Guide to all the characters in Risk of Rain 2

 Game guide for all survivors


Risk of Rain 2 is the sequel to the co-op action roguelike with hordes of monsters and lots of artifacts. In the second part of the game, in addition to 3D space, a lot of new characters, mechanics, opponents, and items appeared. All these innovations will make even the veterans of the first part of the game sweat. If you are unable to complete the game as a Survivor or are having difficulty unlocking a character, please read this guide.


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Characters in Risk of Rain 2 are called survivors. There are a total of 9 heroes in the game, each of which has its own unique characteristics, set of equipment, abilities, and backstory.


Commando

Commando

How to open it?


Commando is available from the very beginning of the game and is one of the easiest characters to master.

Capabilities:

  • Double Shot is the Commando's main attack, dealing 2x90% damage. A little damage is more than offset by the rate of fire and range.
  • Phase Ammo is an additional skill that deals 300% damage. It goes well with a normal attack, with a large cluster of opponents.
  • Tactical Throw is a utility skill that allows the Commando to dodge projectiles.
  • Suppressive Fire is a special skill that deals 100% damage per shot. In addition, the shot also stuns opponents. Can be combined with other skills to deal maximum damage or leave the battlefield unscathed.

Unlocked abilities:

  • Phase Burst - Deals much more damage than Phase Ammo, but the projectiles spread quickly, making it difficult to use the skill effectively at long range. To unlock this ability, you need to finish off the overload worm.
  • Tactical Sliding is a dash about the same length as a Tactical Throw, however, during this dash you can shoot. To get this skill, you need to charge the teleporter at the first level in 5 minutes or less. Despite the apparent complexity, it is very simple to do this. As soon as you land at the first location, immediately go in search of a teleporter. Open as many boxes as you can along the way, or at least memorize their locations. Open the portal when you collect 2-4 items. At this point, the monsters have not yet had time to become too strong and the items you have collected should be enough to win up.
  • Frag Grenade is a dual-shot skill that does a lot of damage in a small radius. To unlock, you must complete 20 levels in one attempt without using lunar items. There should be no problems with the second point since most lunar objects do more harm than good. To reach level 20, it is enough to collect a good set of items to feel confident on the last level of difficulty. How to do this, read below.

How to play Commando?

Commando is simple in every sense. All you have to do to survive for him is to run and shoot. Priority items will be goat legs, energy drinks, soldier serums, as well as anything that increases damage or allows you to apply negative effects. In the early stages of the game, the lack of mobility can be compensated with a tactical roll, but in the future, it can only be used as a dodge of projectiles, since there will be too many enemies around you. When running away and shooting back, do not run in circles, choose different routes. So you not only exclude the possibility of falling into the trap of lagging monsters but also explore the area along the way.

For defense, it is best to use items that restore health on kill, as well as anything that reduces damage taken.

Huntress

Huntress

How to open it?


To unlock the Huntress, you need to go to the third level and go through the charged portal. The achievement will not be credited if you died at least once on the way to this portal.

Capabilities:

  • Moving sideways is the archer's main attack. The arrows aim on their own, so you don't have to aim, but it makes up for this by only being able to shoot from close range.
  • Laser Glaive - An additional attack that hits up to 6 targets. Best used on-air targets, as they are much harder to hit with other attacks.
  • Blink is a skill that allows you to teleport a long distance.
  • Rain of Arrows - Casting this ability teleports you high into the air and then unleashes a slow shower of arrows in a small radius. The ability can be used as a second dodge skill because after using it, the character freezes in the air for a couple of seconds.

