The best classes to get started with Swords of Legends


The best classes to get started with Swords of Legends

The first closed beta for Swords of Legends Online starts on May 21st . Our editors was able to play the alpha in advance and would like to tell you which classes are available and which are particularly worthwhile for beginners.

Swords of Legends offers these classes: At the start of the MMORPG you can choose from 6 different classes. Each of them has two specializations that you can switch between at any time outside of combat and free of charge:

  • Deathbringer  - An assassin with scythes (DPS) who can also be a healer in the second path
  • Berserker  - A classic melee who can deal damage or refuel
  • Sword Mage  - A DPS class that uses swords in close-range or long-range combat, depending on which specialization is selected
  • Bard  - A class with a stringed instrument that can cause damage or heal
  • Summoner  - A ranged damage dealer who can also heal in the second path
  • Spearmaster  - A melee fighter who can act as a damage dealer or tank

In the alpha we tried every class and played at least up to level 16 and sometimes up to the max level. Based on this experience, we have created a small ranking which classes are particularly worthwhile for beginners and offer a good feel to the game at the start.

Can you play any class in SOLO? Yes, I didn't have any particular difficulty leveling with any character, so in the end you can choose the class you feel like most.

In the endgame, each class should also be useful in its own way and playable in dungeons and raids as well as in PvP, if according to the previous information from China. These are a good orientation, because according to the official FAQ, the balancing of our version is based on the latest version in China ( via Gameforge ).

Dynamic battles as a berserk and death bringer

Which classes are particularly suitable for beginners? During the first 16 levels, the Berserker and the Deathbringer made the best impression. They were the most fun game because of their dynamism and with them the content was particularly easy to master.

What's So Good About Berserk? The berserker uses a large sword in combat and hits it very quickly with it. That brought me a lot of joy in Alpha and felt incredibly good. In addition, particularly strong attacks can be charged, but at the same time you can continue to use spells without this charging being interrupted. That increased the dynamic in the fight again.

The Berserker is also kept quite simple in its way of playing as a destroyer (DPS): Jump on opponents and hit them until they have been defeated. Even MMORPG beginners shouldn't have any problems with this.

This linear gameplay can also be felt directly in the available resources:

  • The first mechanic of the berserk is Cloud Power. It is automatically charged by attacks and abilities. As soon as the cloud power is fully charged, you can carry out a powerful attack, which then does more damage.
  • The second resource is called Storm State and can be activated by a special ability. This will increase your damage for some time.
  • Third there is the Overloard State, the tank equivalent of the Storm State. Activation increases your movement speed and you receive less damage.

In the endgame, the berserker mainly takes on the role of the tank in dungeons and raids (with the specialization drunkard). That basically ensures you a place in every group. In theory, however, you can remain a damage dealer.

What's so good about the Deathbringer? The Deathbringer also impresses with its dynamism in the early game and its flexibility in the end game. With his scythe as a weapon, the deathbringer attacks quickly and also has crowd control, its own stun breaks to break free from the CC, and DoTs (skills that cause damage over time).

Another useful mechanic is invisibility, which can be used in both PvE and PvP. This allows you to sneak past one or the other opposing group in a relaxed manner. However, as usual for assassins, the life points of the Deathbringer are rather low. So a little caution is advised.

The Deathbringer has only one resource: Incantation. This is replenished by simple attacks and then can be used up with a powerful ability to inflict that much damage.

Through his second skill path, the occultist, you can slip into a healer role, which is also useful for dungeons, raids and PvP. Surprisingly, the Deathbringer is a very effective healer with a wide kit of different skills that can restore life.

Spearmen and Summoners are also easy to play

Which classes are also good for beginners? Both the Spearman and the Summoner are still great classes to start with. Personally, I just didn't enjoy them as much as I did with the berserk and deathbringer.

What makes the spearman? The spearman is a close fighter and uses a spear with which he can attack at lightning speed but also defend himself effectively. This also fits in with his two skill paths, between which you can freely switch outside of combat:

  • As a general, you slip into the role of a DPS class. As a spear master, you can throw enemies into the air and make them incapable of fighting. In addition, your attacks generally get stronger and harder, which leads to more damage.
  • As a phalanx, in turn, you become a tank. So you get a taunt and can summon a shield wall that protects you and allies from incoming damage.

One of the cool things about the spearman is his ability as an "engineer". So he can summon a construct that players can use to repair their equipment or sell items.

However, I found him a little slower and less dynamic than Berserker and Deathbringer in my tests in the Alpha.

The spear master can stab with his weapon in a targeted manner, but also hit enemies in the AoE.

What is the Summoner? As the name suggests, the summoner can summon creatures for help. Depending on the specialization, these differ slightly:

  • With the Fury of Nature (DPS) spirits are summoned, which you can then set on your enemies. You will also work with various companions, such as a fox-like creature or the golden feather, a bird. In addition to these incantations, there are also various nature spells that you can use.
  • With Nuwa's blessing, your summoner transforms into a healer. Here, too, the spiritual energy of nature plays an important role. In addition to classic healing spells, there is the healing fairy Molou that you can conjure up. This in turn also has abilities that support your allies.

The summoner is particularly suitable for beginners because of its creatures, which can relieve you of a lot of work. However, I found some of his animations to be too long and the resources were quickly used up, which is why I give the first two classes a slight head start, at least when it comes to the fun factor.

Sword mage and bard lag behind in the early game

What problem does the sword mage have? Especially at the beginning, I found the sword mage to be more of a complex class because there are a lot of combos that you have to know. If you do not use this correctly, there will always be longer phases in the fight in which you can only use auto attacks because the other 3 resources have been used up.

However, this is put into perspective with increasing level and with learning the combos.

One disadvantage with the Sword Mage, however, is that they only have DPS paths. No matter how you play the class, you can only report as DD for dungeons and raids.

The bard is fun in SOLO, but has animations in which he cannot move dynamically.

What problems does the bard have? The bard is particularly useful as a supporter and healer in the endgame. It is also an unusual class that struggles with a stringed instrument.

The problem, however, is that he has some abilities that need stopping at work. All other classes are more dynamic and agile. That doesn't make the bard as fun for beginners as the berserker, for example. However, if you want to play the class, you will hardly notice the disadvantages in the game.

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