Total War: Warhammer 3 has some new game mechanics ready for you. For example, you can set up outposts in allied settlements or spread the cult of chaos in foreign provinces. In this guide, we will tell you how this works and what advantages you can enjoy from it.
Dwarves and Kislev in one army? Thanks to outposts, that's now possible. |
build outposts
In the new Total War: Warhammer 3 campaign "The Realm of Chaos" you can build outposts at allied provincial capitals. The option will be unlocked automatically once you have formed an alliance with another faction. The outpost (level 1) costs you 3,000 coins and takes three rounds to complete.
Important: If an outpost of a foreign faction has already been built at an allied provincial capital, you can no longer build an outpost yourself. It is therefore not possible for several outposts to exist in one provincial capital.
An outpost offers two advantages:
- On the one hand, you can add selected units from the allied faction to your armies . Simply click on one of your armies and then on "Recruit Allies" at the bottom of the screen. Even with an outpost (tier 3) you don't have your ally's entire regiment at your disposal, but the range of different units expands with each outpost tier.
- In addition, you expand the garrison of the allied provincial capital by building an outpost, which means that the city is better protected against a hostile takeover. If the provincial capital is lost through a takeover or destruction, the outpost is also gone.
- The Outpost (level 1) is unlocked by a protective alliance. Outposts (Tier 2 and 3) are unlocked through a Military Alliance.
- If there is already an outpost near an allied provincial capital, you can no longer build an outpost there.
- An outpost allows you to recruit units from other factions. A maximum of four units from all allied factions can be included in one of your armies.
- Outpost units cost Affinity and Upkeep.
spread cults
If you dominate the corruption of your chaos faction in a province, you can spread a cult. |
- Khorne get skulls
- Slaneesh received followers
- Nurgel get infections
- Tzeentch receive grimoires
- The spread of a cult is possible when the corruption of your chaos god dominates in a foreign province.
- A cult is automatically destroyed when the Chaos Corruption no longer dominates in that province.
- A cult allows you to obtain special resources specific to the Chaos factions. But he can also increase the winds of magic, create additional income or trigger rebellions.
Comments
Post a Comment