Unlocked abilities:

  • Flurry is an alternative main attack that fires three arrows at once, dealing more damage in total, one normal. To open, you need to make sure that all 6 bounces of the glaive kill someone. The easiest way to do this is by throwing a glaive after a rain of arrows, or by collecting a couple of crowbars.
  • Phase Jump - Teleport up to 3 times over a short distance. To get the skill, you need to collect 12 crowbars. This can be done in two ways. Either play long enough to collect 12 Scrap, or find a Scrap Printer and spend all your white items on it, but be prepared for the fact that in this case, your playthrough will most likely not end in success.
  • Ballista - Replaces a hail of arrows with 3 powerful shots. The skill recharges faster than its counterpart and deals more damage. Opens after the hunter passes the third location without taking damage. If you do not know how to carefully and quickly collect items, then get to the third level as quickly as possible. Then find high ground and attack from there until the portal recharges. This achievement will require several restarts to complete, as the portal may spawn in the wrong place.

How to play as the Huntress?

The Huntress has good damage and mobility but lacks health. For a comfortable game, collect items to heal for killing or dealing damage, and combine dodge skills. So, after casting a rain of arrows, immediately use the jump to deal maximum damage and get to a safe place. Recommended items are also a soldier's syringe, lensmaker goggles, a crowbar, and a focus crystal.


MUL-T

MUL-T

How to open?


MUL-T is a character with very diverse play styles. To unlock it, you need to go through the first portal five times.

Capabilities:

  • The Automatic Nailgun is one of the four main attack options. It is a machine gun that, after firing, fires a charge of 12 rounds. Suitable for medium-range battles with many small opponents.
  • Armaturina is the second variant of the main attack. Allows you to fire one projectile that deals 600% damage. Due to its high accuracy and damage, it is ideal for destroying targets in the distance, as well as battles in the later stages of the game.
  • Explosive Pack - Throws a bomb that stuns and damages enemies in a sphere around it.
  • Transport mode is a dash that greatly increases your defense and speed. If you crash into an enemy while dashing, you will knock them back and deal damage based on your speed at the time of the collision.

Unlocked abilities:

  • Junk Launcher - the ability allows you to fire up to four rockets that damage all targets in the explosion zone. To unlock the skill, you need to kill two bosses, Queen Beetles, without leaving the teleport zone. To get the achievement, restart the first level until the sanctuary of the mountain appears on the level. Activate it and go charge the portal. If other bosses appear instead of queen beetles, then restart the level again. When all conditions are met, focus all damage on the bosses. Stay behind them and it won't be difficult to destroy them.
  • Energy Saw is a melee attack that deals 1000% damage to all enemies in front of you every second. To unlock the Power Saw, finish off the Imp Lord with a Preon Accumulator.


How to play as MUL-T?


MUL-T is suitable for many passing strategies. If you are lucky with dropping items to increase mobility and health, then use transport mode more often, and the best weapons in this combination will be a power saw and a nail gun.

If you're aiming for a more cautious play, then use Rebar and Junk Launcher, increasing their effectiveness with items to increase damage and apply debuffs. The transport mode in this case will become a skill for you to dodge or change position, but a couple of items to increase protection and health still do not hurt.

Also, do not forget about the unique feature of the MUL-T, which allows him to use two items at once. The item slot changes with the change of weapon, so keep an eye on what weapon you are going to use this or that item with.


Engineer

Engineer

How to open it?


The engineer is very different from the other characters. To unlock it, you need to activate 30 portals.

Capabilities:

  • Bouncing Grenades is the Engineer's primary attack, allowing him to fire parabolic projectiles. The longer you hold the attack button, the more grenades the Engineer will release. At maximum charge, the damage is really high, but the disadvantage of this ability is that it is impossible to hit targets in the air or far away with grenades.
  • Push Mines - Plant up to four mines that are triggered when an enemy approaches them. If you want to cover more opponents, then do not place all the mines in one place, as they work instantly. If you are trying to destroy a specific target, then place mines not directly under the enemy’s feet, but in a place where your enemy will be in a couple of seconds. This will give the mines time to recharge and deal more damage.
  • Bubble Shield - Installation of an impenetrable shield-sphere. It is best to place the shield against the walls and above the turrets. When installing it, also think that after a while the shield will turn off and you will have to cope without it for about ten seconds.
  • TR12 Gaussian Turret - A skill that allows you to place two turrets. They work in the same way as regular shooting turrets, but unlike them, they have all the properties that you get from items.

