Cyberpunk 2077 - Detailed description of perks, characteristics and skills

Cyberpunk 2077 - Detailed description of perks, characteristics and skills


Literally in a couple of days, on December 10, Cyberpunk 2077 will be released, which CD Project Red has been developing for 7 years. Unfortunately, due to the mistake of the American store Best Buy, the collectible editions of the console version fell into the hands of players last week, as a result of which various spoilers of the gameplay appeared. Based on them, in this article you will find a detailed description of all perks, characteristics and skills.


Skills

The skill of handling one or another type of weapon or a skill in a particular area. Increases as appropriate actions are taken. For example, the skill of a weapon increases as you use it, and crafting increases as you create various items. Each skill contains 20 levels, the current level can be viewed in the corresponding category of perks. 


When you level up, you will receive 1 percpoint or a certain passive boost associated with the mastery line (for example, increase your maximum stamina). I don’t consider it necessary to compile a detailed list of rewards for leveling up, but it’s already clear that this is a good source of perkpoints, in addition to leveling up and possibly completing quests (alas, I didn’t find accurate information on this).


Characteristics

The main indicators of the character, affecting various aspects of the gameplay and the availability of certain systems. They are enhanced by distributing skill points, which are given at the final stage of character creation and when leveling up. The characteristics can be pumped up to a maximum of level 20 and most likely you can only fully pump 3 options to the level cap.


  • Body (body) - determines the indicator of the physical strength of the character. Each level (starting from the third) adds 5 points of health, 5 points of stamina, increases damage with bare hands and the cybernetic implant “Gorilla Arms” by 3, increases damage with melee weapons by 1.5%, reduces the movement speed penalty when a captured enemy or heavy weapon is 6%, increases movement speed when capturing an enemy and the time for capturing an enemy by 5 seconds. Also allows you to force open locked doors.
  • Reflexes (reflexes) - determine the character's agility and increase overall speed. Each level increases by 1% the passive chance to evade enemy attacks, the chance of critical damage by 1%, the damage from the cybernetic implant “Mantis Blade” (blades in hand) by 3.
  • Technical ability (technique) - allows you to open locked doors, use technological weapons. Each level increases the character's armor by 5%.
  • Intelligence - defines the skill in the field of "Netrunning". Each level increases the capacity of the RAM board by 4%, increases the damage of fast hacking by 0.5% and its duration by 1%.
  • Cool (composure) - each level increases critical damage by 2%, all resistance by 1%, hidden damage by 10%, manoware damage by 3. Also, by 0.5% reduces the speed at which opponents notice the character in a state of stealth.

Perks

Each category of perks is aimed at enhancing a weapon or a specific type of activity. For example, the “Assault” tree mainly empowers SMGs and Rifles. For this reason, when describing perks, I decided not to mention every time that the effects of this perk work for X weapons or type of activity. Instead, if necessary, the direction of the branch is indicated in the description.

Since many perks in the game can be pumped several times, the perk effects below correspond to the base level 0 option. The last perk in each category becomes available only after reaching level 20 of the corresponding skill and, apparently, it has no pumping framework (at least it is not indicated in the interface).

Athletics (body):

  • Pack Mule - the character's carrying capacity is increased by 50 units.
  • Regeneration - health is slowly restored during combat.
  • Invincible - Maximum health increased by 10%.
  • Epimorphosis - out of combat, health is restored to 70% of the maximum health.
  • True Grit - Maximum stamina is increased by 10%.
  • Soft on your feet - Fall damage is reduced by 5%.
  • Like a butterfly - Stamina is no longer spent on dodging.
  • Multitasker - allows you to fire while running, rolling and jumping over obstacles.
  • Transporter - allows you to fire from revolvers and pistols while the character is carrying a body.
  • Dog of War - Increases the effect of health restoration in battle by 15%.
  • Marathoner - Running no longer consumes stamina.
  • Wolverine - Health regeneration starts 50% faster during combat.
  • Gladiator - Reduces stamina consumption when blocking melee attacks by 20%.
  • Steel and Chrome - Melee damage increased by 10%.
  • Divided Attention - Allows you to reload your weapon while running, rolling and jumping over obstacles.
  • Cardio cure - while the character is in motion, health is restored 25% faster.
  • Stronger together - while the character is carrying the body, the damage done increases.
  • Human shield - armor is increased by 20% while the character is holding the enemy in the capture.
  • The Rock - opponents cannot knock over the character.
  • Steel shell - armor value increased by 10%.
  • Indestructible - Reduces all incoming damage by 20%.
  • Hard motherfucker - when a fight begins, armor and resistance indicators increase by 10% for 10 minutes.

