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Starfield won't let you become the boss of every faction like in Skyrim

 

Starfield won't let you become the boss of every faction like in Skyrim

For some Skyrim players, being a Dragonborn is not enough - you need to be the head of the Dark Brotherhood, the archmage of the College of Winterhold, the leader of the Companions, and the leader of the Thieves Guild. And all this at the same time! But not in Starfield, because Bethesda is changing its approach a bit.


Lead quest designer Will Shen explained that while you won't be the leader of every organization in the vast Starfield universe, you'll still be influencing the future of every faction, even more so than in other Bethesda games. Take, for example, the Dark Brotherhood - if you join them, your choice will come down to whether to kill or let Cicero live. Starfield looks like it's going to be bigger.


This time around, we want the stories to be more personal - you influence the direction this faction takes. Let's say the politics of the Freestar Rangers - which is more important, justice or industry? Where you try to push them one way or the other. So it is not necessary to become the head of every faction in the game.

 

You will encounter most of these factions as you progress through the main quest - another small change to the typical Bethesda approach. Take at least Skyrim, where you start going through the Dark Brotherhood quest according to rumors, and you only encounter the Thieves Guild when you visit Riften. There are only a couple of factions on the main path.


One of the first decisions we made was to make sure the main quest actually gives you a little tour of the populated systems and all the major players in them so we can give you an idea of ​​what you're going to do. We also discussed very early on, "OK, will we make certain factions clash with each other?". And we decided that we wanted to make sure that you can play as all factions independently of each other.

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