Unlocked abilities:

  • Ball Mines - Deal slightly less damage than normal mines and do not require a charge. To get the skill, you need to kill the teleport boss within 5 seconds after it appears. To deal with this, collect as many crowbars as possible and throw mines at the boss that appears.
  • Thermal Harpoons - The skill replaces a shield, allowing you to launch up to 4 rockets at one or more targets. The damage leaves much to be desired, so it's best to leave the shield and let the turrets deal with the threat from the air. To unlock the harpoons, you need to finish charging the teleport when there are no monsters left on the level. This is easy to do if you go to the portal in the first minute of the game. In this case, all the monsters will be in your line of sight, and even if you do not have enough time to destroy them, you can always leave the charge zone and finish off the monsters without charging the portal.
  • Coal-TR58 Turret - Turrets that follow you and deal twice as much damage as their counterparts. These turrets outperform Gaussian turrets in all directions, however, they require 12 helpers to open, which is quite difficult to do in one playthrough.

How to play as an Engineer?

Unlike most characters, the Engineer is more dependent on his turrets. Gather items that increase damage and defense first so that the turrets deal damage and last until you have a cooldown. The most useful items for the Engineer himself will be a bandolier, a battle banner, and anything that increases movement speed.

The tactic for clearing levels is simple. Collect all the items by placing turrets in large clusters of enemies, and then activate the portal. If you've got the right items, the turrets will kill the boss and clear the portal area before your shield goes off.

Artificer

Artificer


How to open it?


To get this character, you need to accumulate 11 Lunar Coins, which are randomly dropped by enemies. Then find the moon altar and activate it by spending one coin. Now charge a regular portal and go through the blue portal that appears. You will find yourself in a store with a lot of different lunar items. From all this, you need a crystal to the right of the blue creature. Activate the crystal for 10 Lunar Coins and the character will be unlocked.

Capabilities:

  • Flame Shot - Fires a projectile that sets enemies on fire. The projectile flies slowly, so always aim ahead.
  • Super Nano Bomb - Throw a stun bomb. The longer you hold the attack button, the more damage will be dealt. The bomb flies very slowly, so it is not recommended to use it at long distances.
  • Flash Freeze is an ability that creates a freezing wall. Enemies frozen by the wall can be killed much faster due to reduced health, so use this ability on wounded enemies, or use it in combination with a nanobomb.
  • Flamethrower - a stream of flame that causes massive damage to all enemies in front of the character.

Unlocked abilities:


  • Plasma Bolt - Shoots a fiery projectile that deals damage in an area. You shouldn't replace the Fire Bolt with this ability, as the Burn is much more effective and the AoE damage can be dealt with items. To get the skill, you need to kill 20 opponents. This achievement is easiest to complete in the late stages of the game when the enemies themselves are in large piles, and your nanobomb has a lot of damage.
  • Summon Nanospear - Throw a freezing projectile. The damage of the ability is equal to the damage of the nanobomb, but the range is much smaller, so the original skill wins this comparison. To unlock the skill, kill the teleport boss with a series of hits in one second, meaning the boss must die before one second has passed after the first hit. To do this, collect a couple of crowbars and activate the glass artifact. Then summon the boss and shoot him with a fully charged bomb and a series of fire projectiles.
  • Ionic Surge - the ability stuns enemies around the character, and throws him up. In battles, this skill is much more useful than a flamethrower, since, among other things, it allows the character to be out of reach from enemy attacks. To get the ability, you need to kill 15 enemies before the character touches the air. The achievement is quite simple. Jump from the highest point of the location and shoot at large clusters of enemies. You can also take some hopu feathers to buy more time in the air.

How to play as the Artificer?


Climb up with Ion Surge or Hopu Feathers and fly as far as you can from your enemies while firing at them. Fly in loops and circles to dodge enemies, but don't run away from them. When a large enough group of monsters gathers under you, use a nanobomb and a quick freeze.

Priority items will be the soldier's syringe, lensmaker goggles, first aid kit, death mark, and injection.


