Â
A detailed guide to Satisfactory, which is useful for both beginners and experienced players
It has been two years since the release of Satisfactory , but many players still face some issues while exploring the world or building a base. The game is so complex that it is extremely difficult to understand it. But after studying this guide, gamers will have answers to the most frequently asked questions that will help them better understand how to play Satisfactory.
How to play Satisfactory?
Satisfactory is considered an analogue of Factorio and Dyson Sphere Program, in which the main task is to automate its own base for the production of various resources. In this first-person open-world game, players need to engage in not only building factories, but also exploring territories and fighting local fauna.
We go down to the planet and perform the first tasks. Do not forget to use the transport hub to send resources in the capsule to open the next levels of base development. With each such improvement, the player will have access to even more different mechanisms and devices for automating his plant for extracting resources from the bowels of the planet.
First of all, it is recommended to stock up on a small amount of fossils and try to automate the initial structures to obtain the necessary resources for the development of the base. We focus on fast pumping of the HUB, which will open up even more opportunities for plant expansion. For other helpful tips to help solve most of your initial problems.
How to get production going at Satisfactory?
Automation of production is achieved through the correct connection of buildings, which allows you to achieve optimal resource extraction without downtime or delays. Do not forget to increase the power of devices when there is a lack of resources obtained by using energy modules that can be produced from energy slugs. Otherwise, when the factory is idle, it is recommended to reduce the capacity of the buildings to achieve the best result. To do this, calculate the amount of resources to obtain the necessary items for the further development of the base.
Let's consider in more detail the basic production option using the example of obtaining iron plates:
- We establish a mine on the iron deposit.
- We connect it to the smelter using a conveyor belt to enable the process of obtaining iron ingots.
- We connect the smelter to the constructor in the same way and select the production of iron plates.
- We connect the storage container with the constructor so that all the resources received are placed in a special storage space.
For a simplified calculation of the required buildings to obtain a certain resource, you can use the production calculator by following the link.
How do I build generators?
There are 5 types of generators in the game, each of which is responsible for generating energy: biomass burner, coal generator, fuel generator, geothermal generator and nuclear power plant. Most generators can be overclocked using energy modules that can be obtained from energy slugs.
Biomass burner
This energy generator is used in the early stages of planetary exploration. As fuel, it can use absolutely any organic matter that the player can find at the location. Since the device has no entry ports, the player must always manually load fuel.
You can get access at level 0 after studying the HUB 6 upgrade. The device generates 30 MW of electricity.
Required materials for creation:
- Iron plate (15 pieces);
- Iron rod (15 pieces);
- Wire (25 pieces).
Coal generator
- Reinforced iron plate (20 pieces);
- Rotor (10 pieces);
- Cable (30 pieces).
Fuel generator
- Computer (5 pieces);
- Heavy modular frame (10 pieces);
- Motor (15 pieces);
- Rubber (50 pieces);
- Super wire (50 pieces).
Geothermal generator
- Supercomputer (8 pieces);
- Heavy modular frame (16 pieces);
- Speed ​​connector (16 pieces);
- Copper sheet (40 pieces);
- Rubber (80 pieces).
Nuclear power plant
- Supercomputer (5 pieces);
- Heavy modular frame (10 pieces);
- Concrete (150 pieces);
- Cable (50 pieces);
- High speed connector (15 pieces).
What examples / diagrams of conveyor production are there?
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (44 units);
- Conveyor belt level 1 (22 units);
- Power line (10 units);
- Conveyor rack (6 units);
- Constructor (5 units);
- Electric pillar lvl. 1 (4 units)
- Conveyor splitter (3 units)
- Warehouse container (2 units);
- Conveyor connector (2 units);
- Smelter (2 units).
- Copper ore (60 units / min).
- Copper wire (60 units / min);
- Cable (30 units / min).
Reinforced iron plate production automation
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (84 units);
- Conveyor belt level 1 (47 units);
- Power line (22 units);
- Conveyor rack (12 units);
- Electric pole lvl. 1 (9 units);
- Constructor (8 units);
- Conveyor splitter (6 units);
- Conveyor connector (5 units);
- Smelter (4 units);
- Conveyor elevator level 1 (3 units);
- Collector (2 units);
- Storage container (1 unit).
- Iron ore (120 units / min).
