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Hello Neighbor 2 is a sequel to a colorful stealth horror game in which you have to solve the mystery of the disappearance of several children. In this walkthrough, we will describe all the riddles and puzzles, help you find keys and story items, and open all the doors in the game.
Prologue. How to get out of the hangar
After the introductory video, the hero will be in the hangar. Click on the lever and get out into the next room. Take the key from the wall, and open the door with it.
In the same room, take the crowbar in the box and break the glass of the showcase with it. Pick up the green gear.
In the room whose door you opened with the key, take the blue gear.
Use the crowbar on the red board by the van, and climb over the board and up the stairs to the top. Here is the red gear.
Set the gears according to the colors on the panel next to the exit and press the lever.
Watch the cut scene, after which the protagonist will be in his house.
Home of the missing boy. How to find four keys and get into the basement
The next morning you will see the police who cordoned off the house of the missing boy. We'll have to figure out what's wrong. Go to the house and go around it on the right side. The policeman patrols on the veranda and will remain there until you find the scissors or draw attention to yourself.
The fact is that artificial intelligence in this game is self-learning. If at least once you attract the attention of a cop, then he will patrol not only on the veranda, but from time to time he will begin to walk around the house. Therefore, do everything as carefully as possible. As long as the cop is outside, you can walk (not crouch).
Below we will describe how to find four keys and get into the basement.
How to find the first key. What is the code for the safe
Enter the house and inspect the refrigerator. Inside the number "4" . Then go to the toilet and raise the toilet bowl - the number "9". Directly at the safe lies a cube with the number "8". At the far window in the same room, a cube with the number "1".
Examine the colored flags behind the safe, make a combination of the numbers on the cubes, and take the first key:
How to find three dolls and get the second key
First doll
To the right of the dollhouse in the kitchen, use the crowbar on the red piece of wood. You will receive a girl's doll.
Second doll
There is a grate above the cabinet in the kitchen. If you examine it, you will see the neighbor's doll. You can get to it from the opposite side. Go around the room and find a similar closet in the corridor. Climb onto it, interact with the painting and take the doll.
Here you can also see the drawing, which shows the quarter and marked the tree house. You will need it to find the scissors and get to the second floor.
Third doll
Climb down and examine the painting to the right of the stairs. Interact with her to open another puzzle. You need to enter three letters.
Run into the room on the left and turn on the TV. You will see the inscription "Nouds of Tanure". Use three letters from these words to open a secret passage - "NOT".
Here, take the boy doll. There is also a crowbar here - perhaps you lost yours somewhere?
How to arrange puppets
Put the dolls on the dollhouse in the same way as shown in the picture on the refrigerator (from left to right):
Take the second key.
How to get to the second floor and get the third key
Leave the missing boy's house and go to the treehouse. As you approach, you will notice that the ladder has been raised. There is another way to get to the top. Not far behind the house, there is a trampoline. Jump on it to get to the roof of the building. Walk along the branch and climb into the house.
Inside, click on the robot drawing. He will move away and you will be able to pick up the hand with the sword.
Insert your hand into the robot and rotate both hands as shown in the picture.
Take the switch and insert it into the mechanism on the table. The train will move the scissors, and take them.
Return to the house and use the scissors on the police tape. If you haven't made any noise or attracted the attention of the cop before, you will notice that he is in the house on the first floor.
Climb the stairs and move the painting in front of you. Take the monitor.
Examine the green box and take the knife switch. Insert it into the device on the wall and activate. The cabinet will slide open and you can pick up the battery and camera. To get the battery, cut the web with scissors. The camera is in a locked box (use a crowbar).
Now go out into the corridor and run into the back room on the left. Try not to step on scattered toys, as they will make a noise and attract a cop.
Next to the lamp, you will see a typewriter. Insert the battery into the toy and press the lever. The car will drive and stop under the bed. Click on the lever again to get the key.
How to get the fourth key
In order to get the fourth key, you need to collect all the fragments of the neighbor's photo. They are on the second floor.
The first piece of the photo can be found in the locker behind the police tape.
The second lies in a wooden box in the corridor.
The third fragment can be found in a locked cabinet in the children's room. To do this, you need to find the weight on the cabinet and place it on the metal platform. Cut the web with scissors to get to the dumbbell.
The last piece of the photo is hidden in a white pillow in the children's room. Cut the patch with scissors.
Go back to the photo room and put all the pieces into the frame. On the right side of the shelf, a box will move away, in which lies the key.
Now that you have four keys, go down to the first floor and lure the policeman out of the room. To do this, you can use an alarm clock - one is in the kitchen, and the second in the TV room. You may have to repeat the steps several times, as you may not have time to use all four keys.
Go down to the basement and examine the newspaper clipping. After a shortcut scene, a key will appear below it. Use it to open the lock on the door and get out of the basement. Watch another video on the engine.
Where to go after the basement
In the last cut scene, you will see paper airplanes scattered around the city. Get out onto the road and run to the left side for airplanes and birds. You will find yourself at the neighbor's house.
Get inside and look around. There is a shovel here - take it. When you do this, the hero will faint and wake up in his house.