Mercenary

Mercenary

How to open it?


The character with the highest mobility in the game. To open, complete all stages and return to the first location. Next, go through the "heavenly" portal and carefully make your way to a large platform until you reach the Obelisk. Interact with him to kill yourself and unlock the Mercenary.

Capabilities:

  • The laser sword is a basic melee three-hit combo attack. The last hit of the combo inflicts Reveal, an effect that greatly increases the damage of any next Mercenary attack against a target with this effect. Despite the useful debuff, the combo is best done after collecting a few soldier syringes, since without them it takes too long.
  • Whirlwind - Two quick slashes horizontally or vertically if you are in the air. The damage from the attack is quite mediocre, so it is better to use the skill of a small dash or finishing off a group of monsters.
  • Blinding Attack - A dash forward that deals decent damage and stuns all targets in its path. If you hit an enemy with a dash, you will immediately be able to make a blinding attack again. The effect works up to 3 times. If you calculate the trajectory correctly, you can stay in the air long enough for other skills to roll back.
  • Eviscerate - a dash forward for a long distance. If you meet an enemy on the way, then you will carry out a series of multiple blows on him, during which you will be invulnerable. The ability is great for applying negative effects, dodging, and attacking at the same time.

Unlocked abilities:


  • Rising Thunder - A powerful vertical strike that launches the target into the air. A good alternative to the whirlwind, but if you want to stay in the air as long as possible, it's best not to change it. To unlock Rising Thunder, you need to spend 30 seconds in the air. To do this, stock up on hopu feathers and learn how to keep in the air with a blind attack and gutting.
  • Cutting Wind - the ability allows you to launch a wide projectile that deals huge damage to three enemies at once. To get it, you must pass the Prismatic Trial without taking any damage.

How to play Mercenary?

The strength of a mercenary is in his mobility and in the speed of his attacks. Collect as many items as possible that apply negative effects and increase damage dealt. In battle, try to stay not in the midst of opponents, but near it, constantly flying past it with the help of a blind attack and gutting.

If the chain of abilities was interrupted and you ended up on the ground, and you don’t have items to ignore damage, like hard times, then it’s better not to risk it and run away until your skills are restored.


REX

REX

How to open it?


To get this survivor, you must, playing on any character disembarking from the capsule, pull out the fuel element from the rescue vehicle.

After that, having reached the fourth location, you need to find a disabled REX on it and insert a fuel cell into it.

The task will be complicated by the fact that the element takes up a slot of equipment, and also explodes, instantly killing your character if you take a lot of damage.

Capabilities:

  • DIRECTIVE: Injection - Fires three syringes, the last of which restores health for 60% of the damage dealt.
  • Seed Volley - Fires a mine that deals 450% damage at a cost of 15% of your own health.
  • DIRECTIVE: Charge - Fires a wide wave that weakens and repels enemies. In addition, if you are in the air at the time of the acceleration, you will be thrown back. Use this skill to dodge and push enemies into the abyss.
  • Root Growth is a special ability that places a booby trap on the ground that pulls enemies towards it. Planting a mine costs 25% health, but each mine attack restores your health.

Unlocked abilities:


  • Directive: Drill - Replaces a mine explosion with a hail of seeds that restores your health. For maximum effect, use Overclock to push as many enemies as you can into the seed hail. To get the ability, you need to charge the portal, having less than 50% health from the beginning to the end of the charge. In order to reduce your health, use a volley of seeds, and the main attack to restore it.
  • Bramble Barrage - Fires a sonic wave that deals damage and restores your health for each enemy it hits. Use burns 20% of your health. To open the ability, it is necessary to drop a clay dune walker into a pit in an abandoned aqueduct. Overclocking will help you with this task, however, note that the boss cannot be moved when he pulls you towards him. Wait for the end of his attack, bring him closer to the edge, and only then use acceleration.

How to play as REX?

REX is a pretty simple character. From the very beginning of the game, you have a stable source of health and damage. By skillfully combining skills that restore and reduce your health, you can easily reach the last portal. If you still run into any difficulties, then you will be helped by the soldier's syringe, lensmaker glasses, first aid kit, armor-piercing bullets, and everything that increases the damage dealt.


loader

loader

How to open it?


