Guide: where to find all energy drinks in Stray

 How to find all the vending machines that contain energy drinks and redeem each item from Azusa


When you get to the Slums, you will probably stumble upon Azusa the money changer in the first minutes, who has three goods for sale. He is ready to exchange two of these goods for four energy drinks. In turn, these drinks are hidden in vending machines scattered throughout the Slums. In this guide, we will tell you where to find all the automata and collect 4 energy drinks to get 4/8 notes and an ancient relic (memory for B12).


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There are just enough vending machines to buy all the Azusa products. All machines are located exclusively in the Slums. This means that if you leave the Slums and go into the Sewers with Momo (do not confuse the moment when the cat goes in search of Doc), you will not be able to collect all the energy drinks, buy every item, and so on.


Vending Machine #1 (Energy Drink #1)

Vending Machine #1 (Energy Drink #1)

The first vending machine in Stray can be found right after the Guardian signals to the rest of the robots that our hero is not a threat (not a Zurk). When the garage door opens, look to the left to find a staircase leading to a dark alley. Against the wall, under the ventilation units, you can find a blue vending machine. Opposite this automaton sits the guitarist Morusk.

Vending Machine #2 (Energy Drink #2)

Vending Machine #2 (Energy Drink #2)

After that, return to the Guardian and go down the steps opposite him. To the right is an alley with a robot named Zoya (in the corner) and a Super Spirit billboard pointing to a chemistry store. Go down this lane and go to the very end. Climb up the steps on the right side to find a white vending machine next to another B-12 memory (on the wall).

Vending Machine #3 (Energy Drink #3)

Vending Machine #3 (Energy Drink #3)

The next vending machine is on the left side of the entrance to Momo's apartment. It also has another blue and white Outsiders symbol next to it, pointing towards a balcony. A little lower, on the roof, is a red vending machine where you can buy another energy drink.

Vending Machine #4 (Energy Drink #4)

Vending Machine #4 (Energy Drink #4)

The fourth vending machine is directly below you, not far from the previous one. Look at the piece of wood with the can of paint and then jump down to find a vending machine. You can also approach this place from Designer Granny's side by jumping up the vent boxes against the nearest wall. The vending machine is the best hidden.

Where to find detergent

Detergent is another item that you will need in order to trade all the goods of the changer. For it, you will receive electrical wires, which in turn are needed by the programmer Elliot to repair the transceiver. So, look at the lane with the bar across from the Keeper. You can climb the outer wall of the red building to the right of the alley. Do this to find a robot throwing cans of paint on the rooftops. Meow while standing next to him so that the paint falls down. As a result of this, a woman will run out of the chemical goods store. Go downstairs, enter the store and find a bottle of detergent on the table on the left side.

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