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How to defeat all bosses in Thymesia

 Tips, tactics, boss fighting strategies, which talents, weapons, and skills to use


In virtually every level of Thymesia, you will be fighting bosses that act as the area's main challenge. Each boss has a unique plague weapon that you can unlock by defeating the enemy and collecting skill shards. You can fight the bosses as many times as you wish, earning skill shards or experience points.

How to defeat all bosses in Thymesia

Odur

Odur is the first boss in the game that you will encounter in the Sea of ​​Trees. He is the ringleader of a bizarre circus built among the treetops. Odur is a sly one, but once you get used to his fighting style, killing him will be incredibly easy. He rushes around you, dealing 2-3 blows with his cane or throwing cards from afar.


  • Recommended Talents: Dodge and Slash, Sharp Weapon, Deflection, Short Dodge, Long Claw, and Plague Wounds.
  • Recommended Plague Weapon: Hammer is a great option to interrupt Odur or start a combo.

However, despite all of his bizarre moves, it turns out he's incredibly prone to getting caught in your combo loops. Move back and wait for an opportunity (his cane strike), then dash and unleash your full combo on him. When he uses his counterattack (sword clanging sound), he will do one of two things: dash back and then forward with a two-hit combo, or stand his ground and land a single kick. Knowing that the enemy is about to do this, you can easily dodge both moves and can punish him with another combo, and launch the same cycle of counterattack.

If you feel brave enough, you can even choose the right time to dodge to inflict additional damage on the enemy. Thus, it is important for you to trap the boss in this loop, and he will not have the opportunity to use card rolls or critical hits. From time to time, an enemy may break out of the loop and suddenly launch a new combo. If this happens, just step back and take a neutral position so you can restart the cycle. Alternatively, use a hammer to stun an enemy and force them back into the loop.

Make sure to combo an equal number of dagger and claw attacks to deplete his first health bar and then execute him and move on to his second phase. Wait a bit for the second stage to begin. The second phase is almost the same as the first, except that Odur's combos are long. If you are used to the combos from the first stage, then the new ones can be disorienting. There will be new counterattacks: dash back for the cane combo, which is extended by the third hit, so be sure to wait out one more attack before jumping back into action.

Stand back and study his new attacks to get a feel for each one. Once you've dealt with them, get back into the fight and start bombarding him with combos of your own. The main new attack to avoid is the ult. Luckily, she is fairly easy to spot as Odur will crouch down and turn red. This move is fairly easy to avoid as the enemy simply charges forward. Get out of the way, then back into range, and continue your counteroffensive.

Empty the second health bar and execute Odur to end the battle and get Odur's Core, Alchemy Amplifier, and Forgotten Feather, which will allow you to reset allotted Attribute Points. It will also drop skill shards and 2500 experience points. When you're ready to leave the level, talk to Isemi's ghost and choose "Yes. That's all I can remember." You will return to the hill of philosophers.

God of fools

God of Fools is an optional secondary boss located in the Sea of ​​Trees. However, to call him the boss, if possible, is a stretch. All you need to do to defeat him is to go through all the obstacles and enemies, get to the end of the level, and then press one button to trigger a cutscene and end the fight.

As mentioned above, you will be able to defeat the God of Fools by reaching the end of the level. You don't even need to kill enemies or destroy any poison sacs (other than the first one blocking the path), although they will certainly be annoying and make it difficult to climb some sections of the stairs.

  • Recommended Talents: Short Dodge, Plague Weapon Level 2, Bless.
  • Recommended Plague Weapon: Miasma for faster dodge per level, Blood Storm for backup healing if you run out of potions.
If you're trying to complete a level, use your normal build. But if you intend to have farm experience, use the following tips and tricks. You will need to destroy the first poison bag at the very beginning of the level, and then you can activate the miasma and rush freely to the first staircase at the other end of the promenade.

Here you will probably have to provoke all the enemies and then lure them away from the stairs so that you can quickly climb it without stopping. You can go a little further and destroy the poison bag to make things easier, but it's not necessary.

