Marvel's Spider-Man: Miles Morales graphics settings for weak (and not only) PC

 How to get a stable 60 FPS in the new Spider-Man


The PC version of Marvel's Spider-Man: Miles Morales proved to be quite demanding. Even the recommended official system requirements mean playing at more than 30 FPS at medium settings, and for a stable 60 FPS at maximum settings and with ray tracing, you need something like a GeForce RTX 2070 paired with a relatively modern 8-core processor. Apparently, the point is pumped shadows, reflections, and other ray-tracing effects.


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However, if you correctly approach the graphics settings, you can get a decent picture and a stable frame rate even on some GTX 1060 and a 4-core processor. How to achieve this we will tell in this material.


What kind of computer do you need for Marvel's Spider-Man: Miles Morales (system requirements)

The game can load up to 24 processor threads. Therefore, even the new Intel Core i9 or AMD Ryzen 9 cannot be considered redundant. In addition, for a stable 60 FPS at maximum settings at 1080p, a GeForce GTX 1070 or Radeon RX 590 graphics card is required.

As for the official system requirements, they are only for 1080p (1920x1080) resolution. We've reviewed independent benchmarks of the game and added recommendations for 2K (2560x1440) and 4K (3840x2160) play.

Official minimum system requirements (1080p @ 30 FPS, low preset, RTX Off):

  • Operating system: Windows 10 (64-bit only!).
  • Processor: Intel Core i3-4160.
  • Video card: NVIDIA GeForce GTX 950 / AMD Radeon RX 470.
  • RAM: 8 gigabytes.

Official recommended system requirements (1080p @ 60 FPS, medium preset, RTX Off):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i5-4670 / AMD Ryzen 5 1600.
  • Video card: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580.
  • RAM: 16 gigabytes.

Computer to play 1080p @ 60 FPS (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-6700K / AMD Ryzen 7 1700.
  • Video card: NVIDIA GeForce GTX 1070 / AMD Radeon RX 590.
  • RAM: 16 gigabytes.

Computer to play at 1440p @ 30 FPS (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i5-6400 / AMD Ryzen 5 1400.
  • Video card: NVIDIA GeForce GTX 1070 / AMD Radeon RX 590.
  • RAM: 16 gigabytes.

Computer to play at 1440p @ 60 FPS (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-8700K / AMD Ryzen 7 2700X.
  • Video Card: NVIDIA GeForce RTX 2070 / Radeon RX 5700 XT.
  • RAM: 16 gigabytes.

4K @ 30 FPS PC (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-7700K / AMD Ryzen 7 1700X.
  • Video Card: NVIDIA GeForce RTX 2070 / Radeon RX 5700 XT.
  • RAM: 16 gigabytes.

4K @ 60 FPS PC (high preset, RTX Off; as tested):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X.
  • Video card: NVIDIA GeForce RTX 3070 / Radeon RX 6800.
  • RAM: 16 gigabytes.

Graphics settings in Marvel's Spider-Man: Miles Morales / how to increase FPS (frame rate) in the game

Next, we will analyze in detail all the graphic settings of Marvel's Spider-Man: Miles Morales. Where applicable, in parentheses, we have indicated the maximum impact on current performance.

Testing was conducted on a GeForce RTX 3060 Ti graphics card in conjunction with a Core i5-10400F processor, the game was installed on an SSD.

