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Metel Horror Escape walkthrough and all endings (1-3 episodes): how to save Alan, Emily, Eugene and Adele

 

Metel Horror Escape walkthrough and all endings (1-3 episodes): how to save Alan, Emily, Eugene and Adele

Metel Horror Escape is an action horror game where you play as various victims of a single maniac. In this walkthrough, we will detail how to save Alan, Emily, Eugene, and Adele, as well as tell you about all the secret endings.


How to play Metel Horror Escape

Items

Throughout the levels, you must find certain items that will be useful for escaping. The difficulty lies in the fact that with each subsequent start of the game, the tools will change their location, and the order of their appearance may also change. For example, in one playthrough, you may first find a key, and the next time, a hammer will appear in its place.


stealth

Some actions of heroes can create noise. At this point, a countdown timer will appear at the top of the screen. When it ends, the maniac will leave his shelter and return to you. First of all, he will inspect the room and be sure to notice all the changes. Therefore, be sure to close all cabinets, doors, bars behind you and put objects in the places where they were when the maniac examined the location for the last time.

How to play Metel Horror Escape

It is also worth noting that the doors opened by the killer should not be closed. They must remain in the same position.


Traps

Starting from the second episode, traps will be scattered around the locations. To get out of them, you need to crouch and quickly press the action button.

Traps

Punishments

If you make a mistake and the maniac notices changes in the interior, then for the first time he will simply punish you. In the event that the killer catches you off-camera, the game will be over.


Episode 1. How to save Alan and get out of the house

Alan is locked in a cage in a small room. We examine the floor and select the master key. Use it to open the cage and get out. There is a rope on the ceiling in the middle of the room. Let's not touch her! If you do this, then the maniac will notice the changes, punish the hero and block the cell. In this case, if we do not have time to pick up a hacksaw, then the game will have to start over.

Episode 1. How to save Alan and get out of the house

We examine the room and find a hammer. It appears in the following places:

  1. In a table drawer.
  2. In a box next to the front door.
  3. Under the bed frame.
  4. Under a metal gurney.
How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

We use the hammer on the fire cabinet and break the glass. We take the key to the box and hide in the cage. After a few seconds, the kidnapper will appear. If everything was done correctly and no evidence was left behind, then he will not notice anything and leave.

We use the hammer on the fire cabinet and break the glass. We take the key to the box and hide in the cage. After a few seconds, the kidnapper will appear. If everything was done correctly and no evidence was left behind, then he will not notice anything and leave.

We get out of the cage. To the left of it there is a rack with a locked box. We use the key, select electrical tape, and hacksaw. The latter is useful only in case of an error. The electrical tape must be used on the wire in front of the front door. So we activate the console.

How to save Alan and get out of the house

Now all that remains is to enter the code. We return to the fire locker and read the clue "North, West, East, South". We examine the walls to find the numbers. They may differ in different walkthroughs, so remember the following:

  • North - the wall opposite the cage;
  • West - a wall with a window;
  • East is a wall with a locked door;
  • South - a wall with an entrance door.
In our walkthrough, the correct combination is: "3-2-5-4".

How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

We interact with the console. Select "Door" - "Open" . A wooden door will open behind you. We go into the room and inspect the blue boxes. There may be one or more useful items here. If there is nothing, then we study the hatch in the ceiling and prepare to run into the cage.

We must find one of the necessary items. First of all, you will need a handle, screwdriver, and bolt cutter. You can apply them like this:

  1. Handle - use it on the workbench clamp and get a wrench.
  2. Screwdriver - Use the tool to open the toilet cistern and get another random item.
  3. Bolt cutter - needed to open the drawer under the washbasin.
  4. Wrench - we unscrew the bolt on the sink with it and move the washbasin to the side.
  5. Nail Puller - useful for getting the second part of the pickaxe.
How to save Alan and get out of the house

It is important not to forget to close the door with the console and turn off the console itself. If this is not done, then the maniac will punish the hero.

In the end, we will get the first part of the pickaxe. There is a large calendar to the right of the front door. We remove it and use the crowbar to pick up the second part of the pickaxe. We combine both parts on the workbench, break out the wall behind the washbasin and again hide in the cage. We'll definitely put the calendar in place!