Concrete production automation
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (22 units);
- Conveyor belt level 1 (7 units);
- Constructor (2 units);
- Power line (2 units);
- Conveyor rack (1 unit);
- Electric pillar lvl.1 (1 unit);
- Warehouse container (1 unit);
- Conveyor splitter (1 unit);
- Conveyor connector (1 unit).
- Limestone (60 units / min).
- Concrete (30 units / min).
Automation of the production of basic iron products (iron plates, iron rods, screws)
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (72 units);
- Conveyor belt level 1 (38 units);
- Power line (23 units);
- Electric pole lvl. 1 (10 units);
- Conveyor rack (9 units);
- Constructor (9 units);
- Warehouse container (5 units);
- Conveyor splitter (5 units);
- Smelter (4 units);
- Conveyor connector (3 units).
- Iron ore (120 units / min).
- Iron plates (40 units / min);
- Iron rods (30 units / min);
- Screws (120 pcs / min).
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (105 units);
- Conveyor belt level 1 (63 units);
- Power line (24 units);
- Conveyor rack (20 units);
- Constructor (11 units);
- Electric pole lvl. 1 (9 units);
- Conveyor splitter (9 units);
- Conveyor connector (6 units).
- Conveyor elevator level 1 (3 units);
- Smelter (3 units);
- Conveyor belt level 2 (2 units);
- Collector (2 units);
- Storage container (1 unit).
- Iron ore (120 units / min).
- Rotors (8 units / min).
Automation of production of modular frames
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (851 units);
- Conveyor belt level 1 (293 units);
- Power line (101 units);
- Conveyor rack (93 units);
- Conveyor splitter (43 units);
- Electric pole lvl. 1 (42 units);
- Conveyor connector (32 units).
- Constructor (32 units);
- Conveyor elevator level 1 (25 units);
- Support (middle) (24 units);
- Smelter (16 units);
- Collector (16 units);
- Support (top) (7 units);
- Support (base) 7
- Conveyor belt level 2 (7 units);
- Storage container (4 units).
- Iron ore (480 units / min)
- Model frames (20 units / min).
Solid biofuel production automation
- Level 0 is fully explored.
- Learned Base Build and Logistics in Level 1.
- Foundation 8m x 2m (40 units);
- Conveyor belt level 1 (16 units);
- Power line (8 units);
- Constructor (6 units);
- Storage container (5 units).
- Conveyor rack (3 units);
- Electric pole lvl. 1 (3 units);
- Conveyor splitter (2 units);
- Conveyor connector (1 unit).
- Wood (60 units / min);
- Leaves (2x60 units / min).
- Solid biofuel (120 units / min).
Building the outer frame of the base
- The floor is 15x15, but as you reach the roof, the area of ​​the building increases.
- Resources are fed through the bottom using conveyor elevators.
- Can be placed almost anywhere thanks to its 3x3 land area.
- For the construction, the Micromanage mod was used for micro control to rotate the foundations and windows.
- No mods required to use.
- The design uses a vanilla color, but can be repainted in any other.
- Conveyor belts running up the corners are for visual decoration only and do not serve any specific purpose.
How do you build factories?
How to get resources in Satisfactory?
What drills do you need to build?
Drilling rig level 1
- Portable drill (1 unit);
- Iron plate (10 units);
- Concrete (10 units).
Drilling rig level 2
- Portable drill (2 units);
- Reinforced concrete beam (10 units);
- Steel pipe (20 units);
- Modular frame (10 units).
Drilling rig level 3
- Portable drill (3 units);
- Heavy modular frame (10 units);
- Steel pipe (20 units);
- Turbo engine (5 units);
- Computer (5 units).
Oil pump
- Motor (15 units);
- Reinforced concrete beam (20 units);
- Cable (60 units).
Water pump
- Copper sheet (20 units);
- Reinforced iron plate (10 units);
- Rotor (10 units).
What types of ore are there / how to mine ore?
- Iron ore. Discovered by a resource scanner when landing on a planet. The player just needs to leave the lander to find the first deposit.
- Copper ore . Discovered by the resource scanner at level 0 after upgrading the HUB 1.
- Limestone. The third base component for crafting items after iron and copper ore. Discovered by the resource scanner at level 0 after upgrading the HUB 2.
- Coal. It is used for the manufacture of many items, but is most needed for use in coal-fired generators and vehicles. Discovered by the resource scanner at level 3 after researching coal energy.
- Caterium ore. It is used most often for the production of advanced electronics. Discovered by the Resource Scanner at Level 6 after completing the Advanced Energy Infrastructure Phase.
