We talk about all the legendary gems available in the game: how to get it, how to use it, how to craft it, where to find it, and so on.

To increase the effectiveness of the selected character in Diablo Immortal, his equipment must be supplemented with the best legendary gems, which should be installed in empty slots. In this guide, we talk about all the gems, as well as give a complete list of the gems we saw, including the most powerful 5-star gems.

Legendary Gems provide incredibly powerful buffs to their owners. They can even spread to other gamers, greatly improving your character's stats or giving them new destructive abilities.

There are many gems, but getting your hands on them is quite difficult. You can buy legendary gems from other players using a special system with your own currency (on the auction house), but there are other options. One of the easiest ways to get a legendary gem is to craft stones yourself using runes, but this is a complex and intricate system.

### What are Gems in Diablo Immortal? Red, Blue, Yellow, Legendary Gems

Gems in Diablo Immortal are rare items that increase your character's power through equipment enhancements. They can be divided into two main categories: legendary and common gems, which in turn are divided into red, yellow, and blue.

Legendary gems are inserted into the main equipment - the main weapon, auxiliary equipment, shoulder pads, leggings, body, and helmet. They increase the combat rating and resonance of the character, which leads to an increase in all the attributes of your equipment. But the main thing is that they provide unique special abilities. Gems are incredibly important no matter which class you choose.

Red, yellow and blue gems are inserted into secondary equipment. This applies to talismans, rings, gloves, boots, and a belt. They provide minor buffs, including additional health, damage, or armor penetration.

**Red Gems:**

- Ruby - for life
- Tourmaline - Damage

**Yellow Gems:**

- Citrine - for efficiency
- Topaz - for resistance

**Blue Gems:**

- Sapphire - for armor penetration
- Aquamarine - for armor

### How to get more legendary gems in Diablo Immortal?

### What are runes in Diablo Immortal?

### Diablo Immortal Legendary Gems List

**Lightning Core**- All moves and major attacks gain an electrical charge when activated. Your next basic attack calls down chain lightning, dealing 90% + 1134 damage to all enemies near the target. This cannot happen more than once every 20 seconds. Added at level 3: Increases all damage you deal by 3% for 3 seconds after summoning Chain Lightning. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.**Black Rose**- Whenever you are attacked, you have a 10% chance to summon vines that immobilize the attacker for 1.1 seconds. This effect cannot affect each enemy more than once every 20 seconds. At the third level, an effect is added: the probability of summoning a vine is increased to 13.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Strength and Power**- Alternate states of Strength and Power every 9 seconds. Strength increases your basic attack damage by 8%. Command increases the damage of all other skills by 8%. At the third level, an effect is added: you have an 8% chance to dispel a debuff inflicted on you whenever the conditions of the stone alternate. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.**Hunger**- Restores 40% health of your standard damage + 567 health whenever you kill an enemy. Can happen no more than once every 20 seconds. At the third level, an effect is added: whenever you kill an enemy, your attack speed is increased by 4% for 3 seconds. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.

**Battle Aegis**- Reduces all damage you take from enemies within 3 meters of you by 8%. At the third level, the effect is added: as long as your health is below 15%, you can pass through enemies unhindered. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.**Companion's Burden**- Increases damage by 1% for each minion you summon, up to a maximum of 6%. At the third level, an effect is added: the creatures you summon take 1.5% less damage. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.**Blood Grasp**- Increases all damage you deal by 2% for every 2 meters between you and the affected enemy. Max boost 8% at 8 meters. At the third level, an effect is added: your attacks have a 0.3% chance to reduce the attack and movement speed of the enemy by 35% for 3 seconds. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.**Unity Crystal**- All your party members take 0.5% less damage for each party member within 6 meters of you. At the third level, the effect is added: increases all damage dealt to party members by 0.3% for each party member nearby. At the fifth level, an effect is added: an increase by 10% in the probability of finding magical (blue) items.**Thug 's Grin**- Grants 8% increased Critical Strike Chance when attacked from behind. At the third level, an effect is added: deals 1% more damage when attacking from behind. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.**Nightmare 's Circlet**- When you kill an enemy, you have a 10% chance of other nearby enemies running in fear for 0.8 seconds. Cannot occur more than once every 20 seconds. At the third level, the effect is added: Increases by 2% all damage you deal to targets affected by fear. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.

