4

An additional puzzle terminal is in the bathroom in the center of this chapter.

Viewfinder. Walkthrough game guide

The optional puzzle starts with a photo on the table next to the couch. Players must pick it up and then turn it so that the ivy is on the floor.

Viewfinder. Walkthrough game guide

Place the photo, then enter it by falling off the edge where the ivy ends. At the end of this photo there will be a small table with another photo.

Viewfinder. Walkthrough game guide

Rotate the photo so you can walk through the darker arch, then place it and enter it.

Viewfinder. Walkthrough game guide

Take the photo from the table and rotate it until the brush is on the floor and the table is on the left wall.

Viewfinder. Walkthrough game guide

Go inside and turn right, there will be another photo on the table. Pick it up and place it directly under your feet to get to the teleporter. Once you get back to the node, a trailer will appear that you can use to get to the next node.

Viewfinder. Walkthrough game guide

Chapter 2

Level 1

Once in the new node, players will see a teleporter to the right near the outer wall. It leads to level 1.1.

Level 1.1

After teleporting, go right along the edge of the platform and find wooden walls. Go to the other side, then make the photo line up on the other side.

Viewfinder. Walkthrough game guide

If you line them up perfectly, you will hear the sound of a completed puzzle. Once the photos are lined up, go into the house.

Viewfinder. Walkthrough game guide

There will be another split photo on the back wall of the house; go through the house and to the left to exit it.

Viewfinder. Walkthrough game guide

Go to the new photo, then turn right at the cherry tree. Turn left at the end of the corridor and go up the stairs. Once on the balcony, players will be able to line up a photo depicting a teleporter.

Viewfinder. Walkthrough game guide

Level it up so you can use the teleporter. Enter the photo and begin the next section of this level.

Level 1.2

Go to the table with the black chair and take a photo of the sky on the table.

Viewfinder. Walkthrough game guide

Place the photo so that it interrupts the fence and wall on the opposite side of the room, opposite the table.

Viewfinder. Walkthrough game guide

Viewfinder. Walkthrough game guide

Go past the now-destroyed gate and find a photo that can be lined up on the other side.

Viewfinder. Walkthrough game guide

Once you line up the photo, you will have another set of broken photos. If the players hadn't broken half the wall in the last step, they wouldn't have been able to stand in the right place to line up these photos.

Viewfinder. Walkthrough game guide

Correct the photo to move on to the next section of the chapter.

Level 1.3

This level will teach you how to use switches. Players need to turn on all three so that the photo in the center lines up.

Viewfinder. Walkthrough game guide

The first switch is located directly in front of the player at the beginning of the level. The second one is on the left side of this level, and the third one is on the right side of the level.

Viewfinder. Walkthrough game guide

Turn them all on, then line up the screen in the center of the level to complete the puzzle.

Viewfinder. Walkthrough game guide

You will receive an image of a teleporter that you can use to get to the next level.

Level 2

Once at the hub location, continue moving around the outer circle to the right to reach the next teleporter.

Level 2.1

Viewfinder. Walkthrough game guide

In the new level, players will need to go down the stairs. When you get to the bottom, there will be a camera. Take a photo, then set up the photo at the top of the stairs. Use the photo to climb up to the platform.

Viewfinder. Walkthrough game guide

Use the camera on the platform to take a photo of the teleport.

Viewfinder. Walkthrough game guide

Take a photo of the teleporter and rotate it until the teleporter is facing you the right way and can be used.

Level 2.2

Viewfinder. Walkthrough game guide

There is a stationary camera here. Walk up to her and take two pictures. Use the first one to bridge the distance between the platform you're on and the platform to the right with the battery.

Viewfinder. Walkthrough game guide

Connect the platforms. Lift the battery and return it to the camera. Use the second photo to create a platform in front of the camera where the battery will sit.

Viewfinder. Walkthrough game guide

Use the second photo correctly, look through the camera's viewfinder to see where to place the battery to photograph it.

Place the battery in the camera's field of view, then take a photo of it. This ensures that players have the two batteries needed to complete the level.

Viewfinder. Walkthrough game guide

Place the two batteries in the terminal and proceed to the next part of the level.

Level 2.3

Go up the stairs and take a photo with the stationary camera.

Viewfinder. Walkthrough game guide

Don't take more than one photo, you'll need the photo that's left in that camera's stock. Use the photo to get to the second stationary camera.

Viewfinder. Walkthrough game guide

Take one photo with the second camera. The photo will show you the first camera, use it to place the first camera in the same place but rotated to take a photo of the inverted teleporter.

