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Walkthrough Children of Silentown - how to solve puzzles and get all the stickers

 

Walkthrough Children of Silentown - how to solve puzzles and get all the stickers

Children of Silentown is a dark puzzle game in which the player takes on the role of a girl named Lucy. Strange disappearances of people occur in her village - you have to figure out who is kidnapping them and why the inhabitants do not return from the forest. In this guide, we will describe a detailed walkthrough of the game, as well as tell you how to solve the puzzles and get all the stickers.


Chapter 1

We pick up the ball from the ground, open the inventory (the icon in the upper left corner of the screen), and give the item to the boy. After a small scene, Lucy's mother will appear, and soon the girl will be at home.


We interact with mom - she will ask you to bring her a saucepan and throw firewood into the fireplace. The saucepan hangs to the right of the front door. To get firewood, we rise to the second floor to the girl's room and select a toy mouse. Here we take the diary and we can examine the room.

Chapter 1

Chapter 1

In the corridor on the second floor, interact with the mirror to find a sticker (1/20).

We go down, and use the toy on Kosik. He will jump off, and the girl will be able to take the firewood from the chest. We will also get the first note (1/3). We take firewood and throw it on the fire. We return to our mother for another instruction. We take a candle from the table and set it on fire by the fireplace. We go down to the basement, put a candle on the candlestick at the entrance, and pick up sausages.

Chapter 1

Chapter 1

We give the item and listen to another instruction. This time you need to get the salt from the top shelf at the entrance. There is a chair on the right - we climb onto it and watch a short scene with Kosik.

Chapter 1

We go outside, inspect the carpenter's workplace and play a wind instrument. We get a sticker (2/20). Next to the tap, we talk with the old woman - she will give a bracelet, and the heroine will receive a sticker (3/20).

Chapter 1

We rise above and interact with the door handle. Use it on the bell and get the note (2/3).

Chapter 1

We watch a long scene with a cat, after which we return home. During the singing lesson, we get a note for the second melody (1/3). This will complete the chapter.


Chapter 2

The next morning we leave the room and communicate with my mother. We go back and put on things. On the bedside table, we select a slingshot. Going down to the first floor we inspect the chest with firewood. There will be no firewood here, but we will get a sticker (4/16). We go out into the yard and pick up the tights from the clothesline. Combine the tights with the slingshot to repair it.

Chapter 2

Chapter 2

We follow to the central square. There will be several activities here.


How to get the ball for Blue

Since we have already repaired the slingshot, we approach the guy and use it on the ball. He will fall, and the heroine will learn the note for the first melody (3/3).

How to get the ball for Blue

At the same time, you need to solve a small puzzle. Similar mini-games will be encountered frequently as you progress through the game. We use the melody on Blue to restore his memories. It should look like the screenshot below. It is worth noting that in most cases you can find the right path yourself.

How to get the ball for Blue

How to get water

Next to the well we find a bucket and use it to collect water. The to-do list will be automatically updated.

Where to find mushrooms

From the well, we follow into the left lane from above. Mushrooms grow at the end of the street next to the gate.

Where to find mushrooms

How to pick up bread from the baker and find candy

You can pick up bread from the baker only after helping Blue with the ball and unlocking the first melody. From the central square, we follow to the street on the left and inspect the cardboard box. Find the sticker (5/20), then interact with it again to pick it up.

How to pick up bread from the baker and find candy

We examine the door - locked. To the left of the door, there is a window to the basement. We interact with him and use the melody on the baker. We solve the puzzle.

How to pick up bread from the baker and find candy

The baker will give the girl some bread and a piece of candy. It is useful for obtaining vegetables. We are not in a hurry to leave this street - we follow to the left and inspect the telescope. We pick up another sticker (6/20).

How to pick up bread from the baker and find candy

How to find the door handle and pick up vegetables

On the square, we find a passage in the upper right corner. It leads to the barn. We communicate with the guy who does not let him pass, and we hand him candy. Now we can climb through the barn.

How to find the door handle and pick up vegetables

How to find the door handle and pick up vegetables

We climb inside and look out the window. We use a slingshot on a makeshift trampoline to break the structure. We get out of the building, communicate with friends, and pick up on the ground the handle from Olivia's door.

How to find the door handle and pick up vegetables

How to find the door handle and pick up vegetables

When the heroine hears strange sounds and runs away, we immediately return back. We examine the footprints on the ground and get a sticker (7/20).

We return to the square, run past the fisherman and insert the handle into Olivia's door. She will take out the vegetables - we can run home.

How to find the door handle and pick up vegetables

To whom to give sandwiches. How to Tell a Scary Story

At the holiday, we listen to mom and get five sandwiches. They need to be distributed to the villagers, as well as to the dog. Putting a sandwich next to the dog, we get a sticker (8/20). When the old people begin to scold the mother of the heroine, we can sharply answer them - this will not affect the plot. After that, you need to tell a scary story to your friends. It is necessary to choose logical options, for example:

  • Play hide-and-seek;
  • Cemetery;
  • Trap.

Upon returning home, we get a note for the second melody (2/3), and after a long cut-scene, a note for the third song (1/3).