You can get this character if you defeat a unique boss in the Siren's Call location. For this boss to appear, you need to destroy 4 clutches of eggs scattered around the map.

The fight with the boss is complicated by his large amount of health and periodically turning on the shield, which nullifies all your attempts to damage him. In addition, he constantly summons small spheres that stalk and damage your character. To defeat him, you need the right position. It's best if you climb onto the upper ledges and start shooting the boss from there, sometimes going down in case of a threat. If your character is melee, then stay close and run away when the Alloy Admiration Module summons a glowing circle on the ground, as this attack does a lot of damage.

Items that increase mobility or damage are very useful in this battle, and the best characters to fight him are the Commando, the Huntress, and the Inventor.

Capabilities:

  • Fists are the character's main melee attack.
  • Grab - A gauntlet shot that pulls you towards the target. You can be attracted to opponents, surfaces, and various objects, which allows you not only to quickly break into fights but also to quickly move around the location.
  • Charged Fist is a utility skill that allows you to deal massive damage with a maximum charged strike.
  • Column M551 - the ability allows you to throw a small floating sphere that deals damage to the enemy around him. It can also be used as a grabber.

Unlocked abilities:

  • Spiked Fist - the skill changes the mechanics of the grappler. Now you will only be attracted to large enemies, and smaller ones will be pulled towards you. In addition, your gauntlet now deals damage and stuns the enemy. By using this variation, you will lose some mobility in the first levels, as you won't be able to be attracted to most flying enemies. The ability is unlocked after passing through a divine portal in 25 minutes or less. The Divine Portal appears starting from the seventh level after charging a regular portal. To get to him at the appointed time, you will have to squeeze the maximum out of the grabber and the charged fist, sometimes ignoring some items.
  • The Thunder Fist is a faster version of the Charged Fist, dealing more splash damage but less dash. To unlock, you need to strike with a charged fist at a speed of 480 km / h or higher. To accelerate to such a speed, you will first have to swing on the grabber and then fly into the enemy on a fully charged blow. To make the task easier, you can use items that increase attack speed.

How to play Loader?

Loader is a character with very high mobility and close-range damage. In the early stages, you are unlikely to experience problems with anything, but for the later stages of the game, you should still prepare items that increase terrain damage or increase health recovery. The tactics of the battles are quite simple. Throw an M551 column into a bunch of enemies and cling to it or the largest enemy, simultaneously attacking enemies around You can quickly leave the battle with the help of a grappler or a charged dash.

Acrid

Acrid

How to open Acrid?


This character is equally good at dealing with enemies at all distances. To get it, you need to activate the altar and go to the blue portal after clearing the level.

Once in the bazaar, find the place shown in the screenshot at the entrance.

You need to go down the debris to the mine.

You don't have to worry about health, because the character cannot die from falling from a height.

After reaching the mine, go inside and go through the purple portal.

You will enter a space prison with nine portal valves.

You need to activate and charge all nine to get the Acrid. Beware of the space outside the valve dome, as you will constantly take damage while in it.

As soon as the valve finishes charging, the dome around it disappears. At this moment, grab the item that appears and run to the next valve, which can be found by the pillar of light in the sky. After charging all the valves, you will receive a red item and unlock the Acrid.

Capabilities:

  • Grievous Wounds is Akrid's sweeping melee attack. Every third hit deals double damage and restores health.
  • Neurotoxin - poison spit. Due to the fast reload, it can be used as a ranged attack or to weaken a group of enemies.
  • Caustic Bounce - Leap forward, dealing damage upon landing. In addition, the skill also stuns and poisons opponents. Has two charges, which allows you to simultaneously deal damage to a large group of enemies and avoid retaliatory attacks.
  • Epidemic is a bouncing projectile spit that can hit 20 targets at once. Also inflicts poison.

