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 Recoil is king in Call of Duty: Warzone and it is through the Control stat that the game lumps together all types of recoil. But how does "control" work in Warzone and what types of recoil are there? We explain.

That's what it's about:

  • The free Battle Royale Call of Duty Warzone offers a large number of weapons that differ from each other by countless values
  • One of the most important stats in the game: Control - it determines recoil and low recoil weapons tend to win in Warzone
  • However, the recoil is made up of many values, which we break down for you here

CoD Warzone: what is control?

How is the recoil composed? Every weapon has a basic recoil pattern, which you will recognize when firing the weapon at a wall without attachments.

Usually, the balls go slightly in a certain direction, sometimes balls jump out of line in the middle of the pattern. But everything starts from this basic pattern.

The recoil pattern can be changed with attachments.
The recoil pattern can be changed with attachments.

However, chance sometimes plays a certain role and individual weapon idiosyncrasies in “visual recoil”. We explain the individual terms and influencing factors to you:

  • recoil pattern
The base recoil determines how the weapon moves when fired if you don't counteract.

  • Vertical recoil
The general upward thrust. The vertical deflections of a weapon are usually easier to control.

  • Horizontal recoil
The general recoil to the side. This recoil is harder to control, and many weapons with strong horizontal deflections fail in Warzone.

  • Visual recoil
In fact, the recoil pattern rarely determines the actual feel of a gun's recoil. It is often the movement of the sight when firing that determines the feel of the weapon.

Large sights often increase this type of recoil, and the field of view that is set also plays a role.

  • Kick-off
Many weapons have a stronger recoil when they start a continuous fire, which recoils after a few shots.

However, some guns work the other way around - Vanguard's NZ-41 increases recoil the longer you hold the trigger.

  • Horizontal bounce
This type of recoil is often very unpleasant and can downright destroy good weapons.

Then there are small jumps in recoil in the middle of the continuous fire, which causes the crosshairs to jump left or right - sometimes in both directions.

  • re-centering
This value applies to weapons with a low rate of fire and single-shot weapons.

Re-centering determines how quickly a weapon returns to the point you were aiming for after a shot.

  • recoil deviation
This is the so-called "bloom effect". A random value that causes your balls to deviate from the point you are aiming for.

Vanguard weapons should generally no longer have a bloom effect in Warzone ( via ). However, older weapons from CoD MW or Cold War still carry the stat.

Developer recoil designations in patch notes

Now we show you the English names of the developers from the patch notes, which have already occurred with a recoil change:

Unfortunately, the information is not completely "standardized" and sometimes there are different names for the same values ​​in different patch notes.

Here we show you which ones we have already identified:

  • Recoil Adjustment / Recoil Behavior
A change to the base recoil pattern.

  • recoil deviation
This is the recoil deviation, i.e. the bloom effect.

Recoil increase, decrease / Recoil Magnitude
A multiplier for individual recoil strength after each shot.

  • Recoil Control
A recoil reduction multiplier is found on attachments.

In Warzone, there is often much more to the mechanics than meets the eye. Such small knowledge advances can help to find the right weapon for you or to be one step ahead of other players.