  • "window mode". For maximum and stable performance, it is better to choose an exclusive full screen. Otherwise, the system will spend some of the resources to maintain the desktop. But the borderless windowed mode is useful for streamers, as it will allow you to easily move the cursor to a second monitor.
  • "Screen resolution". Here you need to select the native resolution of the display. For monitors, this is most often 1920x1080, and for modern TVs it is 3840x2160.
  • "Update frequency". Choose the standard hertz of your screen: 60 / 75 hertz for old monitors or 144 / 240 hertz for modern gaming models.
  • "Vert. sync.". It's better to turn it on if performance fluctuates between 30 and 50 FPS. This will limit the frame rate and even out the frame time, which will make the footage perfectly smooth. At the same time, in the game from the 3rd person, the input lag will not be particularly felt.
  • "Scaling method". DLSS boasts the best picture and performance but is only available to owners of GeForce RTX graphics cards. The rest is better to prefer FSR or turn off the scaling completely and try to fine-tune the graphics (which we will help with further). IGTI should not be turned on - this is the usual stretching of the picture.
  • "Dynamic resolution". It's best not to enable it, otherwise, the game will render at 900p (1600x900) or lower most of the time. It is more profitable to play in full resolution, turning off or lowering the quality of subtle details.
  • "Smoothing" (up to 5%). Unfortunately, it is only possible to smooth out pixels along the edges of objects, while maintaining the clarity of the image, using the DLAA method. The rest will have to choose between TAA and SMAA. TAA is faster, and SMAA is less "soapy" in the image but does not work well with hair, fur, and similar materials. Try experimenting with anti-aliasing techniques while you play.
  • "Texture quality" (up to 8 GB VRAM). Responsible for the resolution and detail of surfaces. Even 8 GB video cards are barely enough for maximum quality, so most players are better off setting high (6 GB VRAM) or medium (4 GB or less).
  • "Texture filtering" (up to 10%). Usually, this option eats up very few resources. But apparently, the fact is that in the game in the frame there is often a huge number of building surfaces with different materials and textures, and even the main character moves through the streets at a crazy speed. Therefore, you can set 4x here - the difference from 16x in quality will be hardly noticeable, and performance will increase by 5-10%.
  • "Shadow Quality" (up to 15%). Responsible for the number of shadows in the distance and their realism (soft edges and blurring from beginning to end). Maximum quality puts a lot of strain on both the graphics card and the processor, so for many, medium quality will be ideal - it roughly corresponds to the shadows from PS4.
  • "Background light shading" (up to 10%). The advanced HBAO+ technique is available in the game, but for some reason, it does not always work correctly - for example, there are no shadows under vehicles. Therefore, you will have to choose SSAO, which does a good job with self-shadowing and additional shadows in various recesses, and it also works faster!
  • "Reflections in screen space" (up to 5%). Standard reflection method used on PS4. It doesn't look that bad in dynamics, and also keeps glossy materials from looking matte. If you do not have a GeForce RTX video card, and one that is more powerful than the GTX 950, then turn it on.
  • "Ray tracing: reflections". Honest ray-traced reflections in Marvel's Spider-Man: Miles Morales can only be pulled today by a GeForce RTX 3070 or higher. Therefore, the vast majority of those reading this text will have to turn them off.
  • "Ray tracing: shadows". With ray tracing, shadows appear more and they become more accurate. But in dynamics, it is difficult to notice the difference. Therefore, the recommendations are similar to the previous parameter.
  • "Detail". Adjusts the amount of highly detailed objects in the distance. In the game, these are mostly buildings. On a small monitor at 24 inches and at a resolution of 1920x1080, even low quality looks acceptable. So try it or the average. This will reduce the load, including on the processor.
  • "Number of cars". A processor-dependent setting that should be lowered to the limit on everything that is weaker than the new Core i5 or Ryzen 5 of any generation.
  • " number of people". Similar to the previous setting.
  • Hair quality. The difference in quality is noticeable only between the medium and high options. As with performance, choose low or medium quality.
  • "The quality of weather effects." Affects the number of snowflakes during a snowfall. At the same time, if you lower it to medium quality, the FPS will practically not grow. Therefore, high quality is suitable for most.
  • "Depth of field". Abnormally demanding parameter. During cutscenes, high quality can squander performance by 20 percent! Therefore, it is recommended to set it to medium or even low (it also looks good).
  • "Halos". Adds halos to glowing objects. If you don't like this effect, then you should turn it off. No performance impact was seen.
  • "Lens glare". Another cinematic technique that creates glare is when the sun shines into the camera. Enable or disable at your discretion - it does not affect FPS.
  • "Chromatic Aberrations". Another weightless effect from the movie is exaggerated (for better understanding) the work of which can be seen in the illustration below:

Graphics settings in Marvel's Spider-Man: Miles Morales / how to increase FPS (frame rate) in the game


  • "Vignetting". Dimming around the edges of the screen. Also, a cinematic effect, as you probably already guessed. It does not consume FPS, so choose whether to enable it or not.
  • "Speed ​​effect". You can adjust the strength of the blur effect for fast-moving objects (usually the whole world, when the main character moves around the city on the web). If the maximum value makes you dizzy, then you can weaken or turn off. Doesn't affect performance either.
  • "Line of sight". The game itself correctly determines the aspect ratio of the screen and sets the correct FOV. But it can be adjusted up or down. In the latter case, you will get a fisheye effect, and even performance will drop since more scene space will be removed into the frame. Therefore, we recommend that you do not touch this parameter, leaving it at 0.
  • "Grain effect". Adds noise to the image, creating a movie effect. Without it, the picture looks cleaner, but some may like the grainy image. So here, too, choose to your taste.
  • "Sharpness". Here you can further adjust the clarity of the image (without adding details). Doesn't affect performance.

