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Marvel Snap: The BEST cards by energy costs to play

 We show you which are the best cards according to their energy cost to play your Marvel Snap games. Optimize your deck with only the most useful and beneficial ones!

Marvel Snap: The BEST cards by energy costs to play

In our Marvel Snap guide, we have already reviewed which are the best cards of the title classified by their respective series groups or pools, however, you will surely also find it interesting to know the best cards according to their energy costs.


Energy is limited in Marvel Snap games, and setting up a well-balanced deck with cards of all costs is a smart idea. Now, which ones are more worth selecting for your deck? Which cards are the most useful in each cost range? If you have doubts and need us to give you a hand, perhaps the following content will be enlightening for you.


Best 1 energy cost cards

Below are the best 1 energy cards you can use in your Marvel Snap games:

night owl

night owl

  • Power: 2
  • Skill: You can move this card once.
  • Strongpoints – This is one of the first cards you unlock and offers a lot of flexibility in the first few turns before all three locations show up. An ideal card to play first.

sunspot

sunspot

  • Power: 1
  • Ability: At the end of each turn, gain +1 power for each unspent energy.
  • Strengths: An excellent card to play on turn one, especially if you have a majority of high-cost cards in your deck.

Iron fist

Iron fist

  • Power: 2
  • Ability: When Revealed: Move the next card you play one position to the left after it is revealed.
  • Strengths: offers versatility in many situations; For example, it allows you to move cards to locations that become blocked, as well as react to the effects of cards from your rivals such as Storm or Spider-Man to counteract them.

Iceman

Iceman

  • Power: 2
  • Ability: When Revealed: Gives a random card in your opponent's hand +1 cost (max 6).
  • Strengths: It can interrupt your opponent's next move, making them not have enough energy to play that turn or making a certain card not worth playing at all.

Yondu

Yondu

  • Power: 2
  • Ability: When Revealed: Remove the top card from your opponent's deck.
  • Strengths: Despite its randomness, it can remove some of the key cards from your opponent's deck for very little cost, so it can be extremely useful at times.

Korg

Korg

  • Power: 2
  • Ability: When Revealed: Shuffle a Rock into your opponent's deck.
  • Strong points: It is simply a card that generates a nuisance by making the Rock generated in your opponent's deck occupy a useless place.


Best 2 energy cost cards

Below are the best 2 energy cards you can use in your Marvel Snap games:

Angela

Angela

  • Power: 0
  • Skill: When you play a card here, +2 power.
  • Strengths: Probably the most useful card of this cost in the game; it can improve up to 7 power if you fill the location, allowing you to conquer it as soon as you play your hand wisely.

Armor

Armor

  • Power: 3
  • Skill: Continuous: Cards in this location cannot be destroyed.
  • Strong Points: This is very useful in the current metagame to protect your high-cost cards from Shang-Chi's effects and your low-cost cards from Killmonger's effects. It can also protect locations with destructive effects to allow you to easily win them if your opponent can't do the same.

Scorpion

Scorpion
  • Power: 2
  • Ability: When Revealed: Afflict cards in your opponent's hand with -1 power.
  • Strengths: Can be played early for little cost and negatively affects your opponent's plans, reducing their threat and possible strategies.

Okoye

Okoye

  • Power: 2
  • Ability: When Revealed: Give each card in your deck +1 power.
  • Strengths: For little cost, you can increase the power of all your cards for the following turns. It's viable in any deck, and its effects can also be boosted by playing copy-summoning cards like Mr. Sinister.

Daredevil

Daredevil


  • Power: 2
  • Ability: On turn 5, you can see your opponent's plays before making your own.
  • Strengths: A turn before the end allows you to anticipate your opponent's moves, which can be a key advantage in knowing how to act and easily achieve victory.

Best 3 energy cost cards

Here below are the best 3 energy cost cards you can use in your Marvel Snap games:

Bishop

Bishop

  • Power: 1
  • Ability: When you play a card, it gains +1 power.
  • Strengths: Offers great versatility in any deck and can be passively enhanced simply by playing other cards. It is one of the most useful cards in the entire game.

wolfsbane

wolfsbane

  • Power: 1
  • Ability: When Revealed: +2 Power for each card you have here.
  • Strong Points – This is one of the first cards you get and playing it in a location with 3 other cards is a great way to get a high-power card for little cost.

killmonger

killmonger

  • Power: 3
  • Ability: When Revealed: Destroy all 1 cost cards.
  • Strong Points: Can be used to counter opponent decks that use a lot of 1-cost cards, removing them from the board to gain the upper hand and surprising the opponent if you reserve it to play on turn 5 or 6.

Green Goblin

Green Goblin

  • Power: -3
  • Ability: Revealed: Your opponent gains control of this.
  • Strong points: this card is very valuable since it starts to occupy a space on your opponent's side, making him lose 3 power points. Having an advantage on the board and the number of free positions to play can be crucial to winning, and this card can be played in smart ways for a higher chance of victory.

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