On the second level, keep dashing, ignoring all enemies and poison sacs on the way. The next staircase is guarded by one of the succubus-throwing enemies, so you'll have to draw the enemy out of the way and hope it doesn't hit you as you move up.

The final section can be rerun (at this point Miasma should not be recovering), get to the last ladder, then dash through the upper level (don't worry, you can't fall through the holes in the bridge) all the way to the end. Press the attack button to kill the god of fools.

Your reward for killing the God of Fools is about 4000 experience points, the core of the God of Fools, an alchemy booster, and a forgotten feather.

Mutated Odur

Mutated Odur is an optional secondary boss and the last challenge in the huge Sea of ​​Trees. As the opponent's name suggests, you'll face a mutated version of the circus ringleader Odura that you fought a few levels earlier. It is much larger and steeper, but not the fact that it is heavier than the previous opponent.

The mutated Odur's new trick is based on several tentacles protruding from his back. They will allow you to carry out powerful, sweeping melee attacks. And if you find yourself in the affected area, it will be very difficult to dodge them. In most cases, the best option is to simply dodge in the direction of the attack to go through it, or try to deflect the blow to deal a little extra damage.

  • Recommended talents: Saber attacks level 2, Dodge and slash level 2, Sharp weapons level 2, Short dodge level 2, Long claw level 2, Plague weapon level 2, Plague wounds level 3, Blessing level 2.
  • Recommended Plague Weapons: As always, the bow and sword-dart are effective, but if you want to attack more, use a hammer, which can instantly stun the enemy. With the Fool's Strike upgrade, you will be able to deal increased damage with your claw.

Another thing to watch out for is that the dagger/claw combo isn't as effective against the Mutated Odur as it is against its human form (the first fight). You can't get him stuck in a combo loop, you'll have to switch to defense as soon as you see an enemy about to attack you. I would recommend staying away from melee unless you are counter-attacking the enemy, with Odur constantly trying to get close to you.

Watch out for his crits, which he likes to use at the end of his long combos. You can stun him with a feather, and this is the only trick after which you can counterattack the boss without worrying about the oncoming damage. However, his second crit, which he does after a long-distance jump, has a VERY short time to counter, so I would recommend just dodging the projectile instead of parrying. He also has a large area of ​​effect attack that he releases after a short crouch/charge animation. This attack hits a wide area, but if you roll as he launches it, you can dodge and avoid any damage.

At long range, Odur often performs a giant jumping kick, which causes energy to be released to the ground. If you instinctively step aside at such a moment, you are unlikely to be able to avoid damage and receive damage due to the AoE effect. Instead, you need to wait for the moment of attack and dodge to avoid both the blow itself and the blast wave. He also has an ult (indicated by a red flash), after which he runs at you and tries to grab Corvus. It is fairly easy to avoid by simply moving away from the enemy. However, the animation is so interesting that I recommend letting Mutated Odur grab you at least once.

Mutated Odur only has one health bar, so you only need to defeat him once and the battle will be over. By defeating the enemy, you will receive 6400 experience points, the core of the Mutated Odur, the alchemy booster, and the forgotten feather. It will also drop a few mutated tentacle skill shards.

The Hanged Queen

The Hanged Queen is the first boss of the Royal Garden in Thymesia. She appears to be the result of a failed experiment, stuck deep in an underground lab. The Hanged Queen is a gigantic, seemingly intimidating beast, but in fact, this opponent is perhaps the easiest boss in the game. Her attacks are obvious and telegraphable, easy to dodge, she only has one health bar, and you can counter her healing trick with ease.

