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Walkthrough A Juggler's Tale

 

Walkthrough A Juggler's Tale

The game begins in a tavern. We are watching the introductory video.


The first act. The circus.

You control the girl Abby. As soon as control passes to you, head to the right across the screen. Walk to the gate. Hold RT to push the box towards the gate. Jump onto the box, and from it jump over the gate. Continue on to the stream. Jump onto the rope and cross the stream. Get to the circus and talk to the jester. Interact with objects and aim at the target. First in one, then in another.


Continue right on the screen. When you get to the bear scene, push the crate towards the first rope. Cling to the rope and swing as hard as possible to catch on the second rope, then swing again and cling to the third rope. Jump off the third rope and take the apple from the bucket. Aim as far as possible. The bear will be distracted by the apple. While he goes for the apple, you need to come up and pick up the hat. We give it to the host.

The first act. The circus.

After the show, Abby ends up in a cage. The rats will bring an apple to the girl. We take an apple and throw it into the tools hanging behind us. An object will fall, and the presenter will enter the room. He will bend down to pick up the object, meanwhile we take the keys from him, which hang on his belt.

The first act. The circus.

Get out of the cage and free the bear. He will put you on the cart. There is a lever with a red handle behind the cart, lower it. Then climb over the cart again. Start pushing it towards the lever and the bear will help you. Stand in place of the cart. But suddenly the presenters will come in, the bear will jump, and Abby will be able to get out and be free.


Second act. New world.

Run along the crane to the right through the fields until you reach the mill.

Second act. New world.

Climb the steps. Press the lever with the red handle, water will flow. While the water is flowing, quickly go down the steps to direct the water into the trough so that the cow can drink. The passage through the mill is now open.


Move on to the streams. Do not get into the water. You can jump over small streams. Also pay attention to the boards. Pick them up and throw them into the water. When you reach a large stream, throw the board, go back and pick up the past one, then go back to the board that was thrown and throw another one next to it, pick up the last one and throw it again. Get to the fast flowing river. You won't be able to throw the board, the current will carry it away. Just jump into the water and the narrator will help you cross this river.


Walk to the bridge and twist the lever to lower the bridge. Grab the cart and pull it, turn the lever again to lower the bridge and quickly pull the grate onto the bridge. If you want to save the wolf, you can hook the cart to the threads and push the cart into the abyss. The narrator will swear, but you will receive the achievement. Lower the lever again and move on.


Take the torch and bring it to the tree. The passage is now open.


It will start to rain. Booths with torches will be encountered along the way. Take torches and use them on trees blocking the path. When you get to the booth where the torches are not burning, you will have to go back to the booth with burning torches. Take the torch and run quickly and light the torches in the unlit booth. Take the torch and throw it at the log. Jump onto the log and get down quickly. Pick up the torch and use it on the branch from the tree until it goes out. But don't throw it away. Use the burning torch on the booth further, which is extinguished from the rain. Now you have to set fire to the booths like that.


Run forward until you reach a huge spider. Aim and throw torches at him. You need about 4-5 hits and the spider will go away.

Walkthrough A Juggler's Tale

When you reach the ledge, then take the torch, the tree will raise the branches, but you will not be able to pass. Throw the torch over the cliff. Go back quickly and the tree will release the branches. Don't take the torch, just jump onto the branch, then onto the ledge. Pick up the torch that was thrown earlier and light the torch booth.

Walkthrough A Juggler's Tale

Continue driving and you will soon reach a cliff. There is no interaction with the lever, jump and the narrator will drag to the other side. Then Abby will be able to continue on his way. Get to the cable car. Sit in it and twist the lever. You need to return and get on the ferry with a burning torch to set fire to the booth.

Walkthrough A Juggler's Tale

On the way back, lightning strikes the ferry, which falls and ignites. Run up to the booth and take a non-burning torch, and set it on fire from this fire.


Further on the way will come across the bandit Tonda. We listen to the conversation of the leader from the circus and the bandit. The host promises a bag of gold for us.


Then you need to be careful. Wait for the moment when the bandits do not shine a flashlight in your direction and keep moving. Further along the path there will be a saw. Interact with her until a flashlight is shining on you. If a bandit with a flashlight is heading in your direction again, hide and wait for the moment. Push the saw cut. He will fall to the bandit from below. And you immediately hide at the first bush and wait. The bandits will start swearing. The bandit from below will approach the top one, they will start fighting and both will lose consciousness. The path is now clear.


To be continued...

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