Annihilation (body) - Shotguns and Heavy Weapons:


  • Pump it, LOUDER! - Reduces weapon recoil by 10%.
  • Hail of bullets - weapon damage is increased by 3%.
  • In your face - Reduces recharge time by 20%.
  • Dead center - damage to the torso is increased by 10%.
  • Bloodrush - when using a weapon of the corresponding category, the speed in battle is increased by 5%.
  • Bulldozer - Increases your critical hit chance by 10%.
  • Heavy lead - when dealing damage, the weapon pushes back opponents with greater strength.
  • Skeet shooter - the character deals 15% more damage to moving targets.
  • Unstoppable - when dismembering an enemy, the fire speed is increased by 10% for 8 seconds. The effect stacks up to 3 times.
  • Poppin 'Off - When using shotguns, the chance to dismember the enemy is increased by 25%. 
  • Hit the deck - Increases damage to overturned and stunned enemies by 10%.
  • Biathlete - the spread of weapon ammo does not increase while moving.
  • Momentum shift - killing an enemy increases movement speed by 10% for 10 seconds.
  • Mongoose - During cooldown, Evasion is increased by 25%.
  • Massacre - critical damage is increased by 15%.
  • Speed ​​Demon - the faster the character moves, the more damage he deals.
  • Manic - with the beginning of the battle, the character's movement speed increases by 20% for 10 seconds.
  • Burn baby burn - doubles the duration of the burn.
  • Bloodbath - when dismembering the enemy, the recoil of the weapon is reduced by 50% for 6 seconds.

Street Brawler (body) - blunt weapon. Most likely this includes clubs, bats, hammers, and the like:


  • Crushing blows - Damage from strong blows is increased by 30%.
  • Flurry - damage from combo attacks is increased by 30%.
  • Juggernaut - while blocking, the armor is increased by 15%.
  • Rush - when dealing damage, the character restores 3% of health over 3 seconds.
  • Dazed - All attacks have a 15% chance to cause a stun.
  • Efficient blows - Reduces stamina consumption for all attacks by 25%.
  • Breathing space - in a block, the health recovery rate is increased by 50%.
  • Reinvigorate - Killing an enemy with a heavy attack restores 10% stamina.
  • Relentless - when hitting a stunned target, the character restores 20% stamina.
  • Opportune strike - damage to stunned enemies is increased by 50%.
  • Human fortress - Reduces stamina consumption when blocking attacks by 50%.
  • Payback - damage is increased by 1% for each missing 1% of the character's health.
  • Thrash - Heavy attacks reduce the enemy's defense by 30% for 10 seconds.
  • Frenzy - killing an enemy increases weapon damage by 100% for 10 seconds.
  • Biding time - blocking attacks restores 5% of the character's health.
  • Unshakable - when hitting a stunned target, the character restores 5% health and stamina.
  • Guerrilla - with the start of the battle, critical damage is increased by 60% for 10 seconds.

Assault (reflexes) - rifles and submachine guns:


  • Eagle Eye - Reduces the time required to enter aiming mode by 10%.
  • Bulletjock - Increases damage by 3%.
  • Covering Killshot - When shooting from cover, increases the chance of critical damage by 10%.
  • Bullseye - while aiming, weapon damage is increased by 10%.
  • Too close for comfort - fast weapon strikes (most likely the standard ability to hit with the butt) do 50% more damage.
  • Executioner - you deal 25% more damage to opponents whose health level is less than 50%.
  • Trench Warfare - When shooting from cover, damage is increased by 5%.
  • Feel the Flow - Reduces recharge time by 10%.
  • Hunter's Town - Reduces recoil by 20% when shooting from cover.
  • In Perspective - Ammo fired from a weapon will ricochet 2 additional times.
  • Recoil Wrangler - Reduces recoil by 10%.
  • Long Shot - weapon damage increases depending on the distance to the enemy, the further, the more damage.
  • Duck Hunter - damage to moving targets is increased by 10%.
  • Shoot, reload, repeat - killing an enemy within 6 seconds reduces the reload time of the weapon by 20%.
  • Nerves of Steel - Increases head damage by 20% when using sniper rifles.
  • Named Bullets - Increases critical damage by 35%.
  • Skull Slipper - each headshot for 10 seconds reduces recoil by 5%, the effect stacks up to 5 times.
  • Bunker - when shooting from cover, armor and resistance increases by 15%.
  • Savage Stoic - while the character is standing still, weapon damage is increased by 35%.
  • Punisher - after killing an enemy for 10 seconds, the swing of the weapon is canceled, and the spread of bullets does not increase.

