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All Ghostwire: Tokyo skills and how to get them

 
ALL Ghostwire: Tokyo skills and how to get them

Abilities

Omoigane I (Spectral Vision) - Unlocked in Chapter 2: Trouble - Allows you to use Spectral Vision (Square) to scan your surroundings for hidden things. They have a range of 30m.

Omoigane II (Wraith Sight: Extended Range) - Requires 10 SP: Extends the range of the Wraith Sight (Square) up to 40m.

Omoigane III (Spectral Vision: Extended Range) - Requires 15 SP: Extends the range of Spectral Vision (Square) up to 50m.


Inubashiri I (Stealth: Faster) - Requires 10 SP, unlocked in Chapter 2: Trouble - Increases movement speed by 30% when crouching (circle).

Inubashiri II (Stealth: Faster) - Requires 15 SP and 3 Magatamas, unlocked in Chapter 2: Trouble - Increases movement speed by 60% when crouching (circle).

Hakkei I (Ether Appearance) - Requires 10 AP, unlocked in Chapter 2: Trouble - Causes ether to appear when attacking enemies with direct hits (R3).

Hakkei II (Aether Apparition: More Ether) - Requires 15 AP, unlocks in Chapter 2: Trouble- Approximately doubles the amount of ether that appears when attacking enemies with direct hits (R3).

Tatenui I (Perfect Block: Aether Generation) - Requires 15 AP, unlocked in Chapter 2: Trouble - Causes Aether to appear when performing a Perfect Block. To do this, block an enemy attack at the exact moment it is going to hit.

Tatenui II (Perfect Block: More Ether) - Requires 15 AP: Approximately doubles the amount of Ether that appears when performing a Perfect Block.

Wakumusubi I (Extract Core: Restore HP) - Requires 10 SP, unlocked in Chapter 2: Trouble - Increases HP restored by extracting a visitor's core to 10.

Wakumusubi II (Extract Core: Restores HP) - Requires 15 SP: Increases HP restored to 15 when extracting a visitor's core.

Fudo I (Expose Core: Longer Time) - Requires 10 AP, unlocked in Chapter 2: Trouble - Multiplies an enemy's core exposure time by 1.75.

Fudo II (Expose Core: Longer Time) - Requires 15 AP: Multiplies the exposure time of an enemy's core by 2.5.

Kukurihime I (Extract Core: Faster) - Requires 10 AP, unlocked in Chapter 2: Trouble - Multiplies the extraction speed of enemy cores by 1.5.

Kukurihime II (Extract Core: Faster)- Requires 15 SP and 3 Magatamas: multiplies the extraction speed of enemy cores by 2.

Ninigi I (Extract Core: Close) - Requires 10 AP, unlocked in Chapter 2: Trouble - Allows you to directly grab and smash enemy cores at close range. Press L2 near an enemy with the exposed core to activate it. It is not interrupted by enemy attacks.

Ninigi II (Extract core nearby: faster) - Requires 15 SP and 3 Magatamas: multiplies by 2.5 the speed of destruction of the cores at close range.

Futsunushi I (Attack Upgrade: On Ground) - Requires 10 AP, unlocked in Chapter 2: Trouble - Multiplies the damage to knocked down enemies by 1.5.

Futsunushi II (Attack Upgrade: On Ground) - Requires 15 SP: Multiplies by 2 the damage to knocked down enemies.

Tajikara I (Extract Core: On the ground) - Requires 10 AP, unlocked at Chapter 2: Trouble - Allows you to use Quick Purge against knocked down enemies. Press L2 near an enemy on the ground to activate it.

Tajikara II (Core on Ground: Faster) - Requires 15 AP: Doubles the fast purge speed against knocked down enemies.

Michikiri I (Spirit Absorption: Faster) - Requires 10 AP, unlocked in Chapter 2: Trouble - Multiplies by 1.5 the speed at which you absorb spirits (L2).

Michikiri II (Spirit Absorption: Faster)- Requires 15 AP: multiplies by 3 the speed at which you absorb spirits (L2).


Ethereal fabric

These skills are the ones that allow you to launch elemental attacks. They are your main method of defense and each element has its effect :

Shinashiki (Windweave) - Unlocked early on: This allows you to unleash light but swift gusts of air with the Ethereal Windweave.

Shinatobe I (Windweave: Faster) - Requires 15 AP: Increases the speed of Windweave attacks by 15%.

Shinatobe II (Windweave: Faster) - Requires 20 AP: Increases the speed of Windweave attacks by 30%.

Shinatobe II (Windweave: Faster) - Requires 40 AP: Increases the speed of Windweave attacks by 50%.

Shinatsuhiko I (Charge Attack (Wind): More Shots) - Requires 15 SP: Increases the number of shots of Windweave attacks to 3 (hold R2).

Shinatsuhiko II (Charge Attack (Wind): More Shots) - Requires 20 AP and 3 Magatamas: Increases the number of shots of Wind Weave attacks to 4 (hold R2).

Takehaya I (Charge Attack) - Unlocked in Chapter 1: Beginnings - Allows you to perform charged attacks with ethereal weave (hold R2), the properties of which vary depending on the item equipped.

Takehaya II (Charge Attack: Faster) - Requires 15 AP: Reduces the charge time of Ethereal Weave attacks by 25% (hold R2).

Takehaya III (Charge Attack: Faster) - Requires 20 AP: Reduces the charge time of Ethereal Weave attacks by 50% (hold R2).

Equipment

Daikoku I (Edible: More Capacity) - Requires 10 SP, unlocked in Chapter 2: Trouble - Allows you to carry up to 5 of each type of edible.

Daikoku II (Edible: more capacity) - Requires 10 SP: allows you to carry up to 7 edibles of each type.

Daikoku III (Foods: more capacity) - Requires 10 AP and 3 Magatamas: allows you to carry up to 10 groceries of each type.

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