  • Recommended talents: Saber attacks, Dodge and slash, Sharp weapons, Short dodge, Long claw.
  • Recommended Plague Weapon: The best solution is a whip, which will allow you to close the distance and stun the enemy.
The battle with the Queen begins with her performing a jumping or frontal strike. Avoid any attack by stepping to the side, and then immediately counterattack the boss with a dagger combo. Stay directly in front of the opponent most of the time, which will force her to do one of two attacks: a jumping slash, which is easy to avoid by dashing before landing the boss, or a claw slash, which can be dodged by simply dashing towards the opposite hand she is attacking with ( for example, if she raises her right claw, you should dash to the left). This claw swing has two stages (clap, then swing), so if you get caught in the initial attack, be sure to run away to avoid the second part.

After receiving some damage, the Queen will jump back and begin to absorb blood. This will either cause her to fire a blood projectile (avoid it by stepping to the side) or cause her to activate her healing ability to restore some of the white bar's health. As soon as she jumps back, you will have a chance to use a powerful new weapon - a whip. The special ability of the whip will allow you to pull yourself towards the enemy, dealing additional damage. It may take you a few tries to get the distance right, but once you do, you can use the whip to not only interrupt ranged attacks and moves but also instantly close the gap to continue your combos.

Use the whip to stay close to the Queen for as long as possible, performing dagger and claw combos until you finally defeat her.

Your reward is 4,700 Memory Points, the Core of the Hanged Queen, a Forgotten Feather, and a few Bloodstorm skill shards.

echo of the abyss

Echo of the Abyss is an optional minor boss in the King's Garden area and technically the final challenge for the region. This boss is another obstacle course like fighting the God of Fools. Although, you still have to fight the boss for real.

The Echo battle is more or less scripted. The Beast casts through 3 different attacks, allowing you to deal damage in between (as long as it remains open). The most common attack is crystal rain. The enemy shakes the cave, causing red stalactites to fall from the ceiling. Red circles on the ground indicate drop points, making it easy for you to dodge them. And then a giant red circle appears, indicating where Void Echo will appear. Leave this circle and wait for the Echo to return to neutral.

  • Recommended talents: Saber attacks level 2, Dodge and slash level 2, Sharp weapons level 2, Short dodge level 2, Long claw level 2.
  • Recommended Plague Weapon: Bloodstorm is the best choice for this fight, as most of the fight is based on holding out long enough and counterattacking the opponent who takes a breather. At this point, you will be able to replenish your supply of potions.
The second attack on the Echo is a grab. For a moment, the enemy will retreat, and then tilt their head towards you. You need to rush to the side, but if you put your hand on your heart, then it is very difficult to dodge this attack. Instead, heal up and continue the fight as normal. As long as Echo's head is stuck in the wall, you can attack the red crystals on the enemy's neck. Shatter them for massive damage and expose Echo's true weak point at the bottom. Attack him at the weak point until you can break free.

The last attack on the Resound is the largest one. The beast will lean to one side, and then begin to swing its entire body. Again, avoiding damage is very difficult, so take the hit and then immediately run to the head to attack the weak spot in the opponent's neck. There are weak spots on both sides of the Echo, so run to the one that is closer.


Deplete the first health bar and execute Echo to move on to the second phase. This step is fully scripted. Echo will again make a crystal rain attack, but this time it will also hit its head on the rock, trying to catch you off guard. You can move to the side to avoid damage, but you also need to watch out for giant boulders falling from both ends of the cliff.

All you have to do is survive a series of attacks, and eventually, the Echo will hit its head on the rock, leaving its mouth wide open. Approach the open mouth and execute the enemy to end the battle. Your reward for defeating Void Echo is 5800 XP, Void Echo Core, Forgotten Feather, and Vile Blood Shield skill shards.

Varg

Varg is the boss of the Hermes fortress. Perhaps you remember him from the tutorial in which he destroyed you. And now it's time to take revenge on him! At first, Varg seems to be an intimidating opponent due to his high health pool and devastating attacks, but like the two-handed knights, his attacks are incredibly easy to predict, which means you can dodge them and counterattack.

