Complete Chapter 3: The Forspoken Interloper with our guide. Head out of town and explore the surrounding area while searching for the Xenos Guild.
The end of Chapter 2 does not promise great things for the Forspoken plot at the beginning of Chapter 3: The Interloper. Interact with the window and door to trigger a sequence. Follow your unlikely ally once you regain control of Frey. You will be going down for a long time.
Once you are on the street, follow your ally to avoid being discovered by the soldiers.
There will be some short sequences. Don't rack your brains and do the obvious, go with the NPC when he moves, and when he doesn't, stand still. Follow his route and nothing will happen to force you to repeat the sequence. It will be quite a long walk, even when you are safe you will have to continue after Auden for a stretch to see sequences and different explanations about Athia. Once in the room, examine the points of interest. Then go to bed to sleep and let the morning come.
Upon awakening, you will have a cloak and will be given a Map of Athia.
Now you will leave the house and they will introduce you to the Plaza de Cipal. They will tell you that you have several side activities. If you open the map, you will see that different locations of interest are marked with question marks and other icons. In some ponr Events, they are optional conversations. At the west end is the tavern, at the bar you can play Partha. It's just rolling the dice to get a random power-up.
Make sure you exhaust all Events, in some cases, like the conversation with the innkeeper, you will get experience points for Frey. Be sure to talk to the Innkeeper, Wallace (you will meet Milia Chisty), and Counselor Treahy, all of whom are marked with question marks. There are more NPCs to talk to and have common conversations with. There is another optional marker: Detours, to the northeast of the objective.
When you arrive you will find a cat. Interact with it to trigger Calico Cat Hunt. Basically, you have to chase it around Cipal until the animal stops. Interact with the bag to get a Puppet and experience points. When you have collected it, a new Event will appear next to the square. There you can exchange Puppets for special rewards.
Come on, go to the main marker, you've already done enough laps. After the sequence, follow the girl. Olivia will teach you how to craft items. She creates a Revitalizing Drink and you will get the Handyman trophy. Exit the menu, use the Scanner, and collect the items before going back to the workbench to upgrade your cape. The story will advance when you exit the menu after applying any upgrade. Go to the anadmium that the girl has indicated to go out into the outside world.
You will be in Los Páramos . He crosses the gorge and defeats a few new minor enemies. Before moving forward, we recommend that you do the following:
At all times, open the chests that you have nearby on the map (they do not count as collectibles per se ) and incidentally nearby mana sources.
- Interact with the Fontana de la Morera (you will get the Call of the Fountain Trophy: Baptism ).
- Defeat the Altered Mylodon (or save it for later if you want).
- Clear the camp.
- Arrive at the Refuge of the Fells.
- Clear the Monument of Strength #1 (you will get the Pilgrimage: Initiated trophy ).
- Complete Sealed Maze - East.
- Clear the Monument to Love #1.
- Clear the Broken Road.
- Find the Cipal hostel - Refugio oriental.
- Take down the altered Llingoceros mutant.
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