Skip to main content

New World: 3 beginner builds ideal for PvE

 

New World: 3 beginner builds ideal for PvE

New World has been in beta since July 20th and many players are already using it to get to grips with the various weapons. Our editor is one of these players. He introduces you to various builds for beginners that are ideal for leveling up in PvE.


What are these builds? The main purpose of the builds compiled here is to help you level up to the end game and not have any problems with the enemies during this time. All combos are based on a mixture of close-range and long-range combat, which is particularly useful in PvE to damage enemy mobs before they can even reach you.


I have already played the builds with “ax and bow” and “spear and musket” intensively myself and found them to be good. The combination “life staff and sword” was recommended to me again and again by alpha players, so that I have also included it in the list.


The finished skill trees, which you can see embedded as images, come from the website Newworldfans.com, which already has a tool for creating builds.


Hatchet and bow

Why is this combo being played? The hatchet is one of the most powerful weapons in the game and offers many survival skills, stuns and high damage. With the ability "Berserker" you can easily take on multiple enemies.


We combine these strong properties with the bow, which offers a long range and is ideal for kiting enemies.


Personally, I prefer to play the build and find it useful in boss fights, expeditions and even for PvP. This is mainly due to the high damage and the debuff from the ripping throw.


How do I distribute the attributes? The focus of the build is on the “skill” attribute. This is the main attribute of the bow and the secondary attribute of the hatchet. Dexterity is used as it increases your chance of critical hits and provides bonus damage on critical hits and headshots.


As soon as you have reached the maximum attributes in skill, you can invest the remaining points in constitution or strength, depending on whether you want more survivability or more damage.


Which skills do I use with the hatchet?


  • Berserk
  • Rending throw
  • Thundering floods

In the first levels you will skill at the ax "Berserker" and then you will follow the berserker line on the first levels to skill the passive effects "On the hunt" and "Berserker refreshment". Then you dedicate yourself to the skill “Ripping Throw” from the other skill tree and with the next level the third attack “Thundering Tides”.

Until the end of the game, you will skill your way down the rows of “Berserker”, “Thundering Floods” and “Zerreißender Litter”. You also use the passive effects “Accumulated Power”, “Against all Odds” and “Fortifying Strikes” from the Berserker tree, as well as “Critical Throw” and “Exploitation” from the Throw Tree.

Skills tree from the hatchet

Which skills do I use in archery?

  • Penetrating shot
  • Hail of arrows
  • Quick shot

At the beginning, as a hunter, you will skill the ability Penetrating Shot from the Hunter Tree as well as the Passive Evasion Tactics and the Ability to Hail of Arrows. In the further course you unlock all effects below the skills penetrating shot and quick shot.

In the hunter tree, you focus on a lot of damage in the passive one. That's why you skill “Long Range” (more damage to distant enemies), “Aim True” (faster arrows and more damage from heavy attacks) and “Finishing Shot”, which deals 20% more damage to targets below 50% health.

In the Skirmisher Tree, however, you will find versatile effects. With “Closing In” you reduce the recharge time of bow skills by hitting targets below 50% health and with “Archers Speed” you get movement speed after switching to the bow. This is useful for kiting enemies.

Skills tree from the arch

What does the equipment look like? In the leveling process you are of course dependent on which equipment you get dropped by enemies. However, you should make sure that they bring you bonuses on skill, skill and constitution or skill and strength. Useful stats are increased chance of critical hits and additional damage.

When it comes to the heaviness of the armor, the general rule is that lighter armor is more fun because you are more mobile overall. However, if you have problems with survival, you can also rely on heavier armor.

What is the rotation of skills like? Basically you start with the bow. There you start a heavy attack, followed by a penetrating shot and a rapid shot. Then you usually switch to the hatchet, starting with the ripping throw. As a rule, roaring floods are enough to knock out the enemies.

Incidentally, the rending throw plays an important role in expeditions and boss fights because it creates a debuff from which the other players also benefit.


Staff of life and sword

Why is this combo being played? The life wand is great for beginners as it brings a lot of healing and many generally useful survival skills. It is also used to lure enemies from a great distance and to cause initial damage before you switch to the sword.

In addition, the Holy Ground ability is ideal for PvE, as you simply stand in it and passively take life with the sword. The sword, on the other hand, is a good melee weapon when it comes to a mix of survival and damage.

However, unlike the other two from this guide, this build is not really useful in the endgame. You are not helpful to a group because you are not playing a classic healer and you end up taking a long time to bring enemies to their knees. However, it is ideal for leveling and especially for beginners.

How do I distribute the attributes? You invest around 100 to 150 points in focus. This increases your mana regeneration significantly, which is important for the life staff. The remaining points are in strength to improve your sword, or constitution to improve your survival.

Which skills do I use with the life stick?