  • Recommended talents: Plague wounds level 3, Longclaw level 3, Predatory claw level 3, Short dodge level 2, Sharp weapon level 2, Dodge and slash level 2.
  • Recommended Plague Weapons: Bow and Fool's Strike are great options, but you can do just fine with daggers and claws.
  • Recommended stats: At least 5 survivability to survive his most powerful attacks.

Warg will be open to counterattack after his jump strike or dash in your direction followed by a powerful blow. Both attacks are easy to dodge by dashing just before hitting. Immediately after that, you can counterattack the enemy with your daggers. If you have Plague Wounds Level 3 and Varg's white health bar regenerates over time, you'll first need to focus on dealing as much damage as possible. A little later, you can switch to a slow reduction of "blue" health with claw attacks (and if the enemy starts to recover, you can interrupt him with a feather dart).

As long as you stay close to him, Varg will use one of his slow attacks at close range: an overhead swing, a horizontal swing, or a front slash. Each hit is easy to avoid by simply running past it before it hits. The time frame is quite forgiving, so it’s even harder to make a mistake than to succeed. Almost always, Varg will link one of these attacks to another, so let him land a second hit before performing his dagger combos. In most cases, you will be able to land 4-6 hits before the enemy tries to make another attack. However, be prepared to dodge at any moment, as Varg may deviate from your usual pattern.

As a rule, the enemy is quite slow, so if you need to heal, you can run away from him, create distance, and drink potions. Be careful of his fast jumping attack, which causes him to deal a lot of AoE damage in an area. And, of course, dodge in a dash in a timely manner.

You can always choose an alternative strategy and just shoot Varg with your bow until you run out of energy, then perform a couple of careful claw attacks to restore energy. The archery range is longer than Varg's jumping range, so this strategy is one of the safest in this fight.

Whichever strategy you choose, attack Varg until his first health bar is depleted, then execute him to move on to the second phase. Varg opens the second stage with his ult. First, he growls, then he runs at you and tries to grab you. It's more of an endurance battle than anything else. You need to constantly dodge and counterattack the enemy. Try to defeat him before the potions run out, but once you have the template, it's relatively easy.

Deplete his second health bar and execute him to end the fight and receive your reward: 7600 experience points, a Varg Core, a Forgotten Feather, and several Giant Sword shards. Speak with the ghost of Asemi to return to Philosopher's Hill.


urd

Urd is the last minor boss in Hermes Fortress and the last optional boss in Thymesia. This is a knight who uses melee attacks, dodges, and ranged magic attacks. In some ways, this enemy is much more deadly than the true final boss, but with our guide, you can defeat him.

As I mentioned above, Urd is a slippery opponent. She likes to rush around the arena and seems to become invulnerable at the moment of throws toward Corvus. This means that her only moments of weakness (i.e. the time you can land your combos) are few and far between, as she likes to jump from one combo to the next, completely ignoring your attacks.

  • Recommended Talents: Saber attacks lvl 2, Dodge and slash lvl 2, Sharp weapons lvl 2, Accurate reflection lvl 2 or Defense lvl 3, Short dodge lvl 2, Long claw lvl 2, Predatory claw lvl 3, Charged claw lvl 2, Plague weapons lvl 2, Plague Wounds lvl 3, Blessing lvl 2 and First Aid, Energy Reflux lvl 3.
  • Recommended Plague Weapon: As always, a bow is the best option, as well as an enhanced Fool's Strike, which will allow you to deal massive damage with your claws.

Urd's main move is a triple dash, which she turns into either a single strong strike, a chain of fast but weak strikes or an upward lunge. These attacks are tricky because each one has different timing, but eventually, all of them can be avoided by stepping to the side. And after such a step, you will be able to inflict a couple of blows with a dagger or, even better, two shots from a bow. If you can time it right, there is a chance to hit her with your bow in the middle of the dash, which will interrupt the animation and allow you to keep a safe distance.

Don't try to fight Urd fairly. Yes, you can combo daggers with well-timed dodges, but both strategies are extremely inconsistent due to jerky dash and dodge mechanics.