Bakery. How to find the number "5"
Waking up, on the monitors you will see the baker and his house. This is a hint about where to go next. You can check that the camera and screen are gone from your inventory.
Get to the bakery and enter through the back door.
Immediately open the door on the left and pick up the red valve.
Approach the main entrance and go up the stairs. Break the window on the second floor with the crowbar. At this moment, the owner of the establishment can come up here.
Insert the valve into the heater and turn it. So you can cut the flower on the balcony and get the number "5".
How to get the number "7"
Climb up to the second floor again and cut off the patch from the carpet. You will receive a clock hand.
Insert the hand into the clock opposite and set the time to "10:35".
How to find the key to the book and the number "6"
Lure the bakery owner out of the kitchen and inspect the freezer. Inside lies a piece of ice, in which there is a key.
Put it in the oven and take the fire extinguisher from the cabinet. Use the fire extinguisher on the stove and take the book key. The book itself is on the table on the second floor. Inside you will find the number "7".
How to get the number "1"
Lure the baker out and steal the key from her. It lies in the back pocket.
The key can open the refrigerator in the room on the first floor, where you took the valve. Inside, take the cookie and put it in the cat's bowl.
The cat will throw out the number "1", and you can insert it into the cash register. The code from the cash register is indicated in the photo next to it - "1576".
Inside is the key to the neighbor's house. Run to his house and open the door.
Neighbor's house. How to find the three toy houses and get the key to the flipped room
In the room on the right, you will see a map of the city, on which three houses are missing. Take the red house from the safe and place it in the right corner.
When you open the door, you will notice that the neighbor only walks on the first floor. It will not be possible to lure him out, so wait until he sits down in a chair and go behind the shelves on the left. Under the stairs, there is a hole where you can hide.
Climb to the second floor and wait for the neighbor to leave. Now go downstairs and inspect the showcase with cobwebs. Cut it with scissors and take the second layout of the house.
Place this layout on the left side of the map.
Run away from the neighbor and return to the first floor. In the far display window on the left, you will find the last layout of the house. To get it, you have to break the glass.
Set the last house and take the key to the upside-down room from the safe. She is in front of the table.
How to find the key to the second-floor door
Get rid of the cobwebs with scissors and pick up a lamp.
Install it to the left of the big picture and activate both lamps. A passage will open.
There is a key on the table just outside the door. Use it on the door lock on the second floor (heart-shaped lock).
Enter the room, break the display case and interact with the photo of the neighbor and the boy. Watch the cut scene, after which the main character will be in his house.
Hunter's house. How to find all the map pieces
Check the monitors again. They point to a house, the passage to which was previously inaccessible. Run to the missing boy's hut and follow the road with the forbidden signs.
Cross the wooden bridge and climb into the house through the window. On the left, you will see a locked chest under the stairs. Use the crowbar to get to it. Now you don't have the key, but this will open up an additional place where you can hide from the owner of the house. Also, inspect the stuffed bear and take the knife switch.
Go around the house on the right side and go up the stairs. This will take you to the second floor. While the hunter is distracted, you can inspect the room.
Go down to the first floor. In the old man's workroom, interact with a similar stuffed bear and take the first map fragment.
Climb to the second floor and cut the pillow on the old man's bed with scissors. Take the key and run to the basement. Use it on the locked box under the stairs. You will receive the second snippet.
You will receive the third and fourth fragments when you find all the boar heads and the letters on the refrigerator.
How to find all boar heads
The third fragment is in the microwave. To open it, you need to activate four boar heads in the allotted time. The activation sequence does not matter. The main thing is to do it as quickly as possible.
First head
The first is located directly at the microwave.
Second head
Run to the workroom on the first floor, climb onto the closet and go through the pieces of wood. Even higher you will see a wild boar.
third head
Another boar is hidden on the second floor. Climb up the beams and activate it.
fourth head
This head hangs on the wall in the basement, to the right of the stairs.
How to find all the letters on the fridge
How to find the letter "F"
There is nothing to do on the second floor now. Go downstairs and inspect the toilet. There is an "F" on the inside of the lid.
You need to collect two more letters - "B" and "C".
How to find the letter "B"
Follow the hunter's workroom and climb onto the closet in which you can hide. Walk across the boards and examine the empty frame. Here is a letter.
How to find the letter "C"
The last letter is on the roof of the building. To get here, climb up the barrels and crates, then inspect the paint can. The letter is here.
Insert all the letters into the inscription on the refrigerator and take the antler.
Climb to the second floor and place the horn to the right of the door. A box will open even more to the right - take a fragment of the map.
After finding all the pieces, you will receive a complete map with a mark where you need to dig. The shovel, by the way, lies on the roof, where you picked up the letter "C".
How to find and open a safe in the yard
The mark on the map indicates a pile of earth in front of the house. Dig it up with a shovel. This is how you find the safe. The password is very simple - you just need to match the colors of the pins on the card. So, we get the code - "80164".
Pick up the key to the second floor in the neighbor's house and head there.
