We show you how the 6 types of abilities that cards can have in Marvel Snap work and what their synergies, strengths, and more details are so that you can take advantage of them.
In Marvel Snap there are 6 different types of abilities that the cards with which we play the games can have. These abilities grant unique effects to each card, which makes each battle different and allows us to create all kinds of strategies.
If you are a new player to the title, you will surely be interested in taking an in-depth look at this entry in our guide, since next, we are going to show you how the abilities of the cards work, what are their synergies and strengths or what counters They are the ideals to counteract their powers. All this essential data to learn to be a better player in the Marvel Snap multiverse.
Revealed Skill
Cards with the Revealed ability have the ability to apply a unique effect to the game when they are flipped over on the battle board. There are a ton of different effects in this skill group, making them very flexible cards capable of supporting others.
Due to the nature of this ability, these cards are quite frequent in games and are usually used as a "defense", responding to our opponent's movements or reinforcing our locations for future turns.
When are the cards revealed?
When Revealed cards are always revealed when the turn is played. Keep in mind that they will be revealed in the same order that you placed them from your hand onto the board. If for example you place the Killmonger card first, and then the Storm card, they will be revealed in that order.
In addition, it should be noted that one of the two players will always have preference over another when it comes to revealing the cards. To know which of the two players has preference in a turn, look at the colors of both names, under the image of the avatars. The player who has his name illuminated by an orange flash on the edges is the one who will reveal his cards first (in the example image that we have put on these lines, the "Rhys" player will reveal his cards first ).
Unveiled Synergies
Here are the top Marvel Snap cards that have great synergy with the Revealed ability:
- Odin: Allows you to once again activate the Reveal abilities of all cards in the location.
- Doctor Doom – When revealed adds a 5-power DoomBot in another location.
- Wong: When you use it on a location, the other cards with the On Reveal ability will follow each other twice.
Strengths of Unveiled
- Great flexibility.
- Large number of cards in this ability group, so there are plenty of options to tailor them to any deck.
- They are one of the easiest cards to use and take advantage of synergies very early.
- Some of them are quite unpredictable, so they can surprise your opponents and make you win even when it seems that all is lost.
Best counters against Revealed
- Cosmo: Prevents the effects of cards with the On Reveal ability from being able to activate at the location in which it is played.
- Yondu – When played, removes the top card from your opponent's deck (playing it at the right time can disrupt your opponent's plans with their cards).
Continuous skill
Continuum Synergies
- Mojo: If both players have four cards in the location, +6 power.
- Brain: Your highest power cards get +2 power.
- Invisible Woman - The cards you play here are not revealed until the game is over.
- Iron Man: Your total power is doubled at this location.
- Onslaught: Doubles your other Continuous effects at this location.
Strengths of Continuum
- These cards can change the course of the game as the turns progress.
- They can be played around to enhance their effects in the long run or used as a bluff to make your opponent believe that you are going to invest in them later.
- They offer great versatility to create strategies of all kinds.
- They have a huge impact on the final power your locations can achieve.
- They are ideal cards if you are looking to snap early on and play with stratagems.
- These cards can push a location and easily win it if the opponent has no way to stop you.
Best counters against Continuum
- Rogue: is able to steal the Continuous ability of one of your opponent's cards at that location.
- Enchanting – Playing at a location will remove the effects of all Continuum cards at that location.
Discard Skill
Discard Synergies
- Ghost Rider: Place one of your discarded cards on the location it is played on.
- Hela – Allows you to play all discarded cards from your hand to random locations.
- Morbius: receive +2 power for each card you discard in the game.
- Wolverine: When discarded (or destroyed), it is played in a random location.
- Apocalypse: When this card is discarded, it returns with +4 power.
Discard's Strengths
- Allows you to build bridges with other powerful cards to create multi-pattern decks.
- This ability is very malleable and can create combos with many cards.
- Thanks to these cards you can ignore requirements from other cards.
Best Counters Against Discard
- Leech: Playing this card won't make it worth your while for your opponent to discard cards like Swarm or Apocalypse.
- Wave: Sets the cost of each Swarm in your opponent's hand to 4, limiting their play to only one being able to play (regardless of how many times they've discarded it before).
- Sandman: Set an effect similar to Wave to limit the synergy your opponent can develop on the turn.
Skill Move
Move Synergies
- Doctor Strange: When revealed, move your highest power cards to this location.
- Heimdall: Playing it moves your other cards one location to the left.
- Kraven: When a card is moved to its location, it gains +2 power.
- Multiple Man: When this card is moved, add a copy to the previous location.
Strengths of Mover
- A lot of flexibility when developing strategies during the game.
- It allows to redistribute the power of the locations and surprise the rival.
- Good ability to boost some cards if played smart.
- It's one of the more unique abilities and novice players often don't know how to get ahead of it.
Best counters against Move
- Green Goblin: When played you gain control.
- Professor X: When played, you lock the location (meaning the cards cannot be played, removed, etc.).
- In addition, there are a couple of locations that can make things difficult to play a deck focused on the Move ability since they leave us less room to create moves such as Central Park (which adds a squirrel to each location, ) or Shadowland (which add a Ninja to each side at -2 power).
Destroy Skill
Destroy Synergies
- Nova: When destroyed, gives your cards +1 power.
- Angel: When one of your cards is destroyed, it flies out of your deck to replace it.
- Deadpool: When destroyed, returns to your hand with double its power.
- Death: costs -1 energy for each card destroyed in the game.
- Bucky Barnes - When destroyed, creates the Winter Soldier in its place.
- Wolverine: When destroyed (or discarded) it is played in a random location.
- Sabretooth: When destroyed, it is returned to your hand and now costs 0 energy.
Strengths of Destroy
- Destroying your own cards can be an unpredictable move for your opponent (even surprising for newbies).
- The ability to destroy your cards creates two threats: enabling an effect on the board and creating synergies in your hand.
- You can exploit the potential of certain cards thanks to the Destroy ability to maximize your ultimate power.
- A destroy-based deck is capable of developing unpredictable strategies on many levels.
Best counters against Destroy
- Armor: by playing it you prevent cards from being destroyed in that location.
- Cosmo: Prevents When Revealed abilities take effect, so if any Destroy cards have synergies with them, they are disabled.
skill without effect
Synergies of No effect
- Patriot: Gives +2 power to your non-effect cards.
- Zero: Playing this card removes the ability of the next card you play (so playing a non-effect card after using this is a good idea to avoid taking a hit).
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