Unlocked abilities:

  • Wither - Replaces the poison effects of your abilities with wither, dealing potentially more damage due to the stacking effect. To fulfill the conditions for obtaining, you need to finish off opponents with one health point left 50 times. This is quite simple to do, since the poison does not kill opponents, but causes gradual damage, up to 1 health unit. Poison large groups of enemies and finish them off with a jump.
  • Ravenous Bite is a melee strike that triggers health regeneration and poisons enemies. It is worth choosing only if you are determined to fight only in close combat. To open the ability, you need to finish off the gatherer with Akrid. This enemy appears around the 10th stage, so prepare well.
  • Furious Blink is similar to the normal Blink, dealing more damage and reloading faster due to targets hit. A significant disadvantage of this ability is the absence of poisoning, so it is better not to use it. To open, you need to apply Akrid poisoning 1000 times. To speed up the process, use items that reduce the cooldown of abilities.

How to play Acrid?

Despite its apparent slowness, Akrid is capable of dealing with area damage. Spitting helps him with this. In addition, spitting also inflicts other debuffs from items on enemies. To quickly destroy large clusters of monsters, collect as many debuff items as possible. For your own survival, get healing items and a couple more to increase mobility.

Thus, you will inflict significant damage even before you get close to the opponents and finish them off with a jump. If necessary, use the jump a second time to leave the dangerous place.


Captain

Captain

How to open it?


The captain is unlocked after defeating the final boss of the game. To get to it, reach the fifth stage and activate the portal surrounded by iron plates. After passing through it, you will find yourself in a huge darkroom. Leave it and run down the long corridor leading to the platforms that will take you to the final boss arena.

Mitrix is ​​a very fast and dangerous boss, however, the fight with him can be greatly simplified if attacked from this platform.

By collecting enough items and choosing the right location, you can defeat him and unlock the Captain.

Capabilities:


  • Volcanic Shotgun - fires eight projectiles. The longer you hold down the attack button, the greater the particle grouping will be. That is, it is not necessary to hold down the fire button if the enemy is in front of you.
  • Energy Shocker - Fires a stun projectile that bounces off walls. The skill's damage is tiny, so it can only be used to stun large targets.
  • Orbital Probe - Summon a rocket that hits a small area. The skill has three charges, each of which has a rather long cooldown, but saving them is still not worth it, as this is the only alternative to the main attack.
  • Orbital Resupply Beacon - Summons a beacon that stays on the level until the end of the level. You can only summon two beacons per location, so use them only when activating a portal or to survive in critical situations.
  • Beacon: Healing is one of two beacon variations available from the start of the game. When used, creates a healing circle around the beacon, which is very helpful in the early stages of the game.
  • Beacon: Discharge is the second beacon variation available initially. This beacon creates a field around itself that immobilizes enemies. The second most useful lighthouse. Use it instead of a healer if you're picking up items that increase health or defense.

Unlocked abilities:


  • Lighthouse: Resupply - A beacon that reloads equipment. Has three charges. A very situational skill, but in most cases loses to the previous two. To get this skill, you need to change 10 locations in one attempt while playing as a captain. If you were able to defeat the final boss, then the passage of additional stages will not be difficult. To set off
  • Lighthouse Hack - Unlocks all purchasable items around you. The radius of action is quite small, so many things will not be able to catch on. It loses against the background of other lighthouses also because by the middle of the game there will always be enough money to purchase all the items without the help of hacking. The only reason to use it is to complete timed achievements. To open it, you need to find a broken TS-280 Prototype and repair it. It is located on the third (snowy) location, and its repair costs about 1300 coins.

How to play as the Captain?

This survivor has average stats and suffers greatly from a lack of mobility. Collect items that increase the hero's movement speed and everything that allows you to attack in the area.

Of the items, the captain simply needs to have a bandolier for the rollback of the second skill and several soldier syringes to increase the speed of charging the shotgun, as well as for microbots that shoot down enemy projectiles. After collecting enough syringes, your only problem will be melee monsters. You can either run away from them or destroy them with the help of an orbital probe and a shocker.

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