The final optimal settings for Marvel's Spider-Man: Miles Morales for a weak (and not only) PC

IMPORTANT: All recommendations below are for 1920x1080 resolution.

Optimal settings for a weak PC (GTX 950 / RX 470):

  • Window mode: exclusive.
  • Vert. sync: enable.
  • NVIDIA Reflex Low Latency Mode: Disable.
  • Scaling method: AMD FSR 2.1 / disable.
  • Zoom quality: quality.
  • Dynamic resolution: disable.
  • Antialiasing: TAA.
  • Texture quality: medium.
  • Texture Filtering: Anisotropic 4x.
  • Shadow Quality: Medium.
  • Background light shading: SSAO.
  • Screen Space Reflections: Disable.
  • Ray Tracing: Reflections: Disable.
  • Ray Tracing: Shadows: Disable.
  • Detail: low.
  • Number of cars: low.
  • Number of people: low.
  • Hair quality: low.
  • Quality of weather effects: average.
  • Depth of field: low.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberrations: to your taste.
  • Vignetting: to your taste.
  • Speed ​​effect: 5.
  • Field of view: 0.
  • Grainy effect: to your taste.
  • Sharpness: to your taste.

Optimal settings for an entry-level gaming PC (GTX 1660 / RX 590):

  • Window mode: exclusive.
  • Vert. sync: enable.
  • NVIDIA Reflex Low Latency Mode: Disable.
  • Scaling method: AMD FSR 2.1 / disable.
  • Zoom quality: quality.
  • Dynamic resolution: disable.
  • Antialiasing: TAA.
  • Texture quality: high.
  • Texture Filtering: Anisotropic 16x.
  • Shadow Quality: Medium.
  • Background light shading: SSAO.
  • Screen Space Reflections: Enable.
  • Ray Tracing: Reflections: Disable.
  • Ray Tracing: Shadows: Disable.
  • Detail: medium.
  • Number of cars: low.
  • Number of people: low.
  • Hair quality: average.
  • Quality of weather effects: average.
  • Depth of field: low.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberrations: to your taste.
  • Vignetting: to your taste.
  • Speed ​​effect: 5.
  • Field of view: 0.
  • Grainy effect: to your taste.
  • Sharpness: to your taste.

Optimal settings for a mid-range PC (RTX 2070 / RX 5700 XT):

  • Window mode: exclusive.
  • Vert. sync: disable.
  • NVIDIA Reflex Low Latency Mode: Enable.
  • Scaling method: NVIDIA DLSS.
  • Zoom quality: quality.
  • Dynamic resolution: disable.
  • Texture quality: high.
  • Texture Filtering: Anisotropic 16x.
  • Shadow quality: high.
  • Background light shading: SSAO.
  • Screen Space Reflections: Enable.
  • Ray Tracing: Reflections: Enable.
  • Ray Tracing: Shadows: Disable.
  • Reflection resolution: high.
  • Detailed Reflection Geometry: High.
  • Distance to objects: 6.
  • Detail: high.
  • Number of cars: average.
  • Number of people: average.
  • Hair quality: average.
  • Quality of weather effects: high.
  • Depth of field: low.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberrations: to your taste.
  • Vignetting: to your taste.
  • Speed ​​effect: 5.
  • Field of view: 0.
  • Grainy effect: to your taste.
  • Sharpness: to your taste.

Optimal settings for a pre-top PC (RTX 3070 / RX 6700 XT):

  • Window mode: exclusive.
  • Vert. sync: disable.
  • NVIDIA Reflex Low Latency Mode: Enable.
  • Scaling method: NVIDIA DLSS.
  • Zoom quality: quality.
  • Dynamic resolution: disable.
  • Texture quality: high.
  • Texture Filtering: Anisotropic 16x.
  • Shadow quality: high.
  • Background light shading: SSAO.
  • Screen Space Reflections: Enable.
  • Ray Tracing: Reflections: Enable.
  • Ray Tracing: Shadows: Disable.
  • Reflection resolution: high.
  • Detailed Reflection Geometry: High.
  • Distance to objects: 6.
  • Detail: high.
  • Number of cars: average.
  • Number of people: average.
  • Hair quality: high.
  • Quality of weather effects: high.
  • Depth of field: low.
  • Halos: to your taste.
  • Lens flare: to your taste.
  • Chromatic aberrations: to your taste.
  • Vignetting: to your taste.
  • Speed ​​effect: 5.
  • Field of view: 0.
  • Grainy effect: to your taste.
  • Sharpness: to your taste.
That's all. Write in the comments if you have any questions about graphics settings in Marvel's Spider-Man: Miles Morales or if you have technical problems with the game - we will try to help you!

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