Handguns (reflexes) - pistols, revolvers:


  • High Noon - Increases the chance of critical damage by 4%.
  • Gunslinger - Reduces reload speed by 10%.
  • Rio Bravo - Increases headshot damage multiplier by 10%.
  • On the fly - by 25% reduces the time it takes to get / remove a weapon.
  • Desperado - Damage increased by 3%.
  • Long shot drop pop - damage to enemies within a radius of 5+ meters from the character is increased by 15%.
  • From head to toe - Increases damage to limbs by 7%.
  • A fistful of Eurodollars - Increases critical damage by 10%.
  • Grand Finale - The last round in the magazine deals double damage.
  • Westworld - If the weapon is fully upgraded, the critical hit chance is increased by 10%.
  • Snowball Effect - after killing an enemy, the rate of fire is increased by 5% for 6 seconds. This effect stacks up to 5 times.
  • Lead Sponge - unlocks the ability to fire from a weapon when dodging.
  • OK Corral - opponents whose health level is below 25% receive 50% more damage.
  • Steady Hand - Reduces recoil by 30%.
  • Vanishing Point - When dodging with a weapon, Evasion is increased by 25% for 6 seconds.
  • Attritional Fire - Dealing multiple shots at the same target increases damage by 10%.
  • Acrobat - Unlocks the ability to dodge while aiming.
  • Wild West - reduces the damage penalty when firing a weapon at a distance, most likely this implies a drop in damage depending on the distance to the target.
  • Brainpower - Headshot with a weapon increases the critical hit chance by 25% for 5 seconds.
  • The good, the bad and the ugly - when critical damage is dealt, damage and armor are increased by 30% for 5 seconds.

Blades (reflexes) - blades. Most likely this includes katanas and mantis blades:


  • Roaring Waters - Strong attacks do 30% more damage.
  • Sting like a bee - increases attack speed by 10%.
  • Crimson Dance - combo (so that it was not) increases the chance of causing bleeding by 15%.
  • Flight of the sparrow - all hits consume 30% less stamina.
  • Slow and Steady - while moving, armor is increased by 15%. There is no mention here that you must have a sword equipped / selected.
  • Offensive defense - defensive attack deals 200% more damage.
  • Bloodlust - while a character is holding a sword, he restores 7% of his health when he bleeds or hits the enemy with this effect.
  • Unbroken spirit - successful counterattacks restore 25% stamina and health.
  • Float like a butterfly - when dodging, damage is increased by 25% for 5 seconds.
  • Shifting sands - when making a dodge, the character recovers 15% of stamina
  • Stuck Pig - Increases the duration of the bleeding effect by 3 seconds.
  • Blessed Blade - Increases your critical hit chance by 20%.
  • Judge, jury and executioner - Increases damage by 50% against opponents with full health.
  • Fiery Blast - increases damage by 1% for each missing 1% of the enemy's health, that is, the less HP the enemy has, the greater the increase in damage.
  • Crimson Tide - Bleeding effect can now stack up to 3 times.
  • Deathbolt - while the character is holding the sword, killing the enemy restores 20% of health and increases movement speed by 30% for 5 seconds.
  • Dragon Strike - critical damage is increased by 25%.

Breach Protocol (intelligence):


  • Mass Vulnerability - opens a special program that reduces the physical resistance of all opponents of the network by 30% for 3 minutes.
  • Big sleep - opens a special program that turns off all cameras on the network for 3 minutes.
  • Almost in! - Increases the breach time for Breach Protocol by 20%.
  • Mass Vulnerability: Resistance - improves the program of the same name, now it reduces all resistance of opponents in the network by 30%.
  • Advanced datamine - improves the “Datamine” program by increasing the amount of currency you get from hotspots.
  • Extended network interface - automatically highlights the nearest access points.
  • Turret tamer - opens a special program that makes all turrets in the network friendly for 3 minutes.
  • Datamine Virtuoso - Improves the program of the same name, the chance of getting a quickhack from a quick access point is increased by 50%.
  • Efficiency - when loading 3 or more programs into the same Breach Protocol within 5 minutes, the cybersock's RAM energy recovery increases by 3 units every 60 seconds. Uploading 3 or more daemons In the same Breach Protocol increases cyberdeck ram recovery rate by 3 unit (s) per 60 sec. Lasts 5 mln.
  • Head start - When launched, Breach Protocol will automatically load the first program on your list.
  • Hackathon - when loading 3 or more programs into the same Breach Protocol within 3 minutes, the quickhack recovery speed is reduced by 33%.
  • Compression - reduces the length of the sequences required for loading programs by 1. It cannot be less than 2.
  • Datamine mastermind - improves the program of the same name by 50%, increasing the number of components that the character receives from hot spots
  • Turret shutdown - opens a special program that disables all turrets in the network for 3 minutes.
  • Total recall - ICEpick reduces the cost of all quickhacks by 1 additional unit.
  • Mass Vulnerability: Quickhacks - Improves the program of the same name, forcing all opponents of the network to take 30% more damage from quickhacks.
  • Cloud cache - upon completion of Breach Protocol, the cost of the next quickhack is reduced by 1 unit for each downloaded program.
  • Totaler recall - ICEpick reduces the cost of all quickhacks by 1 additional unit.
  • Buffer optimization - increases the duration of the effects of all programs by 100%.
  • Transmigration - increases the breach time of Breach Protocol by 50%.

