There are eight attributes in the Elden Ring, and you cannot improve them all at the same time. That's why it's important to know beforehand what impact they will have on your character and its development. We explain to you the meaning and impact of all these values.
All attributes and their effects
Almost all attributes affect two specific areas. On the one hand, they increase your LP / FP, endurance, and various attack and magic values. On the other hand, they improve your resistance and other character traits. In the following table, you can easily read which areas each attribute affects.
What attributes should I invest in?
Which attributes you should improve depends on which class you have chosen or where you want to develop your character. Since you can't level all attributes, we'll give you a few points of reference along the way.
If you're happy with your class choices and don't want to evolve them in a hybrid direction as the game progresses, just stick to the class-specific attributes. Especially at the beginning of Elden Ring, you should improve these and not switch too much to other values.
There are melee classes that already have quite high values for the attributes of faith and wisdom. If you only need one point of these attributes to use spells and invocations, then consider investing that point. Take a look at the available spells beforehand and decide whether there is anything useful for you.
An example of this is the Drifter (pictured above), which is just one point away from the 10 thresholds in both Faith and Wisdom.
If you want to use certain weapons in the game, then you also have to pay attention to your attributes. Some of these weapons scale with the associated attributes. Later in the game, it won't be that easy to switch to completely different weapons and reskill your character for them. But don't worry, because there is an item that you can use to redistribute your skill points.
In addition, in Elden Ring, it is possible to adjust the scaling of the weapons so that they better suit your character. In this way, you are no longer as dependent on the correct distribution of points on the attributes as you were in Dark Souls.
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