- Raw quartz. Used in the production of coated uranium cells. Discovered by the Resource Scanner at Level 7 after completing Bauxite Processing.
- Bauxite. Also, like raw quartz, it is used in the production of coated uranium cells. Discovered by the Resource Scanner at Level 7 after completing Bauxite Processing.
- Sulfur. Used for the production of uranium pellets. Discovered by the Resource Scanner at Level 7 after completing the Nuclear Power Stage.
- Silicon. Despite the fact that silicon belongs to the category of ore, it is mined artificially. Required for the production of uranium cells. Required resources: Raw quartz (4 units) and limestone (2 units).
- Uranus. Used for the production of coated uranium cells. Discovered by the Resource Scanner at Level 7 after completing the Nuclear Power Stage.
- Ruda S.I.M. Can be mined, but currently not used in the game.
What liquids are there / how to get liquids?
- Water. It is extracted with a water pump and is used as the second main fuel for a coal-fired power plant. Also required for the production of various liquids: liquid biofuel, alumina solution and sulfuric acid. Used in alternative recipes for various items.
- Raw oil. It is produced with an oil pump and is used as fuel for a fuel generator and for the production of various items, as well as fuel oil.
- Fuel oil. It is used as a by-product for the production of plastics and rubber and is processed into fuel and petroleum coke.
- Liquid biofuel. Another resource for energy production. Much more efficient than solid biofuels.
- Fuel. It is used for refueling vehicles, processing into turbo fuel and making rubber and plastic.
- Turbo fuel. A more efficient resource than fuel.
- Alumina solution. Used to create scrap aluminum.
- Sulphuric acid. Required for the production of uranium pellets used in nuclear power plants.
How do I enter console commands and codes?
- Green teams. Executed under the guise of being used by a public user, with the ability to change parameters.
- Purple teams. Executed under the guise of being used by the administrator, with the ability to change the parameters and use in a multiplayer game.
- Gray teams. Cannot be used (Fly, Ghost, GiveItem, Cheats, Teleport).
- / c game.local_player.force.manual_mining_speed_modifier = number (changes the speed of resource extraction);
- / c game.local_player.force.manual_crafting_speed_modifier = number (changes the speed of crafting items and buildings);
- / c game.local_player.force.laboratory_speed_modifier = number (changes the speed of research in the HUB);
- / c game.local_player.force.research_all_technologies () (immediately ends all current research);
- / c game.local_player.zoom = 0.number (zooms out the first person camera of the character);
- / c game.local_player.insert {name = 'item name with quotation marks', count = amount} (adds item to player's inventory);
- / c game.always_day = true (permanently disables day / night change);
- / c game.speed = number (changes the speed of the game, which affects not only the operation of buildings, but also the movement of the character).
How to use the space elevator?
- After sending the resources, the space elevator will rise to the sky for a while, and then descend back.
- You can interact with the device from any side.
- The delivery mechanism of the space elevator does not have a physical model, so the player will not be able to walk on it when building a base at a high altitude.
- Concrete (500 units);
- Iron plate (250 units);
- Iron rod (400 units);
- Wire (1500 units).
How to build a train?
- The minimum length of an independent railway section is 12 meters or 1.5 foundations.
- The maximum length of an independent railway section is 100 meters or 12.5 foundations.
- The minimum turning radius of the railway is 17 meters, so a 180 degree turn in the opposite direction cannot be designed without a full loop.
- It is recommended to place the train station before the construction of the railroad, otherwise the station may be built on top of the railroad tracks and will not connect to them.
- Sometimes during the construction of a railway branch, a railway switch is not created. In this case, the transfer hub will not work correctly, so the train may get stuck on the track or stop moving on autopilot altogether. It is recommended that this section of the railroad be rebuilt and that a railroad switch is provided at each such section.
- Sometimes a visual error can occur, in which the train on autopilot teleports to a nearby railway junction and returns. Do not pay attention to this, as this will not affect the functionality in any way.
- Avoid placing the rail switch too close to a two-way station. In this case, an error may occur, in which the train will move on the wrong track, resulting in a stuck locomotive.
- At the moment, the rails do not have hitboxes, so it is possible to design the railroad so that the rails pass through natural obstacles.
How to create a tractor?
- Modular frame (5 units);
- Rotor (10 units);
- Radio beacon (5 units).
0 Comments