Viewfinder. Walkthrough game guide

Use the newly flipped camera to take a photo of the teleport. Turn the photo upside down and use it to access the teleporter.

Level 3

Go through the hub kitchen to the next level's teleporter.

Level 3.1

Level 3.1

After taking the photo from the washing line, turn around and go down the stairs on the other side of the glass block wall.

Viewfinder. Walkthrough game guide

This is the view you encounter when you walk down the stairs. Cover the hole with a photo. Lift the battery and put it away before lining up the three parts of the photo, otherwise the new photo will cut into the battery and make it unusable.

Viewfinder. Walkthrough game guide

This will fill the hole for the other battery to prevent it from falling off the edge of the platform.

Viewfinder. Walkthrough game guide

Align the battery and it will fall onto the platforms you made earlier. Take the batteries and use them to activate the teleporter, which will take you to the next location.

Level 3.2

Viewfinder. Walkthrough game guide

If you go up the stairs and then turn right, you will find a stationary camera. Use it to take one photo of the teleporter.

Viewfinder. Walkthrough game guide

Next, line up the photo battery in the starting area.

Viewfinder. Walkthrough game guide

The battery platform will break the teleport, so be sure to take a photo of the working teleport before doing so. Take another photo of the teleport area with the stationary camera on top by going up the stairs. This will give players the second battery needed to power the teleporter.

Viewfinder. Walkthrough game guide

You now have two batteries and a working teleporter. Turn on the teleporter with batteries and return to the center of the node.

Additional level 4

Continue walking around the center of the hub until you see a cart and a table. There is another teleport here with an additional task.

Viewfinder. Walkthrough game guide

Players just need to take one photo with this stationary camera and save the second photo for later.

Viewfinder. Walkthrough game guide

Go back up the stairs and stand on the flowerbed located right at the top of these steps. Align the photo as shown in the screenshot above. This will allow you to take a photo of the teleporter that is on the back of the decorative wall.

Viewfinder. Walkthrough game guide

Take this photo and then align it so that the teleporter is on the top right. Place the photo, enter it and use the teleporter to finish the level.

Chapter 3

In each chapter, you will use a teleporter to go to another level, which is divided into several sub-levels and will include additional challenges. 

Chapter 3, featuring Chi Leung, is the longest chapter in Viewfinder as it has 5 levels. When you exit the trailer, use the first teleporter you see on your left to jump straight to level 1.

Level 1

Go down the steps to find a screen at the edge of the platform. To the right you will find 4 more screens facing each other, along with levers and wires leading to each of them.

Turn on the two available levers, then go behind the wall to find an image you can match. Once you've leveled it, go back to the gate - it will be open due to a new image.

Viewfinder. Walkthrough game guide

Pull the lever to turn on the last screen, then stand in front of them all and line up the image. This will create a bridge that you can use to get to the other platform you saw earlier using the screens.

Cross the bridge, go down the steps, then go right and straight until you find a battery. She will be at the charging station next to the teleporter. For the teleport to work, you need to find 2 more batteries.

Go to the sitting area on the right and take the photo on the table. This is a photo of the seating area. Go back up the stairs and match the photo with the existing room, then place it anywhere you like. On the coffee table there will now be a birthday cake and a photo from a Polaroid camera. Place the photo anywhere to access the camera. Take the camera.

Viewfinder. Walkthrough game guide

Use the camera to take 2 pictures of the battery. Take two batteries and place them on the charging station to power the teleporter, and leave through it.

Viewfinder. Walkthrough game guide

Level 1 is generally quite short, once you complete it you will be returned to the center of the node. Enter the workshop to find the next teleporter, which will take you to Chapter 2. To your right will be a filter selection machine, which you can use later to select different filters for photos.

Level 2.1

Stand on the edge of the platform and take pictures of everything you see in front of you, including the long roof above. Then take a photo, turn it upside down and combine it with the original view to turn the platform upside down.

Viewfinder. Walkthrough game guide

Go across the bridge and go around it to find a teleporter that is on the side of the wall. Take a photo of it, then flip the image face up, place it anywhere, and use the teleporter.

Viewfinder. Walkthrough game guide

Level 2.2

Directly in front of you will be a floating island with a teleporter. Take a photo of the ground to create a bridge to the teleporter.

Viewfinder. Walkthrough game guide

If you have additional photos, take a photo of the floor to create a bridge to get to the phone and listen to Jessie's voicemail.

Level 2.3

In this level, the teleporter will be on the top level, so you will need to figure out a way to get up there.

Viewfinder. Walkthrough game guide

Take a photo of the stairs to your left, then go up them and line up the photo next to the platform you're trying to reach. When you do this, go up the stairs to reach the teleporter.