Quickhacking (intelligence):


  • Bloodware - Quickhacks do 10% more damage.
  • Biosynergy - allows you to restore RAM energy in battle, 4 units for 60 seconds.
  • Forget-me-not - when killing a target under the influence of quickhack, the character restores one unit of RAM energy.
  • Hacker's manual - opens blueprints for crafting quickhacks uncommon grade.
  • I spy - automatically shows enemy netraners trying to hack the character.
  • Daisy chain - killing a target with a quickhack reduces the cooldown of all other quickhacks by 10%.
  • Diffusion - the spread distance of the quickhack is doubled.
  • Mnemonic - The cost of quickhacks applied to a target already affected by quickhack is reduced by 2 RAM units.
  • School of hard hacks - opens blueprints for crafting quickhacks rare grade.
  • Optimization - reduces the cost of RAM energy quickhacks by 1 unit.
  • Anamnesis - the current cyber-board's RAM energy cannot fall below 2 units. Available cyberdeck RAM cannot drop below 2 unit (s).
  • Bartmoss' legacy - opens blueprints for crafting quickhacks legendary grade.
  • Signal support - quickhack duration is increased by 25%.
  • Weak link - Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit (s).
  • Subliminal message - Quickhacks deal 50% more damage to uninformed targets.
  • Critical error - Quickhacks can now critically hit based on the character's critical hit chance and critical hit.
  • Plague - Quickhacks that spread can jump 1 additional target
  • Hacker overlord - opens blueprints for crafting quickhacks epic grade.
  • Master ram liberator - increases the speed of RAM energy recovery by 50%.

Crafting (technical):


  • True craftsman - allows you to create rare grade items.
  • Mechanic - when disassembling equipment, you get more components.
  • Scrapper - Junk items are automatically disassembled.
  • Innovation - Consumable efficiency is increased by 25%.
  • Workshop - when dismantling items, there is a 5% chance to get components of the same grade as the item.
  • Sapper - Grenades do 10% more damage.
  • Grease monkey - allows you to create items of epic grade.
  • Efficient upgrades - there is a 10% chance to upgrade weapons for free.
  • Cost of optimization - Reduces the cost of components for creating items by 15%.
  • Cutting edge - increases the damage and all the corresponding characteristics of the created weapon by 5%.
  • Edgerunner artisan - allows you to create items of the legendary grade.
  • 200% efficiency - the armor value of crafted clothes is increased by 2.5%.
  • Field technician - Crafted weapons do 2.5% more damage.
  • Ex nihilo - there is a 20% chance to create an item for free.
  • Waste not want not - when disassembling an item with installed mods, you get them back.
  • Let there be light - Reduces the cost of components by 10% when upgrading equipment.
  • Tune-up - unlocks the ability to increase the grade of crafting components by one level.
  • Crazy science - the cost of crafted items increases by 10%.

Engineering (technical):


  • Blast shielding - Reduces damage taken from explosions by 10%.
  • Mech Looter - when searching destroyed drones, mechs and robots with a 25% chance, you will find a weapon mod or attachment mods.
  • Can't 'touch this - the character becomes vulnerable to all effects of his own grenades.
  • Shrapnel - Grenades of all types do 20 damage in addition to their main effect.
  • Grenadier - now you will see the radius of the explosion of the grenade.
  • Bladerunner - Damage to drones, mechs and robots is increased by 20%.
  • Lightning bolt - Tech weapon critical damage is increased by 3%.
  • Tesla - Increases Tech Weapon Charge Multiplier by 15%.
  • √úbercharge - Fully charged Tech weapons do 50% more damage.
  • Lickety split - Reduces the time it takes to charge Tech weapons by 10%.
  • Play the angles - Ricochets do 50% more damage.
  • Jackpot - Allows grenades to deal critical damage.
  • Lock and Load - Smart weapon reload speed is increased by 5%.
  • Up to 11 - allows you to charge Tech weapons up to 75%.
  • Bigger booms - grenades deal 5% more damage.
  • Gun whisperer - Fully loaded Tech weapons do not fire automatically.
  • Insulation - the character becomes immune to shock.
  • Fuck the walls - Reduces the required amount of charge by 30% for Tech weapons to break through the wall.
  • Superconductor - Tech weapons ignore armor.
  • Revamp - Increases Tech weapon damage by 25%. Increases damage of all loaded weapons / cyberimplants by 10%.

