We talk about all the demons and their abilities in the game
As you know, in Evil Dead: The Game players are divided into two teams. One of them controls an army of demons and the other four play as survivors. The task of the demon is as simple as possible - to destroy all the survivors or destroy the Necronomicon. And if in the case of the survivor everything is extremely simple, then by choosing a demon, you automatically select for yourself a trio of characters for whom you can play. There is a boss demon, an elite demon, and a regular fighter. All of them are generally called the Warlord, Puppeteer, or Necromancer (depending on which fighters are part of the army of evil).
Demon victory conditions
To win Evil Dead: The Game as a demon, you need to achieve one of two goals:
- Kill all survivors.
- Destroy the Necronomicon.
You can only destroy the Necronomicon at the end of the match when the survivors are trying to seal the portal. To do this, you can call on skeletons, minions, and other demons. Or you can summon one of the available demons and attack the survivors on your own.
As for killing all the survivors, this can be done by collecting orbs of infernal energy - red orbs scattered throughout the map. They can be used to set traps, try to scare survivors or possess one of them, attack, summon demons, and so on. But it is not worth acting randomly. Try to strategize and use your entire arsenal in stages.
commander
Demon warlords in Evil Dead: The Game are designed to deal direct damage to survivors. Warlords can increase damage dealt to survivors and decrease damage taken from survivors.
Henrietta
- Bad influence. When activated, it temporarily creates an aura around the demon player, increasing the strength of the evil fighters and bosses around him. The skill can only be activated if the demon player is in spirit form but will continue to function if the player possesses another fighter or boss.
- Plop. Upon landing, Henrietta deals significant damage to everyone in range.
- Gas leak. When walking, Henrietta leaves a large, nasty trail behind her.
- Grandma hugs. Grab a target, immobilize them and deal damage over time. This move cannot be parried or blocked. The target will only be able to escape if the other survivors attack Henrietta and free the partner.
Elite deadite
- Bad influence. When activated, it temporarily creates an aura around the demon player, increasing the strength of the evil fighters and bosses around him. The skill can only be activated if the demon player is in spirit form but will continue to function if the player possesses another fighter or boss.
- Deadite strike. Elite Deadites run forward, and once the target is close enough, they slam the ground, creating a wave around them.
- Big scope. Although it is slow, it does significant damage to everyone in a wide arc from the fighter.
He says
- Bad influence. When activated, it temporarily creates an aura around the demon player, increasing the strength of the evil fighters and bosses around him. The skill can only be activated if the demon player is in spirit form but will continue to function if the player possesses another fighter or boss.
- Vomit. Regular Deadites can spray their target with their own vomit, damaging them.
- This is in their favor. Normal unarmed deadites can rip off their own arm and use it as a melee weapon.
- Evasion. Like survivors, deadites can dodge melee attacks.
Puppeteer
Eligos
- Power obsession. Your possessed units and bosses have more health, they deal more damage, and their attacks increase the fear of enemies.
- telekinetic wave. Allows you to capture any survivor within range.
- Throwing stones. Eligos hurls stones at targets.
- Capture. Grab a target, immobilizing them, and dealing damage over time. This move cannot be parried or blocked. The target will only be able to escape if the other survivors attack Eligos and free her.
Semi-eligos
- Power obsession. Your possessed units and bosses have more health, they deal more damage, and their attacks increase the fear of enemies.
- Lightning strike. Half-Elygos marks each Survivor in range. The survivors will have some time to get out of the mark. Otherwise, each target will be struck by lightning.
- Bifurcation. Half-Elygos can create a clone that behaves like the rest of the Elite Deadites and deals the same damage, but has very little health. Survivors will not be able to tell which of the mini-copies is real and which is a clone. The clone cannot create other clones.
Grandfather
- Power obsession. Your possessed units and bosses have more health, they deal more damage, and their attacks increase the fear of enemies.
- Self-destruction. Berserker Deadites can detonate themselves at will, dealing massive damage to everyone nearby.
- Brain explosion. Deadite berserkers can launch their head into survivors. When hit, it explodes, and the Deadite himself dies.
- Evasion. Like Survivors, Deadite Berserkers can dodge melee attacks.
Necromancer
Evil Ash
- Killer flute. Increases the bonus damage and defense that the flutist provides to nearby evil fighters: the flutist cannot move or be possessed.
- Skeletal support. Evil Ash can summon skeletons around him.
- Skeleton resurrection. All skeletons that die within the aura's range are brought back to life.
- Hellish recovery. Evil Ash can heal himself and every skeleton in range just like any support survivor.
- Evasion. Like survivors, Evil Ash can dodge melee attacks.
Elite Skeleton
- Killer flute. Increases the bonus damage and defense that the flutist provides to nearby evil fighters: the flutist cannot move or be possessed.
- Trident strike. Elite skeletons run forward, and once the target is close enough, they strike the ground, creating a wave around them.
- Trident Throw. The elite skeleton throws a trident that deals heavy damage on impact.
Skeleton
- Killer flute. Increases the bonus damage and defense that the flutist provides to nearby evil fighters: the flutist cannot move or be possessed.
- Lunge. A strong and slow melee attack with a long range.
- Battle cry. This heart-rending scream deals light damage and knocks back all survivors within range.
- Evasion. Like survivors, skeletons can dodge melee attacks.
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