Plague Wounds and Predator Claw are very important in this fight because we need to have her bleed from the wounds so we can use a fully charged Predator Claw - the best way to deal damage with claws. Even better, you'll steal the javelin sword, her plague weapon.

The Sword Dart is a throwing plague weapon wielded by Urd. When using it, Corvus will take a step back and then throw a spear at his target. The projectile will deal some damage on contact, and after a while, it will explode and deal more damage with its claws. This is the perfect counter to such a cunning opponent as Urd.

Urd can also link Triple Dash to a Jump Kick that creates an explosion in a marked area where she lands, leaving a stuck sword in the ground. After that, the enemy will perform a long-range sword throw, which will lead to another explosion, and activate all swords, which will cause a final, more powerful explosion. It's easy to fall prey to this explosive combo, so it's important to keep an eye on your surroundings, and the best bet is to stay as far away from swords as possible when possible.

The last attack to pay attention to is her crit. A powerful sword strikes in front of you, accompanied by a signature green flash. The good news is that if you have fully upgraded the bow, it has the same property as the feather dart when used against a crit, so just spam the bow as soon as you see that Urd is about to make such an attack.


Urd has two health bars, and she always starts the second phase with her ultimate, which simultaneously activates all the swords in the arena, causing a massive explosion. Once you see the red flash, just run to any area where there are no swords and you will be safe.

As with Odur, the only change to Urd's moveset in Phase 2 is that some of her normal attacks, such as her quick strike combos, become longer. This means that she can deal more damage if she hooks with her combo, but the same strategy still applies. Her critical attack becomes double, but the bow still works perfectly and allows you to interrupt such attacks.

Defeating Urd will give you around 9200 experience points, Urd's Core, Forgotten Feather, and Sword Dart skill shards.

Corvus

Corvus is the final boss of Thymesia located in the Ocean of Memories. He uses the same set of techniques against you, including a wide range of plague weapons. That is, you have to fight with yourself! As you can imagine, Corvus has pretty much the same skills and moves as you (including feather dart and claw attacks) and can even use the same plague weapons as you. This is great since you already know what to expect from him and many of these attacks are fairly easy to dodge!

  • Recommended Talents: Saber attacks lvl 2, Dodge and slash lvl 2, Sharp weapons lvl 2, Reflection or block, Short dodge lvl 2, Long claw lvl 2, Energy claw, Plague weapon lvl 2, Plague wounds lvl 3, Blessing lvl 2 .
  • Recommended Plague Weapons: As always, the bow and sword-dart are very effective, but if you want to attack more often, use the hammer for an instant stun, and the improved Fool's Strike will allow you to deal huge damage with your claws.

Corvus is a bit more dangerous than most of the enemies you've fought up to this point, so you don't have to stick around him like you did against Odur. Instead, I would recommend constantly standing out of melee range and waiting for him to make his attack miss the target. Hammer, Scythe, Spear, and Claw attacks are quite slow, so if you see him using them, dodge and then do a quick combo with daggers or claw depending on what type of damage you want.

Unfortunately, Corvus doesn't really like your combos and often breaks out after a few hits, starting his counterattack. If he catches you in melee with his strike, especially the extended dagger combo, you will be in a deadly situation, so try to run away or just block until the combo ends. If you have learned how to parry well, it is time to show your best qualities, because this way you can inflict huge counter damage on the enemy.

However, I don't recommend doing all of this, as you can just stand back and use your bow with your javelin sword. If you keep your distance, Corvus will eventually use his own bow, which does much less damage, so you won't have to worry about every hit you miss. He may also try to perform a feather dash to close the distance, but a well-placed shot can stop him, giving you a chance to retreat again.

Corvus has two health bars, but I haven't noticed any difference between the two phases, so once you deplete the first one, keep doing what you were doing before. Reminds me of a battle of endurance - you need to defeat Corvus before you run out of potions.

Defeating Corvus will trigger a short cut-scene, after which you will find yourself on Philosopher's Hill.

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