Viewfinder. Walkthrough game guide

Level 2.4

In the next area, immediately look up; the teleporter will be on the ceiling.

Viewfinder. Walkthrough game guide

Take a photo of it, then place it on the floor to use the teleporter.

Level 2.5

Climb the steps on the right to find a battery on top of a pillar. Take a photo of the very top, don't forget to include the battery in the photo. Take a photo, rotate it so the battery is upside down, and place it anywhere so it falls to the ground.

Viewfinder. Walkthrough game guide

Repeat this process twice and take both batteries with you to your starting point.

Take a photo of the sky and use it to cut a hole in the gate to go to the charging station with batteries to turn on the teleporter and finish level 2.

Viewfinder. Walkthrough game guide

After this, you will return to the center of the node. Now that you have the camera, you will be able to use the filter selection machine at the workshop entrance.

To get to the next teleporter, go upstairs. The teleporter will be on your right.

Level 3.1

Exit the room and take a picture of the sky, combine it with the top half of the cage to create a hole, and go to the next platform.

Viewfinder. Walkthrough game guide

Follow the path until you see a teleporter on the wall. However, you will notice that you only have 1 photo left. Continue down the steps to find the film on the table in the next room.

Viewfinder. Walkthrough game guide

Go back and take a photo of the teleporter. Flip the photo so that the teleporter is positioned correctly, then use it.

Level 3.2

At this level, you will need 2 batteries. As in the previous level, you will only receive 1 photo, but this time you will not have any additional film.

Take a photo of the platform to your right, remember to crop the sky below, but make sure you grab the battery. Then go to the right corner of the platform you are on and align it so that the photo creates a bridge to the other platform.

Viewfinder. Walkthrough game guide

Take both batteries, return them to the charging station, and use the teleporter to move to the next area.

Level 3.3

At this level, you will only have 1 photo, so you need to take this into account.

Walk forward and if you go left and then turn left again, you will see a teleporter on the side of the wall. Turn left again to see the battery on the other side. Take the battery and place it on the edge of the platform and next to the wall where the teleporter is. Then go back and take a photo of the teleporter and the battery in one frame.

Viewfinder. Walkthrough game guide

Take a photo, turn it over so that the teleporter is right side up and the battery falls to the side. Take the real battery and its copy and place them on the charging station, then use the teleporter to return to the center of the node.

Viewfinder. Walkthrough game guide

Back at the hub, go left to the next rest area to find the teleporter for level 4.

Level 4.1

Immediately after appearing, turn on the lever to power the teleporter. Then go back and go left past the chalkboard and look through the hole.

Viewfinder. Walkthrough game guide

Take a photo of the lever and the teleporter. Then place the photo anywhere and rotate it so the teleporter is right side up, then use it.

Viewfinder. Walkthrough game guide

Level 4.2

There will be a lever to your right. Turn it on, then go straight to the pipes and take a photo of the teleport, making sure that the power line and the lever itself are in the photo.

Viewfinder. Walkthrough game guide

Then go straight to the end of the platform behind the teleporter and take a photo of it from behind, making sure to include the lever and power line in the photo. Turn the photo so that the teleport is facing the right way and enter it.

Viewfinder. Walkthrough game guide

Level 4.3

At this point, the teleporter will be upside down on the platform above you. The phone will ring, so go straight to it and talk to Jesse. After talking to her, turn around and take a photo of the path you just crossed, making sure the platform at the top is cut off.

Viewfinder. Walkthrough game guide

Then go to the center and position the photo so that you can exit perpendicular to the platform above you.

Viewfinder. Walkthrough game guide

Then take a photo of the platform at the top, making sure there is a teleporter, a power line, and a lever in the photo, then flip the photo right side up, jump onto the platform, turn on the lever, and use the teleporter.

Viewfinder. Walkthrough game guide

Level 4.4

Jump down and turn around to find a photo on the canvas behind you. Take the photo, then go back to turn on the lever. Look down and place the photo on the ground, being careful not to touch any power lines.

Viewfinder. Walkthrough game guide

Jump down to the new platform. Look up and take a photo of the entire vertical wall above you, making sure to include the power line and teleporter in the photo.

Viewfinder. Walkthrough game guide

Once you take the photo, set it on the ground and then jump on or near the teleporter and use it to fly back to the center of the node.

Once you're back at the center of the hub, go left and around the building to find the next teleporter. It should be next to the orange stairs.

Level 5.1

Behind the gate there will be a platform that you can step on to activate the teleporter. If you step off the pressure platform, it will slowly lose power.