  • Holy ground
  • Orb of Protection
  • Beacon

You should use your first skill points in the skill tree protector. There you unlock the skills “Orb of Protection” and “Beacon”. At about weapon level 6 you will get the last ability “Holy Ground”.

The special thing about this build is that you don't unlock any of the last skills in the skill trees. Both rely on the healing of fellow players, but the build focuses more on you being alone in the world.

That is why you focus on many passive effects that make your life easier. These include effects like “Protector's Touch”, which protects you from damage when you attack enemies, or “Balance”, which gives you movement speed when you drop below 50% health.

Skills tree from the life

Which skills do I use with the sword?

  • Whriling Blade
  • Shield Rush
  • Shield Bash

With the sword, you mainly focus on the defender tree. Here you strengthen your two skills Shield Rush and Shield Bash. Here, too, passive skills play an important role in ensuring your survival.

You can skill “Sturdy Shield”, which passively gives you 15% more armor, “Elemental Resistance”, which brings you 10% less damage through magic, and “Fortitude”, which automatically gives you 10% additional life points when you carry a sword .

In the sword master tree, on the other hand, you provide a little offensive. Here you can skill the “Whirling Blade” down to the “Tactical Strike” and use passive effects such as “Empowered Staff” and “Opportunist” for additional damage.

Skills tree from the sword

What does the equipment look like? The main thing with this build is that you have a shallow entrance. The choice of your equipment is not that important, but you should pay attention to the attributes of strength and constitution. They basically improve your gaming experience.

As always, you can dodge better with light equipment, while you can take better hits with heavier equipment. A lot here also depends on how good you are at blocking and dodging.

What is the rotation of skills like? You open the fight with the Life Staff and the Beacon ability. Then follow up with light attacks and a heavy attack. The heavy attack activates the Buff Intensify, which causes you more healing.

Once the enemy has reached you, you use the Holy Ground ability to heal you with weapon damage inflicted. Then you switch to the sword, use Shield Bash to stun the enemy, and then Whriling Blade to deal heavy damage. You do the rest with light attacks.

Spear and musket

Why is this combo being played? The spear is one of the most powerful weapons in the game on its own, deals a lot of damage in close combat and offers a really powerful combo.

The musket, in turn, is a useful long-range weapon and deals damage over time. You will benefit from this damage when you switch to the spear.

The great thing about both weapons is that they use skill as their main attribute. Accordingly, you can also sink all attribute points there.

How do I distribute the attributes? The focus of the build is clearly on the skill attribute, in which you should fully invest. You can then distribute the remaining points between strength or constitution, depending on whether you want more survivability or more damage.

Which skills do I use with the spear?

  • Sweep
  • Skewer
  • Vault Kick
With the spear, you can quickly learn the Sweep and Vault Kick skills, which make a really strong combo. So you use the Vault Kick to stun enemies and Sweep to throw them to the ground immediately afterwards.

You can also use some useful passive effects from the Impaler skill tree, including “Exacerbating Crits”, which extend the duration of DoTs, and “Exposed Wounds”, which increase your critical chance of hitting enemies who are bleeding.

In the Zoner tree, on the other hand, you use the passive effect “Refreshing Reach”, through which your heavy attacks reduce the recharge times of your spear skills.

Skills tree from the spear

Which skills do I use with the musket?

  • Powder burn
  • Shooter's stance
  • Traps
With the musket you can also create a strong combo that results from “Powder Burn”, the passive “Backdraft” and then the “Shooter's Stance”. With “Powder Burn” you inflict fire on enemies and with the passive “Backdraft” effect you cause 12% more damage to burning targets. Then you have to fire as many shots as possible as quickly as possible. The “Shooter's Stance” helps.

In the sniper's skill tree you will also find the passive effects “Empowering Headshot” for additional damage after a head hit, “Hit Your Mark” for more damage to distant targets and “Sniper”, which allows you to zoom in more on enemies.

From the trapper tree, you mainly rely on the passive effects “Tactical Reloard”, which means you don't have to reload directly every 6 seconds, and “Kick'em When The're Down” for extra damage to targets that are caused by a CC Effect are affected.

Skills tree of the musket

What does the equipment look like? The same applies here as with the previous build with a hatchet and bow. In the leveling process you are of course dependent on which equipment you get dropped by enemies. However, you should make sure that they bring you bonuses on skill, skill and constitution or skill and strength.

When it comes to the heaviness of the armor, the general rule is that lighter armor is more fun because you are more mobile overall. However, if you have problems with survival, you can also rely on heavier armor.

What is the rotation of skills like? Before the fight, use the Powder Burn ability to make the enemies burn on the first hit. You open the fight with a heavy attack and then switch to the Shooter's Stance. After a few hits, the enemies will have reached you.

If they haven't died then, you switch to the spear and use Vault Kick in the sweep and that should usually kill them.

These 3 builds should make your entry into New World a lot easier. If you have any questions, feel free to ask them in the comments.

Comments