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How do I complete the BitLife Animal Rescue Achievement? - Where to find animals to be rescued

 

How do I complete the BitLife Animal Rescue Achievement? - Where to find animals to be rescued

To complete the BitLife Animal Rescue achievement, players will need to rescue any animal by choosing the correct option in the animal rescue fight. Players can come across animals that they can save by walking for at least one to two hours.

After a few walks, players should eventually come across an animal while walking through the game. During a meeting with an animal, they will need to choose an option in which the player will try to save the animal.

If successful, they will complete the animal rescue mission in the game. However, if you want to hit two birds with one stone, we would recommend creating a character in Morocco . This will allow you to complete the Lion Tamer achievement and the Animal Rescue achievement in BitLife.

After a few walks, players should eventually come across an animal while walking through the game. During a meeting with an animal, they will need to choose an option in which the player will try to save the animal.

If successful, they will complete the animal rescue mission in the game. However, if you want to hit two birds with one stone, we would recommend creating a character in Morocco . This will allow you to complete the Lion Tamer achievement and the Animal Rescue achievement in BitLife.

You can also try to get to know animals just by getting old, but in general, encounters with animals are extremely rare . Because of this, you find yourself doing a lot of walks, or getting old until you get an encounter with animals.

There is also a method outlined in a post Reddit claiming that you play the game as if you are trying to get a lazy achievement, you will get more popups.

Thus, increasing the number of pop-ups, in turn, will allow you to receive animal encounters faster. We tested it and there are actually more popups appearing in the game, so we recommend using them as you see fit. 

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