Viewfinder. Walkthrough game guide

Take a photo of the sky and cut a hole in the wall separating the power supply from the teleporter. Stand on the power panel, then go through the new hole to reach the teleporter and use it before it runs out of power.

Viewfinder. Walkthrough game guide

Level 5.2

Walk along the corridor and press the lever to turn on the teleporter's power. Then stand back and take a photo of the teleport, making sure the photo captures most of the power line.

Viewfinder. Walkthrough game guide

Place the photo anywhere, turn it right side up and quickly go to the teleporter and use it before it runs out of power

Viewfinder. Walkthrough game guide

Level 5.3

Stand far enough behind the teleporter to take a photo of it, making sure to include the power line and the area to activate the teleporter in the angle.

Viewfinder. Walkthrough game guide

Place the photo anywhere, flip it over so the standing pad is facing up, then stand on it to activate the teleporter.

Viewfinder. Walkthrough game guide

Take a photo of the working teleporter, place it next to you, turn it right side up, walk up to it and use it before the power goes out.

Viewfinder. Walkthrough game guide

Level 5.4

Go straight and stand on the platform to turn on the teleporter. Once the teleporter is turned on, quickly move to the left and take a photo of it while the power is still on.

Viewfinder. Walkthrough game guide

Once you get the photo, rotate it until the teleporter is facing you the right way, place it anywhere, and then quickly run and use the teleporter before the power runs out.

Level 5.5

The first thing you will see on this level is the teleporter right in front of you, however, it will be on the wall next to you. Go straight, then left, and follow the power line until you reach a pressure pad. From there, turn left and take a photo of the working teleporter.

Viewfinder. Walkthrough game guide

Take a photo and place it at your feet. Jump onto the teleporter and quickly use it before the energy runs out.

Viewfinder. Walkthrough game guide

When you complete level 5 and return to the center, you will hear the familiar ding of the trailer, when it arrives, go inside to go to the next stop.

Chapter 4

Mirren Junction is a dark and gloomy place. As you'll learn, Mirren was the driving force behind the quest to reverse the damage humans have done to the Earth. Because of her passion for trying to find a solution by any means necessary, the environment in her levels behaves very differently than in the others and poses more difficult challenges for you.

Enter the building and use the first teleporter on the right to get to level 1.

Level 1.1

You will need to find 2 batteries to complete this level to enable the teleporter.

Go left and go down the steps. To the right you will see a large dark wall with a gate preventing access to the battery behind it. There will be another battery just ahead that you can easily obtain.

Viewfinder. Walkthrough game guide

Taking a photo of the battery behind the gate to create a copy will not work here, just like taking a photo of the sky to cut out a wall or lattice.

Take a photo of the ground to go around the cage and grab the battery from behind it. Take both batteries to the charging station and turn on the teleporter to move on to the next stage.

Viewfinder. Walkthrough game guide

Level 1.2

You won't have any photos here, to begin with on this level. Right behind the walls and grate there will be a teleporter on a floating island.

Viewfinder. Walkthrough game guide

In the next area there will be a small room with a box of film on the table, but it is also behind bars, and without a photo you cannot break through the wall. As mentioned earlier, the environments in Mirren's world behave completely differently: you can't use photographs to cut through dark vine-covered walls.

Viewfinder. Walkthrough game guide

Opposite the room with the film, there will be a platform with a table that you can’t reach yet. Go all the way to the end to see 3 wooden pillars with a broken image. Align the image and take the Rubik's cube. Return it to the platform and use it to get onto the platform.

Viewfinder. Walkthrough game guide

Take the photo of the sky from the table and use it on the white stone wall next to the grate to get into the room and take the film. You will now have one photo.

Viewfinder. Walkthrough game guide

Go back to the very beginning, take a photo of the teleporter through the grate, then place it anywhere on the edge of the platform to go onto the platform and use it to go to the next level.

Viewfinder. Walkthrough game guide

Level 1.3

You don't have a photo when you start this level. Starting out, you will hear a strange ringing sound. There will be a staircase to your left. Go down the stairs and you'll see a desk, then turn right to answer the bell. Next to the phone, there will be a small hole with a red light. Go into a dark room and take the developed photo.

Viewfinder. Walkthrough game guide

Go back up to where you started and go straight. Go to the first hole on the right. There will be a platform with a table and what appears to be a photograph on it. In the hole just above and to the left there will be several platforms, and at the end there will be a teleporter. Use the photo you just grabbed when you first opened it to get to the table and grab the second photo.

Viewfinder. Walkthrough game guide

Get the second photo, then go back to where you started. Align the photo so that the first platform is between two platforms in the photo.