Stealth (cool):


  • Crouching tiger - while crouching, the character's movement speed is increased by 20%.
  • Silent and Deadly - while crouching, the damage of a silent weapon is increased by 25%.
  • Hidden Dragon - unlocks the ability to conduct non-lethal aerial finishing moves towards uninformed opponents.
  • Strike from the shadow - while squatting, the chance to deal critical damage is increased by 15%.
  • Dagger dealer - unlocks the ability to throw knives.
  • Assassin - damage to people increases by 15%.
  • Aggressive antitoxins - the character gains immunity to poisons.
  • Clean work - unlocks the ability to instantly pick up the bodies of opponents after a stealth kill.
  • Stunning blows - fast strikes with a ranged weapon stagger the enemy, opening up the opportunity to grab him.
  • Venomous fangs - All throwing knives apply poison.
  • Rattlesnake - enemies affected by poison slow down.
  • Restorative shadow - while in stealth, the health recovery rate is increased by 25%.
  • Hasten the inevitable - the character deals 20% more damage to targets under the influence of poison.
  • Cheat death - when the character's health drops below 50%, all incoming damage is reduced by 50% for 10 seconds. Cannot happen more than once a minute.
  • Ninjutsu - While squatting, melee weapon damage deals 100% more damage and guarantees a crit.
  • Sniper - outside of combat, head damage is increased by 30%.
  • Leg up - movement speed after successful finishing is increased by 30% for 10 seconds.
  • Cutthroat - Throwing knives do 30% more damage.
  • From the shadows - at the beginning of the battle, the chance to deal critical damage is increased by 25% for 7 seconds.
  • Ghost - detection time is increased by 20%.
  • Commando - opponents can no longer notice the character underwater.
  • Silent finisher - opponents whose health level is below 15% instantly die from a throwing knife. Does not work against high threat opponents.
  • Hasty retreat - as soon as the character is detected / noticed, the movement speed is increased by 50% for 5 seconds.
  • Neurotoxin - Poison damage is doubled.
  • Toxicology - the duration of poisons applied to the target is increased by 5 seconds.


Cold Blood (cool) - Unfortunately, two perks are missing below:


  • Cold Blood - after killing an enemy, the character receives the buff “Cold Blood” for 10 seconds, and the movement speed increases by 2%. The effect is cumulative.
  • Will to Survive - for each effect of “Cold Blood”, all resistance is increased by 2.5%.
  • Icy veins - for each effect of “Cold Blood” the recoil of all weapons is reduced by 2.5%.
  • Frosty synapses - For each “Cold Blood” effect, quickhack's cooldown is reduced by 3%.
  • Critical condition - the duration of the "Cold Blood" effect is increased by 5 seconds.
  • Defensive clotting - for each "Cold Blood" effect, your armor is increased by 10%.
  • Blood brawl - while “Cold Blood” is active, melee weapon damage is increased by 5%.
  • Predator - for each effect of “Cold Blood” attack speed is increased by 10%.
  • Pain is an illusion - while the “Cold Blood” effect is active, damage taken is reduced by 5%.
  • Unbreakable - Increases the maximum stacks of Cold Blood by 1.
  • Coldest blood - increases the maximum stacks of the “Cold Blood” effect by 1.
  • Rapid bloodflow - for each “Cold Blood” effect, the character's health recovery rate is increased by 50% in / out of combat.
  • Frozen precision - Head damage increased by 50%.
  • Cold and calculating - when dealing critical damage with a 25% chance, the character will receive one stack of “Cold Blood” effect.
  • Bloodswell - when the character's health drops to 45%, he automatically gets the maximum number of stacks of the “Cold Blood” effect.
  • Coolagulant - The stacks of “Cold Blood” are removed one by one, not all at once.
  • Merciless - While the "Cold Blood" effect is active, the chance to deal critical damage is increased by 10%, and critical damage by 25%.

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