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Sonic Frontiers Guide. How to defeat all bosses

 We talk about all the story and optional bosses of the game: tactics, strategy, how to win


In this guide to Sonic Frontiers, we will show you how to defeat the bosses on all the islands. You will learn about what tricks, tricks, and vulnerabilities you need to use to make every battle easier.


Ninja

Ninja

Ninja is one of the first bosses you can face in Sonic Frontiers. This boss spawns on Kronos Island. During combat, the most effective way to defeat a ninja is to use parry to counterattack after his attacks. You can also immobilize him on the ground using the new Cyloop ability.

Asura

Asura

Asura is the first major boss you'll encounter on Kronos Island. To fight Asura, wait for the opponent to put one of their hands on the ground. Once she's on the ground, climb up his arm to reach the top of the boss. At the top, hit one of the three weak points to destroy the arm. Break Asura's other two arms and you can destroy him. After dealing damage to the hand, Asura will defend. Lasers will appear on the other two vulnerable spots, and a red aura will knock you back. Use the Sonic Boom technique, if available, to get to your hand safely. In any case, be careful with lasers.

Tower

Tower

The Tower is a boss on Kronos Island. This is a giant tower, consisting of several blocks. Use charged attacks and punches to destroy all blocks. For the final victory, you need to get to the top of the tower. Pay attention to the ring that protects her.

Squid

Squid

Squid is a flying boss on Kronos Island. The most difficult thing in the fight against Squid is getting to the boss. Track his movements to pick up the moment and climb on top of him. Once on Kalmar, dodge the shots to get closer to the head. Keep dodging and attack the head. Repeat the steps once or twice to finally defeat the boss.

Giganto

Giganto

Giganto is the final boss of Kronos Island. At the beginning of the fight, Sonic will be vulnerable. You will have to climb on one of the Giganto's limbs to get to the top. Use the blue halos on the boss's torso to speed up the climb. Once at the top, interact with the Chaos Emerald to transform into Super Sonic. The duration of this form depends on the number of rings you have, which decreases every second. Do not waste your time. Approach Giganto to attack him. Use Parry whenever you can against Giganto's attacks to counter your opponent. This is the most effective technique that does the most damage. Repeat actions throughout the fight to defeat the boss. If you can't beat Giganto, take a break and upgrade Sonic.

Strider

Strider

Strider is the island boss of Ares Island. At the start of the fight, use the rails to get to him. Once at the right level, move around in a circle and find a weak spot. as soon as you see this point, attack the enemy. In the second stage, you will get a similar task, but the Strider is protected by lasers. Dodge his attacks by moving along the circular rails and finish off the enemy.

Sumo

Sumo

At the beginning of the fight with Sumo, you will be locked in a cage with the enemy. Use the Cyloop technique to immobilize the boss. Use the ropes of the arena to lunge at him and deal damage. Be careful, some ropes can be electrified: avoid them so as not to waste your rings. Repeat the steps until you defeat Sumo.

Shark

Shark

Shark is the boss on Ares Island. At the beginning of the fight, Sonic must grab the beast by the tail. Perform a QTE sequence to help Sonic. If you are successful, you can get to the Shark. Use this chance to attack the boss with multiple hits.

towers

towers

Towers are another variation of the Kronos Island Tower. They appear in the main story on Ares Island. You need to destroy the Towers within the allotted amount of time. Smash the Towers and run up to their column to get to the upper parts. Destroy the head part and move on to the next one. Destroy all four Towers to complete the quest.

Wyvern

Wyvern

Wyvern is the final boss of Ares Island. To get to it, first, climb the nearest tower. Once within range, attack the boss and then transform into Super Sonic. The next task is to reach and hit the Wyvern on the head. Parry projectiles sent by the Wyvern to speed up the movement to the head and attack it. When you are near his head, hit. Parry and counterattack to deal maximum damage. Be careful as the Wyvern's attacks are fast. Follow his movements to successfully dodge or counterattack them.

During the second phase, the Wyvern doubles the power and number of its attacks. Be prepared to parry attacks multiple times in a row before you have an opportunity to strike back. The battle ends with a QTE sequence, and you must complete it successfully in order to win.

Shinobi

Shinobi

Shinobi are the more aggressive ninja variant on the Isle of Chaos. Use Cyloop and Parry to deal with him.

Fortress

Fortress

The Fortress is the boss on the Isle of Chaos. Chase the Fortress to jump onto its rails. Once on board, avoid the traps to get to the head section. Deal as much damage as possible to advance to the second phase. Even more, traps will appear on the Fortress, it will become much faster. Use the blue boosters on the rails to speed up your slide. Repeat the steps to finish off the boss.

Spider

Spider

Spider is the boss on Chaos Isle. Use Cyloop to immobilize all of his limbs. Being vulnerable, the Spider will give you a lift. Hit the rings to damage the enemy and destroy his armor. Returning to battle, finish off the enemy.

Excavator

Excavator


The Excavator is another variation of the Tower on the Isle of Chaos. Jump up and attack the enemy with the Sonic Boom ability or hit directly on the head. Use the Cyloop to destroy the spikes on the Excavator. The battle will end after you destroy the head.

Knight

Knight

The Knight is the boss of the Isle of Chaos. At the beginning of the battle, Sonic must wait for the moment when the Knight lowers his hand to the ground, and then our hero will be able to get to him. When the hand is on the ground, jump on it and move on the torso. Interact with the Chaos Emerald on the head to transform. To deal damage to the Knight, you need to attack on his head. The knight will defend himself with his shield. Wait for the moment when the shield is removed, and you can attack his head.

The second stage comes after you lose your rings. After the video, Sonic will be on the Knight's shield. Avoid the rockets and move towards the Knight to launch the third phase. The knight will aggressively swing the shield around the arena. Intercept the Knight's shield with a parry so that it flies right into the boss's face. The knight will be temporarily immobilized and vulnerable, so attack him, but be careful - the boss can still attack. Use this opportunity to parry and counterattack the Knight.

Red Pillar

Red Pillar

The Red Pillar is a more aggressive version of the Tower on Ouranos. Now he attacks with missiles and lasers. Destroy all blocks to decrease the height. Once within range, jump towards the head to destroy the Red Pillar.

Master ninja

Master ninja

The Master Ninja is a more aggressive variant of the Ninja on Ouranos. Use Cyloop to defeat the boss.

Supreme

Supreme

Final fight of the game. You start this battle in the form of Super Sonic. Like all previous story bosses, the weak point is the head. Dodge projectiles and turrets to get to him and hit his head. The Supreme will respond with its attack. Use counter to counterattack. The same actions must be performed in the second stage. At the end of the fight, complete the QTE sequence to defeat the Supreme and successfully complete the game.

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