Viewfinder. Walkthrough game guide

Then go back and go across the platforms. There will be a table with a box of film that will give you one photo. Take a photo of the ground on one of the platforms from your photo to create a bridge to the teleporter.

Viewfinder. Walkthrough game guide

Level 2.1

When you start this level you will have 5 photos. The teleporter will be right in front of you, but the charging station will be in the cage. Knowing now how Mirren's world works, you won't be able to use photographs to get through the bars. To your right will be a workstation and a device you can use to listen to the recording.

Turn around and return to the area behind you. Look up and to the right to see a cat sitting next to the radiator. You will need two batteries to complete this puzzle. Take 2 photos of the batteries.

Viewfinder. Walkthrough game guide

You will see that everything around the battery in the photo has disappeared and it will look like it is floating in the sky. Walk up to the cage and align the photo with it so that the battery falls directly into the charging pad. Do this with both batteries. Then use the teleporter.

Viewfinder. Walkthrough game guide

Level 2.2

You will start with 5 photos in this level. There will be a ladder in front of you, to the left, and above there will be a cage where you will find a battery. On the right, there will be a teleporter and a cat sitting on it. There will also be another ladder you can climb up to find a painting and a logograph that you can listen to.

Take a photo of the floor and place it directly below the platform where the cage sits.

Viewfinder. Walkthrough game guide

Then take another photo of the floor, go up and place it under the radiator so it falls onto the new platform below. Take the battery, place it on the charging pad and move on to the next level.

Level 2.3

You have 1 photo when you start this level. Go through the hole on the left and you will find that the cage is preventing you from accessing the teleporter and the lever you need to get out of here.

Viewfinder. Walkthrough game guide

Go back to where you started the level and take a picture of the wall facing the platform with the teleporter.

Viewfinder. Walkthrough game guide

Then place the photo on the ledge, jump on it, turn on the lever and use the teleporter.

Viewfinder. Walkthrough game guide

Level 2.4

You will start with 5 photos. Turn around and go back to find a cage with a battery inside. The battery cannot be removed, so you need to bring the teleporter and charging pad close to the battery. Take a photo of the teleport and charger and bring it to the cage. Align the photo so that the battery falls onto the charging pad and the teleporter is on the outside of the cage. After this, the teleport will turn on and be ready for use.

Viewfinder. Walkthrough game guide

Level 6.1

Behind you will be a bean bag and a notepad that explains how this level will be played. Go straight and you will see 3 screens that need to be turned on, but there are no levers nearby. Instead, you will need to use sound to turn them on.

Follow the sound of the drums to find the radio. Take 3 photos to create copies. Place a radio at the end of each power line to turn on the screens.

Viewfinder. Walkthrough game guide

One of the power lines will be on a vertical wall. Take a photo of the floor, create a bridge to get to the receiver, and place the radio next to it.

Viewfinder. Walkthrough game guide

Once the screens are turned on, stand in front of them, line up the image, and use the teleporter.

Level 6.2

For this level, you will also need audio. Click on the lever to your right, then stand behind either the lever or the speaker and take a photo, making sure you turn both devices on. Place the photo as close to the receiver as possible to activate the teleporter, then use it.

Viewfinder. Walkthrough game guide

Level 6.3

You will hear the phone's distorted sound again. Go left to answer it and talk to Jesse. Take the photo on the nearby table. This is a photo of the speaker and receiver.

Use the lever to turn on the music, then position it so that the receiver in the photo is next to the speaker in front of you. Then take a photo of the image you just posted and position it so that the receiver is next to the new speaker. Create a chain until you reach the receiver connected to the teleporter, then use it.

Viewfinder. Walkthrough game guide

Level 6.4

In front of you will be a power line connected to the charging pad, and at the other end, there will be a speaker. Perpendicular to it will be a receiver connected to the teleport.

Viewfinder. Walkthrough game guide

Run to the speaker, then take a photo of the entire power line, including the pad. Then place it diagonally next to the receiver so that the site is not too far from the teleporter. Stand on it, turn on the teleporter, then quickly get to it and use it before the power goes out.

Viewfinder. Walkthrough game guide

Level 6.5

Go straight and in the left corner there will be a table with a photo of the receiver, power lines and speaker. Place the photo so that the receiver is close to the speaker. Then stand on the stand and take a photo of the image you just placed while everything is on.

Viewfinder. Walkthrough game guide

Go to the teleporter and place the new photo you just took next to the receiver, making sure the speaker is next to it. This should provide power to the teleporter.