Neighbor's house. How to find all the gears and open the safe
Having reached the house, go up to the second floor and open the only door locked here.
Enter the room and pull the lamp by the closet. The shelving will unfold and you will be able to walk between the rooms.
On the right in the box, pick up the weight and place it on the already familiar platform in the next room. This will give you the first gear.
The second gear is in the globe. Slowly rotate the ball until it opens. Nothing complicated.
Also on the table, take away the bird model. It must be installed on the hood of the car, which is located in the garage. By doing this, you will get the third gear.
All gears must be placed in the grandfather clock on the first floor. Yes, yes, just here the neighbor likes to go. Be sure to distribute them by color, otherwise, there will be no effect.
The clock will indicate the time - "11:35". Climb to the second floor and apply this code to the safe. Interact with the camera to trigger a cutscene.
Mayor's house. How to distract the dog and get the scepter
After the next cut scene, the protagonist will again be in his house. The mayor of the city now flaunts on the screens - follow him to his estate.
Just like in the beta, the mayor's annoying dog hangs out in the yard, but at the moment it is not dangerous. You can safely walk around the territory, but it will not let you dig the ground. You need to distract the animal.
To do this, climb into the mayor's house and find a fire extinguisher. It hangs in a cabinet in the kitchen. When the man put the steak on the grill, put out the fire and take away the meat. Let the dog eat while you dig the ground yourself.
You will receive a wand, which must be inserted into the hand of the statue. The plate with the first cup will open. Take it.
How to find out the password
Run into the house and go to the bathroom. Pick a boat. Place it under the picture of the boats in the kitchen.
The password is "8691".
How to find all the cups and get the steering wheel
First Cup
You have already found the first goblet - for this, you had to distract the dog with fried meat and insert the scepter into the hand of the statue.
Second Cup
Another cup is in the mayor's bedroom. Get on the bed and start jumping like on a trampoline. Get to the wooden beams and pick up the item.
third cup
Here, on the second floor, break the frame with the plate. It will come in handy in the music room with a gramophone on the ground floor. It is worth noting that the glass in this frame can only be broken with scissors.
To open it, click on the piano in turn:
- Yellow ;
- Red ;
- Green ;
- Blue.
Wait for the mayor to move away and activate the gramophone. A wooden platform will drop from the ceiling. Climb onto the chair, then onto this platform until it rises again. In the attic, you will find a triangular goblet.
fourth cup
To get the next cup, you also have to climb through the attic on the second floor. To do this, go up to the master's bedroom and climb through the window. On the left, you will see two wooden platforms. Climb to the far one and jump from it to the platform above.
Raise the chamber up and open the door. Get inside. If you suddenly lost your crowbar, there is a spare here.
Move along the wooden beams to the hole in the wall. Use the crowbar here and take the fuse. The cup in the mayor's office, which was guarded by lasers, will become available.
Fifth Cup
Return to the master's bedroom and jump on the couch to grab onto the wooden beams. Insert the fuse into the shield and go down. Where the painting was, a safe will appear. Enter the code that you could find earlier - "8691".
Inside lies the last goblet. Arrange them in the same order as shown in the screenshot below. Take the steering wheel.
How to find the key
Go to the mayor's bedroom and set the steering wheel in its place. Rotate it until the red and blue stripes are next to each other. If you stop in the right place, the door will open and you can pick up the key in the secret room.
Neighbor's house. How to find the head of a bear, fish, and boar
bear head
Return to the neighbor's house and find the locked door on the second floor. She is near the scarecrows. Open the book on the table and take the wrench.
Exit to the hall and find the door nearby. Use the wrench twice to open it. Take the book on the toilet.
Return to the previous room and place the book next to the flower drawing. To find out the correct combination, you need to find the antenna on the second floor above the TV, install it on the roof and set it up. After that, if you try to switch channels, you will see the correct sequence.
Return to the room where you picked up the wrench and pull out the following books:
Pick up the bear head.
boar head
Run to the garage and pick up the pen in the cardboard box. Use it on the car and pull the lever to open the trunk. The head is inside.
fish head
Follow the upside-down room and inspect the wall opposite the door. Here hangs the head of a scarecrow.
How to run away from your neighbor's house
Insert all three heads into their places so that the stairs to the attic go down. Climb up, take the key and open the grate. Watch the cut scene.
Examine the table and find the scissors. Use them to cut the web. You need to find the numbers around the room that match the colors on the lock. It should be borne in mind that behind the bars you see the back of the combination lock - look at it through the sidebars. You can set the combination shown in the screenshot below.
Take the switch in the doll and exit. Insert the switch on the wall to the right and activate it. Jump down and immediately hide under the table. When the neighbor comes to check, steal the wrench from him.
Be careful, as traps are scattered around the house. On the first floor, find a cabinet with a fire extinguisher and open it with a wrench. Take the fire extinguisher.
Return to the fireplace, unscrew the two bolts, and put out the fire. Take the key to the door.
In one of the showcases lies scrap. Break the glass with scissors and pick it up.
Use it to get rid of the wood on the door and watch the final cut-scene. End of the game.
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