**Eye of the Berserker**- Increases all damage you deal by 5.5%, but increases all damage you take by 5%. At the third level, an effect is added: increases your critical strike chance by 0.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Pain of Enslavement**- You deal 5.5% more damage to enemies that lose control. At the third level, the effect is added: reduce all damage you take by 1% if you lose control of your character. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Rest Stone**- Reduces all damage you take by 0.55% for every 10% of your health below your maximum, up to a maximum damage reduction of 5.5%. At the third level, the effect is added: while your health is below 50%, you will receive an armor increase of 1.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Vitality of Ka'arsen**- Increases your basic attack speed by 5.5%. At the third level, an effect is added: increases the damage of your basic attack by 0.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Stone of Zod**- increases the duration of the ultimate ability by 16%. At the third level, an effect is added: the damage of the ultimate ability is increased by 1.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Torment of Eternity**- Your critical hits inflict agony, dealing 10% of standard damage + 122 every second for 6 seconds. Each enemy can only be affected once every 20 seconds. At the third level, the effect is added: each nearby enemy suffering from agony increases your attack speed by 1.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Defiant Soul**- Whenever you block an attack, you deal 64% standard damage +777 damage to all nearby enemies. Cannot occur more than once every 20 seconds. At the third level, the effect is added: reduces all damage you take by 1.5% for 3 seconds after the block is triggered. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.

**Freedom and Devotion**- Extends the duration of summoned creatures by 8%. At the third level, an effect is added: increases the damage dealt by your summoned creatures by 0.75%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Bound Death**- Increases the damage dealt by your attacks by 1.5% per target hit, up to a maximum of 4.5% for 3 targets. At the third level, an effect is added: additional damage is increased to a maximum of 4 targets. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Taunting Laugh**- Your main attack causes non-elite monsters to attack you for 2 seconds. At the third level, an effect is added: all damage you take from monsters under the effect of the stone's property is reduced by 2%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Celed's Weakness**- Increases damage by 6% for 60 seconds after killing an elite monster. At the third level, an effect is added: increases all damage by 1% that you deal to elite monsters. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Dexterous Shot Stone**- Your skills that consume energy consume energy 8% slower. At the third level, an effect is added: you take 0.5% less damage when using a skill that costs energy. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 5%.**Ashes of the Phoenix**- Prevents lethal damage and then grants a shield for 6 seconds that absorbs damage equal to 450% of your normal damage. Recovery 180 seconds. At the third level, an effect is added: when the shield expires, the gem heals you for 20% of the remaining value. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Stoneflesh Shard**- Your loss of control effects also apply an Explosive Curse on targets. When the duration expires, an explosion occurs around the target, dealing 45% of the damage taken during the duration, up to a maximum of 150% of the standard damage. Cannot be cast on the same target more than once every 20 seconds. Added at 3rd level: Increases all damage you deal to targets affected by the Explosive Curse by 6%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Call of the Howler**- Basic attacks have a 10% chance to summon a wolf spirit that deals 150% of your standard damage +1458 damage to all enemies in its path. Cooldown 20 seconds. At the third level, the effect is added: the ghostly wolf has a 12% chance to stun enemies for 3 seconds. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.

**Oozing Bile**- Your attacks have a 4% chance to poison enemies, dealing 25% of your normal damage + 263 damage every second for 6 seconds. If the victim dies, this poison spreads to nearby enemies. Cannot affect the same target more than once every 20 seconds. Added an effect at the third level: Poison now also reduces the movement speed of the enemy by 6%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Blessing of the Worthy**- When you take damage, you have a 20% chance to inflict Retribution on all nearby enemies, dealing damage equal to 12% of your maximum health. Cooldown 20 seconds. At the third level, the effect is added: take 4% less damage for 6 seconds after applying divine retribution. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Bloodied Jade**- Increases all damage dealt by 8% and movement speed by 10% with less damage bonus the lower your life is, up to 4%. At the third level, an effect is added: while you are below 50% health, you take 2% less damage. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Echoing Shadow**- Attacks have a 15% chance to summon a shadow clone of you for 8 seconds, which will gain some of your abilities. At the third level, an effect is added: you can have up to 2 shadow clones at the same time. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Hope in a Bottle**- Your buffs from skills increase both your damage dealt and your target's movement speed by 8% for 6 seconds. Fires once every 20 seconds. At the third level, an effect is added: it reduces the cooldown of all skills by 1.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Evenson's Wandering**- After killing an enemy, you summon a beast of darkness that attacks your nearby enemies and deals 50% of your standard damage +486 damage to them. Can happen no more than once every 6 seconds. At the third level, an effect is added: increases the damage coefficient to 60%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 15%.**Fervor Fang**- Each attack you make against an enemy increases the damage they take from your attacks by 0.8%, up to a maximum of 8% at 10 stacks (stacks up to 10 times). At the third level, an effect is added: all damage you deal to special monsters is increased by 1.5%. At the fifth level, an effect is added: the probability of finding magical (blue) items is increased by 10%.

## 0 Comments