Viewfinder. Walkthrough game guide

Level 6.6

There will be a photo of the teleporter and a standing pad on the table behind you, but it will be on the wall next to it. There will be a copy machine in front of you. Make 3 copies of the photo.

For the first, rotate it until the standing area is at the top of the photo.

Viewfinder. Walkthrough game guide

Go inside and go to the extension cord at the very end. It will have a receiver on one end and a speaker on the other. Take another photo and place it next to the receiver, making sure the teleporter is facing up and its receiver is next to the speaker.

Viewfinder. Walkthrough game guide

Then turn around and rotate the last photo so that the standing pad is on the ground and the speaker is next to the receiver. Stand on the pad, turn on the teleporter, then run up to it and use it before it turns off.

Viewfinder. Walkthrough game guide

After this, you will return to the center of the node. Go outside and go up the stairs until you reach the last floor. Find the teleport that will take you to the next level (it will be on the left).

Level 7.1

You will need 1 battery. In front of you will be a teleport and a charging station.

Go right and up the steps to find a frame you can enter. Coming out on the other side, go through the doorway, and on the right, you will see a wall blocking the battery, and on the left, you will find 4 other frames with different art styles.

Viewfinder. Walkthrough game guide

You need to enter the world that corresponds to the fence blocking the path to the battery. Enter it, make your way to the battery, then return it to the charging station and use the teleporter.

Level 7.2

The teleporter will be right in front of you when you start this level. Exit the room and there will be another frame right in front of you that you can enter.

Viewfinder. Walkthrough game guide

Cross the bridge, enter the mirror, then jump off the ledge to the floor below you. Go right, up the stairs, and through the open doorway, pull the lever.

Viewfinder. Walkthrough game guide

Go down, go through the green frame, then go back up, cross the bridge, and go through the first frame to return to the normal world. Return to the room with the teleporter and use it.

Level 7.3

In front of you, there will be a platform for turning on the teleport, and the power line passes through 3 walls, whose path is blocked by gates of a different color.

Viewfinder. Walkthrough game guide

You will need to go through each colored frame in the correct order to remove the gate that is blocking your direct path to the teleporter. Go through the frames in this order:

Blue, grey, red, then the first frame between the first two walls to return to the normal world, then go through the blue frame again. Then stand on the power source and quickly move through everything to reach the teleporter.

Viewfinder. Walkthrough game guide

Level 7.4 - Weather Disturber

You will then find yourself in a long corridor where the cat is waiting for you, but he will ask you to stop trying to find the car spoiling the weather. Go inside go to the control panel on the right and press the switch.

Viewfinder. Walkthrough game guide

As the machine briefly tries to turn on, it bends before falling apart completely. Cat sadly admits that the machine never worked and everything Mirren and her team worked on was for nothing. The door at the top will open, so go inside and use the teleporter to leave the area.

Before you leave, come back and see how sad the cat is. You will return to the center of the hub and hear the familiar sound of a trailer. Go back and get in it to get to your next destination.

Chapter 5

Take the trailer after Chapter 4 to get to Chapter 5.

Level 1.1

The teleporter for this level is located immediately to the left as you go up the stairs when exiting the trailer.

Viewfinder. Walkthrough game guide

Walk straight and look to the left to find a stationary camera pointing towards the sky. Use it to take a photo, then return to where you started the segment.

Viewfinder. Walkthrough game guide

Purple vegetation prevents you from replacing a cell with a teleporter inside. However, if you look at the area opposite the cage, you will find a metal fence.

Use your photo of the sky to cut through the grate and enter the area behind it.

Viewfinder. Walkthrough game guide

In the newly accessible area you will find a camera with a timer. Use the camera and quickly run towards the path that the camera is pointing to. When the timer ends, the camera should take a photo of you.

Viewfinder. Walkthrough game guide

Make sure you are in the photo by returning to the camera. Your figure will be a little fuzzy, but that's okay.

Place this photo so that the figure is in the cage, next to the teleporter. Use the teleport to get further.

Viewfinder. Walkthrough game guide

Level 1.2

Right where you start this segment there is a camera with a timer. Use the camera and stand in front of it, on the other side of the cage.

Pick up the photo, but don't place it anywhere. Instead, take another photo exactly the same way as before so that you have two photos of yourself.

Viewfinder. Walkthrough game guide

Place one of the pictures to appear in the cage. Be careful not to rub off the red lever.

Flip the red lever and then place the other photo to get out of the cage. Use the teleporter to move on.

Viewfinder. Walkthrough game guide

Level 1.3

Go straight ahead to find a camera with a timer. Use it to take two pictures of yourself.

