Warhammer 40,000: Chaos Gate - Daemonhunters All classes and how to unlock them

 In Warhammer 40K: Chaos Gate - Daemonhunters you send Gray Knights into battle against Nurgle's armies. While you have access to four classes initially, you can unlock four more classes later in the game. What you have to do for it and what skills the classes bring with them, we tell you in this guide.

Warhammer 40,000: Chaos Gate - Daemonhunters All classes and how to unlock them

Unlock new classes

Initially, you only have four different classes available with Justicar, Apothecary, Interceptor, and Purgator - and you'll have to be satisfied with them for a while. You don't unlock the first new class right after you start the game, you have to progress further in the story first. You will certainly make acquaintance with the grandmaster. He graces you with his presence every 60 days and always monitors your progress with suspicion.


Since Warhammer 40K: Chaos Gate - Daemonhunters is teeming with random events, it's not easy to pinpoint the exact timing of when new classes will be unlocked. After around 150 to 200 game days, the grandmaster could contact you and ask you which of the four advanced classes you want to add to your barracks: Paladin, Purifier, Librarian, or Chaplain are available to choose from. Luckily, this isn't the only way to unlock a new class. You can unlock more classes through mission rewards as a result of the Grandmaster Report if there is a chance of starting rank 3 Gray Knights in Knight Requisition.

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All classes at a glance

Each Gray Knight class has its own skill tree and is suited to a different area of ​​the battlefield. While some classes prefer direct one-on-one combat, others attack their enemies from a safe distance, while others can absorb a lot of damage thanks to strong armor. Gray Knights can be promoted after leveling up immediately following a mission or in the Strategium Barracks.


We recommend that you prioritize placing the first skill points on one branch of the skill tree in order to expand the strengths of the holy warriors instead of distributing them wildly. For example, it makes little sense to train the Inceptor to use heavy ranged weapons while also investing points in melee abilities, since he can only wield one of the two weapons. In the following we present all available classes:


Justicar

Justicar and Paladin absorb most of the damage.
Justicar and Paladin absorb most of the damage.

Type: tank

After leveling up for the first time, the Justicar is able to put on Terminator armor, which gives him additional armor and spares him from knockback effects. This not only makes him great for close combat but also his ability to enrage and lure enemies with provocation. Aside from that, the Justicar can use its psionic attacks to destroy armor, unleash charge attacks, and create a blast area with its melee attack.

Paladin (Advanced Class)

Type: tank

The Paladin represents the evolution of the Justicar, so to speak, but like any advanced class, it can only equip Terminator with heavy armor. Armed with a storm shield and the ability to deal with critical hits, the paladin promises the perfect balance of stamina and power. On top of that, he aims to stun enemies with just one hit, which is also his only weakness: if a minion of Nurgle is resistant to stuns, parts of his skill tree are simply useless.

apothecary

Apothecary and Chaplain support your troops with healing and buffs.
Apothecary and Chaplain support your troops with healing and buffs.

Type: Healer

In addition to the Justicar, the Apothecary can also wear Terminator armor. However, its melee armament is severely limited due to the optional use of Battlefield Medicine. It's a good thing that his interests are diverse: he can use the Servoskull wargear more efficiently than other squad members and, on top of that, makes it easier to extract seeds. Last but not least, the Apothecary manipulates his enemies with judgments and strengthens his comrades with Biomancy.

Chaplain (Advanced Class)

Type: support

The Chaplain provides a distraction that your squad could otherwise use. His ability to enrage enemies forces them into melee combat, leaving them vulnerable to cover. In addition, the Chapter Priest can increase the resistance of his companions and refresh their action points when they perform executions. Perhaps you would prefer to use his help to regain your willpower. In any case, you should include the Chaplain in your squad if you could use buffs.

interceptors

While the Interceptor can teleport itself, the Librarian teleports the entire crew.
While the Interceptor can teleport itself, the Librarian teleports the entire crew.

Type: Scout

The Interceptor has one of the most useful offensive abilities thanks to the ability to teleport. He can cover large distances in a short time, ambush enemies and maximize critical hit damage. The Interceptor is probably the deadliest, but also the most vulnerable fighting machine of the Gray Knights. Fortunately, the psyker can not only teleport to opponents but also away from them.

Scriptor (Advanced Class)

Type: Psionicist

The Librarian is arguably the most deserving of the nickname "psionicist" due to his strengths in the exercise of willpower. In contrast to the Purificator, it is primarily designed for long-range combat. His greatest power lies in teleporting himself and all of his comrades over long distances, giving you the area advantage. It can also reduce the warp surge risk, giving you more time to evade corruption. The Vortex of Ruin should also be mentioned: this Willpower attack deals above-average damage over a large area. However, the Librarian's life total leaves something to be desired, and his teleportation ability is easily replaced by the Infinity Gate Stratagem.

purgator

If the Purgator prefers to fight at a distance, the Purifier prefers to face his opponents at close range.
If the Purgator prefers to fight at a distance, the Purifier prefers to face his opponents at close range.

Type: Ranged

The Purgator sets all cards to ranged heavy weapons. Whether bolter, pulser, or flamethrower, the Purgator can equip them all and is, therefore, the perfect unit to support your own troops. Long-range targets, but also heavily armored opponents are defenseless to this class thanks to armor penetration. In addition to being able to further expand the equipped gun by increasing ammo capacity, the Purgator can make its enemies more vulnerable or limit their movement.

Purificator (Advanced Class)

Type: Ranged

The Purificator is similar to the Purgator in many ways. However, he likes to play with fire, which is why the Redeemer flamethrower is clearly one of his favorite weapons. This makes him the perfect psyker for close quarters fights against Nurgle's melee swarms - which is also the biggest problem. You rarely encounter ailing swarms late in the game, so there are few opportunities to let the Purificator shine.

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