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Where are all the subway stations in Dying Light 2 Stay Human to unlock fast travel and other benefits

 

Where are all the subway stations in Dying Light 2 Stay Human to unlock fast travel and other benefits

The subway station device to use fast travel in an open-world game is quite common and is something that applies equally to Dying Light 2: Stay Human. So you should locate those transport zones.


They are very strategic points that will save us unnecessary walks and above all risks that we should not take in this sequel to Dying Light due to all the dangers that exist in its world between humans and zombies, especially at nightfall. So we are going to tell you where all the metro stations are.


The Holy Trinity

The Holy Trinity

Next to the eponymous cathedral, it is automatically unlocked upon completion of the tenth-story mission. It is in the most central region of the map, Trinity.

Hayward Square

Hayward Square

From the point of the cathedral, going straight to the west, we will arrive at the second metro station, this time within the Houndfield region.

Be very careful, because it is controlled by Infected. It is better to enter at night, where curiously there will be fewer monsters. Follow the mission prompts to activate the four emergency generators and activate the station.

Downtown Court

Downtown Court

Like the first, this one is automatically unlocked in the same mission. And it's located in the Downtown region, southeast of the Dying Light 2 map.

Waterside

Waterside

To the east of the Downtown neighborhood, you have The Wharf region. And to unlock the subway station you will have to activate another four emergency generators again before everything returns to normal. And yes, better to enter at night.

Newalls Crossing

Newalls Crossing

Just south, between Downtown and The Wharf. And the same process as in the second, except that in Newalls Crossing there, will only be three generators and not four.

Torre VNC

Torre VNC

Southwest of that area is the Garrison region. And very close to the tallest building is the VNC tower. Here it will be activated and ready. And with few enemies.

King William Bridge

King William Bridge

Located further east is the Muddy Grounds region, with one of the last underground stations facing King William Bridge. It does not matter if you enter during the day or at night, you will have to activate four emergency generators afterward.

Saint Paul's Cathedral

Saint Paul's Cathedral

At the far end of the map to the east, you have the island of Saunt Paul and in its cathedral you will find the penultimate metro station, recommending in this case that you enter again at night as in the first ones. And watch out, five generators here.

South Loop

South Loop

Finally, within the most dangerous area of ​​the game, between Garrison and Saint Paul, is Lower Dam Ayre . And to unlock the South Loop station you will have many more and harder hazards. By "lucky" you will have to activate four emergency generators before. But in the end it is worth it, not only for unlocking different fast travel points, but for additional experience or activating another safe zone on the map. And with so much danger it is vitally important.

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