How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

At this point, the maniac will leave a box with a lever in the room. We select the item, follow the opened passage and find here the door bolt. We block the front door with it, supply power to the panel with the inscription "220", and then activate the elevator on the console.

How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

How to save Alan and get out of the house

We run to the elevator and wait for it to arrive. We sit down in the elevator, and we use the lever. In the tunnel, we can find a wooden door and open it with a master key. So we get a good ending.

How to save Alan and get out of the house

Episode 2. How to save Emily and get a bad ending

We examine the toilet tank and select the master key. With it, you can open a metal cabinet on a rack behind bars. So we get a wrench and can leave the cell.

How to save Emily and get a bad ending

How to save Emily and get a bad ending

Sometimes a doorknob appears in the cell's drawer, and we can pick up a crowbar behind the bars in the large room. But if there are no tools here, then you have to act differently.

How to save Emily and get a bad ending

How to save Emily and get a bad ending

We use the wrench on the grate and get out of the chamber. Pay attention to the traps. Each room has at least one such device.

Open the bathroom and turn on the light. To the left of the door is a locked cabinet. The correct combination may change with each new playthrough. It's written on the door in the kidnapper's room. To find out the code, we interact with the compressor in the bathroom, turn off the light, close the door and return to our cell.

How to save Emily and get a bad ending

Open the locker and get one of the key items. At the moment of the passage in the inventory, there should be a door handle, with which you can get to the kitchen.

How to save Emily and get a bad ending


We examine the kitchen and find scrap (if it was absent behind bars in the cell). We apply it on ice in the refrigerator and get a frozen key. We put ice in the microwave, turn it on and get ready to return to the chamber.

How to save Emily and get a bad ending

How to save Emily and get a bad ending

How to save Emily and get a bad ending


The maniac will leave his room and go up to the second floor. We use the previously obtained key on the door, move the poster and find one of the items:

  1. Scissors - needed to cut the rope on the door to the back room.
  2. Pliers - you can use them on the first aid kit and get another random tool.
  3. Fuse - inserted into the fuse box to activate the elevator.
How to save Emily and get a bad ending

We will also need to find a small key to the fuse box. It appears in two places:

  1. In the lock of the blue locker to the left of the front door.
  2. In the back room, in the switchboard lock.
How to save Emily and get a bad ending

How to save Emily and get a bad ending

In the back room, we also select a bucket (the item may appear elsewhere). We fill it with water in the bathroom and pour water into the hole under the grate in front of the front door. So we get an empty butter dish. We follow the kidnapper's room and fill it with oil. We return to the grate, lubricate the valve and close it.

How to save Emily and get a bad ending

How to save Emily and get a bad ending

How to save Emily and get a bad ending

Also, do not forget to inspect the ceiling of the utility room and open the hatch. One of the key items will lie here. These are usually pliers or a fuse.

How to save Emily and get a bad ending

When the hatch is open, the maniac will return. We hide in the cell and wait until he leaves for his room. We run to the back room, and activate the toggle switches in the correct sequence:

  • 2.5 - down;
  • 5.8 - up;
  • 4.3 - up;
  • 3.2 - down;
  • 7.6 - up;
  • 6.3 - up.

How to save Emily and get a bad ending

We switch the elevator lever and manage to pick up the solution "ML-245". It is worth noting that sometimes pliers can appear here. The liquid must be applied on a blank sheet of paper, which lies in a drawer to the right of the bathroom. We remember the code and turn on the compressor to lure the kidnapper.

How to save Emily and get a bad ending

How to save Emily and get a bad ending

How to save Emily and get a bad ending

When the guy enters the bathroom, close the door on the latch and use the combination on the safe in his room. We get a key card. It is necessary to apply it on the front door, then interact with four hermetic seals and leave the location.

How to save Emily and get a bad ending

How to save Emily and get a bad ending

Episode 2. How to save Emily and get the secret ending

We perform all the steps until the moment when you need to melt the ice in the microwave. You'll have to have time to pick up the key, open the door to the next room with it, and find the lever. The tool lies on a barrel to the left of the front door. We return to the kitchen and put the lever in a metal box on the rack.