Viewfinder. Walkthrough game guide

Place one of the photos so that you enter the cell with the red battery.

Viewfinder. Walkthrough game guide

Pick up the battery and throw it out of the hole in the purple wall. Then place the remaining photo you have to exit the cage.

Viewfinder. Walkthrough game guide

Take the battery you threw outside the cage and place it in front of the camera. Take a photo that includes both you and the battery.

Viewfinder. Walkthrough game guide

Place your photo in the cage with the teleporter and pad. Place the black and white battery on the pad and then use the teleporter to move on.

Viewfinder. Walkthrough game guide

Level 1.4

Approach the camera with the timer and use it. Then quickly run to where the camera is pointing, on the same floor, and jump when you are right in front of the camera.

If timed correctly, you will take a photo of yourself in the air. This may take you several tries.

Viewfinder. Walkthrough game guide

Place your photo in the air above the platform with the teleporter on it.

Viewfinder. Walkthrough game guide

Use the teleporter to move on.

Level 1.5

Walk up to the blue camera and take two pictures of yourself standing in front of the purple fence.

Viewfinder. Walkthrough game guide

After that, use the camera and then quickly place one of the photos behind the purple fence. Walk as far away from the camera as possible, but still within its field of view. The result should be your image as far away from the camera as possible.

Viewfinder. Walkthrough game guide

Use the photo in your hand to return to the fence on the camera side. Then take a photo of yourself standing as far away from the camera as possible.

Now take another photo of yourself with the camera, but just like the first time - in front of the purple fence.

So you have one "near" and one "far" photo. Place a close-up photo over the purple fence. If done correctly, you should land on the metal fence itself.

Viewfinder. Walkthrough game guide

Place the distant photo on the platform much higher where the blue teleporter is.

Viewfinder. Walkthrough game guide

Use the teleport to move forward.

Level 2.1

The teleporter to this Level can be found right in front of you as you climb the stairs in the center of the hub.

Viewfinder. Walkthrough game guide

Your shaky camera indicates that this is a destructive camera - any pictures you take with it will destroy the area you captured in your photo. Please note that destruction may be overwritten by another photograph.

Go down the stairs and take a photo of the inverted teleporter.

Viewfinder. Walkthrough game guide

Place the photo in a convenient place with the teleporter in the right position and use it to move on.

Level 2.2

Go straight to the beige path and stand at the very end. Take photos of the path, covering as much ground as possible. Needless to say, the purple pieces will not be captured or destroyed.

Viewfinder. Walkthrough game guide

Place the photo you just took facing the opposite side so you can access the blue battery. Pick it up and return it to the rest of the beige runner you previously took the photo with.

Viewfinder. Walkthrough game guide

Now take a photo of the positioned black and white path from where you are standing.

Viewfinder. Walkthrough game guide

Place the photo on the other side so that it replaces the destruction where the beige runner used to be.

Viewfinder. Walkthrough game guide

Take the battery to the teleport pad and use the teleport to move on.

Level 2.3

Move the battery somewhere away and take a photo of it.

Viewfinder. Walkthrough game guide

Now go down the very narrow stairs to the right of the teleporter. Here you will find a photocopier. Make one copy of the photo of the battery.

Viewfinder. Walkthrough game guide

Place the original photo and its copy in any convenient place and transfer the two batteries to the charging station.

Viewfinder. Walkthrough game guide

Use the teleporter to move on.

Level 2.4

Go right to find a pressure pad. Stand next to it and take a photo of a white wall. Take the photo at an angle, aligning the wall with one edge of the camera.

Viewfinder. Walkthrough game guide

Place this image in the gap between your platform and the battery platform. Of course, rotate the photo as needed.

Viewfinder. Walkthrough game guide

Take the battery and take it to the site.

Go through the area that used to be a wall (don't worry, you'll be able to get through the chaos) and use the teleporter to complete this level.

Viewfinder. Walkthrough game guide

Level 3.1

The teleport to this Level is to the right as you go up the stairs from the center of the node.

Viewfinder. Walkthrough game guide

Use the red camera with the timer to take two pictures of yourself (while standing inside the cage). Place one of the photos outside the cage where it is convenient for you.

Viewfinder. Walkthrough game guide

Now go down the stairs and take a photo of the ground. Remember that a shaky camera will destroy what it's filming, so be sure to take a photo of some unnecessary corner of the platform.

Viewfinder. Walkthrough game guide

Use the image of the ground to form a ramp to the platform with the battery. Take the battery and take it back to the cage.

Viewfinder. Walkthrough game guide

Place the battery in front of the timer camera, but outside the cage. Then use the remaining photo in your hand to re-enter the cage.