How to save Emily and get the secret ending

How to save Emily and get the secret ending

How to save Emily and get the secret ending

These actions will lead to the fact that the kidnapper takes the item to Alan, and the guy, in turn, will be able to escape with us. We continue to search for tools and open the utility room. We need to find a fuse, insert it into the shield and start the elevator. This time, the maniac will not inspect the location, but will immediately run to the second floor to Alan.

How to save Emily and get the secret ending

How to save Emily and get the secret ending

We get out of the chamber and climb the metal stairs, which are located opposite the front door. Now we just wait until Alan comes back for us.


Episode 3. How to save Eugene, distract the dog, find the tape and escape from the maniac

Unlike previous episodes, in this chapter, all items are tied to specific spawn locations. First, we examine a small board in front of the grate and select a master key.

How to save Eugene, distract the dog, find the tape and escape from the maniac

Be careful: there are two traps outside, and another one is in the pantry. We follow to the cabinet to the left of the fence. When we get close to the birds, they will fly up, and the dog will start barking. Quickly open the drawer and pick up the knife .

How to save Eugene, distract the dog, find the tape and escape from the maniac

We return to the camera, and we watch the scene with the maniac. On the left side of the room, there is a window through which you can see a locked first aid kit. We use the knife, open the first-aid kit and get the key to the door of the building.

How to save Eugene, distract the dog, find the tape and escape from the maniac

Open the door with the key and go forward. We turn on the light in the locked room and sit down in the cell. Through a hole in the wall, you can peep the code to the box.

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

Here are wire cutters that you need to use on the box in the pantry. We are not in a hurry to do this. First, we return to the far door and turn off the light. Then take the broom to the right of the entrance.

How to save Eugene, distract the dog, find the tape and escape from the maniac

When we get rid of the wire and open the right locker, two bottles will fall out and break. We use the broom to collect the fragments, and also select the wrench in the closet. We return the broom to its place, turn off the light and close all the doors.

How to save Eugene, distract the dog, find the tape and escape from the maniac

On the street, we find a grate to which you can apply a wrench and pick up a plot item. It will be different for players on different platforms. For example, PC players will find an anti-corrosion spray, while mobile players will receive a key. Both of these items must be applied to the grate, which is located in the utility room.

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

So we will find the key to the door of the neighboring building. We return all items to their original state and open this door. The alarm will go off, but we will have time to go inside and pick up the key to the blue locker in the cell. Here we will find a wooden ax handle.

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

We combine the handle with an ax, we go into the building on the left and knock out the old door. There is another key in the drawer that goes to the alarm panel. When we knock out the door, we again hide in the cell.

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

Open the shield and turn off the alarm. We select a chair at the entrance, take it to the cell and unscrew the light bulb. You can also put a chair next to the rack on the street and pick up an audio cassette (optional item). We rise to the attic, use the light bulb and turn on the light. We find a fragile vase and break it with an ax. We get a magnet. We examine the empty space under the stairs to find the key to the drawer in the pantry.

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

When the maniac leaves, we inspect the locker and read the note. Open all lockers, then close the bottom left and top right. A secret section with a corkscrew will appear on the side.

How to save Eugene, distract the dog, find the tape and escape from the maniac


How to save Eugene, distract the dog, find the tape and escape from the maniac

We use the corkscrew on the barrel in the next room and select the metal handle for the well. We raise the rope in the well, tie a magnet to it and lower it down. So we get the last key in this passage. With it, open the suitcase in the attic and get a rope.

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to save Eugene, distract the dog, find the tape and escape from the maniac

How to distract a dog and escape from a kidnapper


We return to the street and approach the dog so that it starts barking. We go back into the house and hide under the stairs. When the maniac rises to the attic, you should leave the building, close the door and block it with a rope.

How to distract a dog and escape from a kidnapper

How to distract a dog and escape from a kidnapper

We go around the dog on the left side and squeeze to the exit. Just hold down the "forward" button and wait for the hero to get out.

How to distract a dog and escape from a kidnapper

Episode 4. How to save Adele

The episode is currently in development. We will update this guide in due course after the release of the fourth chapter.

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