Now use the synchronized camera to take a photo of yourself. If the battery is in the camera's viewfinder, it will also be captured.

Viewfinder. Walkthrough game guide

Use this photo to get out of the cage. Place it wherever you want without overwriting the original red battery.

Viewfinder. Walkthrough game guide

You should now have two batteries. Take them to the pressure pad and use the teleporter to move on.

Level 3.2

From where you start, go right to find a white bridge leading to a timer chamber. Go to the other end of the bridge and take a photo of the bridge with your shaky camera, thereby destroying it.

Viewfinder. Walkthrough game guide

Place this photo of the bridge directly in front of your timer camera.

Now use the camera with the timer and run as far away from her as possible while remaining in her field of view. Ideally, you should be floating in the air behind the black and white bridge.

Viewfinder. Walkthrough game guide

Cross the bridge and go to the pressure pad. Stand on it to turn on the power supply that powers the teleporter.

Now place the photo you just took so that the figure in the photo is as close to the teleporter as possible. You don't have to worry about overwriting anything since the entire area will be purple.

Viewfinder. Walkthrough game guide

Quickly use the teleporter before your battery runs out.

Level 4.1

The teleporter for this level can be found by climbing the floating stairs leading to a higher platform from the center of the hub.

Viewfinder. Walkthrough game guide

Note that this level has a timer that is saved when rewinding. This timer starts when you pull the first lever. 

Go down the stairs to the lever and pull it when you're ready.

Viewfinder. Walkthrough game guide

Look up and take pictures of the towers above you. Place the photo between you and the next lever so you can jump and run to the next lever. Be careful not to block the lever!

Viewfinder. Walkthrough game guide

Look to the right and go up the stairs. Stand in front of the black and white image on the boards to implement it, then run to the next lever.

Viewfinder. Walkthrough game guide

Look to the right to find the next lever... behind the purple fence. Take a photo of the beige bridge leading to the lever.

Viewfinder. Walkthrough game guide

Place the bridge at an angle from its original location so that it runs towards the purple pillar.

Viewfinder. Walkthrough game guide

Stand at the very end of the bridge, look around and take a photo of the black and white bridge. Place the resulting photo so that you get the path to the next lever.

Viewfinder. Walkthrough game guide

Look to the right and approach a bridge with a metal grate. Look down to find a platform with a red battery. Take a photo of the battery (which destroys it).

Viewfinder. Walkthrough game guide

Approach the pressure pad and look behind you to find a platform with an overturned copy machine. Take a photo of the photocopier (destroying it).

Place the new photo with the copier standing upright where it is convenient, and use the copier to duplicate the photo of the battery you already have.

Viewfinder. Walkthrough game guide

Return to the battery pad and place both photos of batteries in the air above you so the batteries fall out. Place the batteries on the pad (manually if required) to move on.

Now go straight through the doorway. The gap will form an invisible bridge that you can cross.

Viewfinder. Walkthrough game guide

Go right to the lever and the doorway will turn into a wall. Take a photo of this wall to destroy it.

Go through the destroyed wall and use the lever to continue.

Viewfinder. Walkthrough game guide

Head towards the timer camera and look back at the beige bridge (where you are standing). Take a photo of it by destroying it and place the resulting photo in front of the camera with a timer.

Viewfinder. Walkthrough game guide

This will allow you to stand in front of the camera while it takes the photo.

Use the timer camera to take a photo of yourself, then place the resulting image behind the purple fence/wall so you're on the other side and can use the lever.

Viewfinder. Walkthrough game guide

Cross the side bridge to reach the side with the blue battery.

Take a photo of the bridge you just crossed. Place this photo so that you can access the floating platform with the second battery. Pick it up and return it to where the first battery is.

Viewfinder. Walkthrough game guide

Now stand near the first battery, look at the cage with the battery pad and take a photo of that entire area, making sure you also turn on the speaker.

Place the resulting image where you want, but away from the purple cell and with the speaker closer to the blue receiver (which is located near the first battery).

Viewfinder. Walkthrough game guide

Place both batteries on the battery pad. If the speaker is close enough to the receiver, this should allow you to continue.

Then take a photo of the sync camera and the area in front of it.

Viewfinder. Walkthrough game guide

Place it where you feel comfortable and then use a black and white camera with a timer to take a photo of yourself. Use this photo of yourself to go through the cage and pull the last lever.

Viewfinder. Walkthrough game guide

Use the teleporter when it's on. Then go to the dead tree and look at its base to find a green sapling. Pick it up.

Viewfinder. Walkthrough game guide

Go through the black door and wait for the game to end.

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