Chapter 3

After the cut scene, we talk with Olivia and take cookies from the table. The girl will offer to make tea. For this you will need the following items:

  1. Saucepan - hangs next to the front door.
  2. Water - use the saucepan on the barrel in the lower right corner of the room.
  3. Tea - interact with the cupboard under the stairs and solve the puzzle.
It is necessary to collect all the scraps of labels on three jars. Use LMB to drag the pieces and RMB to rotate them. If you're having problems, check out the screenshot below.

Chapter 3

Add tea to a saucepan with water and interact with the fire in the fireplace. We give a cup of tea to Olivia, after which we can use the song on it and solve the puzzle. It should turn out the same as in the screenshot.

Chapter 3

How to investigate and gather all the evidence

We go out to the central square and communicate with the old woman by the stream. We ask her about the forest and monsters, and we get new information. We can also sing a melody to her to learn more.

We run to the baker's street and communicate with the guy who guards the passage. We use the song and solve the puzzle. We learn that he wants to return the baker's spatula.

How to investigate and gather all the evidence

We return back to the square and run up along the fence on the right. For now, we do not enter the farmer's territory. You need to get behind the barn and talk to the crazy old woman. So we get another note (3/3) and learn the second song.

We use the second melody on the Classics game and solve the puzzle. After that, we leave the street and return back - the old woman will leave. We select on the ground a box on which an elderly woman was sitting. Here we find a rake.

How to investigate and gather all the evidence

How to investigate and gather all the evidence

We go back and climb into the barn through the window. Here we see a bag - use a new song on it to solve the riddle.

How to investigate and gather all the evidence

We communicate with Blue and run to the square. Since we got a new tune, we can go back to the house and apply it on the hat, which lies next to the tied dog. We solve the puzzle.

How to investigate and gather all the evidence

How to investigate and gather all the evidence

The heroine will try to untie the dog, but the knot is too strong. You have to get the scissors first.

Again we go to the central square. We find a stone to the right of the well (you need to go behind the roof to find it). We throw a stone into the well and get a sticker (9/20).

How to investigate and gather all the evidence

We speak with the Sun and ask for scissors. We also select the option "Old man ..." . This will allow you to chat with Grandpa and unlock the singing.

How to investigate and gather all the evidence

We use the second melody on the old man, and we solve the riddle.

How to investigate and gather all the evidence

How to get scissors and get a spatula

During a conversation with the Sun, we learn that she wants to get a cherry. We go to the farmer's hut. To the left of the entrance, we examine the hive - there are no bees here, but we will find the key.

How to get scissors and get a spatula

We return to the barn to Blue and open the toolbox with the key. Here we take a hammer and a hook. We run to the farmer, and we communicate with him. Use the hammer on the padlock that keeps the locked rabbits next to the farmer's hut. He will run to catch up with the eared ones, and we will be able to pick up the spatula.

Note: If we skip the dialogue with the farmer, we will get stuck on this chapter, because the heroine will not have enough data to complete it. Therefore, we first communicate with the farmer, only then we use a hammer on a padlock.

How to get scissors and get a spatula

How to get scissors and get a spatula

We pass a little further to the right and examine the cherry. We put the box on the ground, and we get a cherry branch.

How to get scissors and get a spatula

We apply this branch on the Sun. She will agree to give the scissors but in exchange for a rake. We agree.

How to get scissors and get a spatula

We use the scissors on the dog's leash and follow it. Do not forget to pick up the cut leash - we get a rope.

Combine the rope with the hook obtained earlier to get the grappling hook. It will come in handy later, but for now, we follow the dog to the central square, then to the street above (to the gate). When the dog goes into the forest, inspect the gate and get a sticker (10/20).

Where to find a flower with blue petals

If you managed to talk with the old man and solve the puzzle, you can go to Olivia's garden. We use a hook with a rope and take the flower with the help of scissors. We also inspect the front door to pick up the sticker (11/20).

We give the flower to the old man, use the second melody on the flower and solve the riddle.

Where to find a flower with blue petals

Do not forget to give the scissors to the Sun.

How to beat Chernysh and Ryzhik

We run to the baker's street and give the spatula to the guy. He lets the heroine go to Chernysh and Ryzhik. We speak with them, then we agree to play a game. First, we play as a hedgehog, then as a frog. To win with a hedgehog, quickly click on the LMB screen. To win for the frog, you need to press LMB and wait until the scale from below is filled. With each jump, it will fill up faster and faster.

We ask Chernysh and return to Blue. He will tell you how Luke disappeared. On this, you can return home, as we learned all the useful information. We watch the scene with the father, after which the heroine will throw out the diary.


Chapter 4

We select a hammer from the table and go down to the first floor. We communicate with the father, after which we take a cork on the kitchen table (1/3). We examine the basement - there are two boxes with bottles, in which there are also two corks (3/3).

Chapter 4

How to find Kosik

We go outside and inspect the faucet from which water flows. When we interact with it, the pressure of water will also begin to beat from the three holes. You need to plug them with corks - now you can only insert two of the three corks and beat them with a hammer. First, you have to turn off the red valve. To do this, we return to the kitchen and pick up oil from the dining table.

How to find Kosik

Do not forget to hammer the plugs with a hammer, otherwise, they will simply fly back. We open the water and see how the jet destroys the barricade against the wall on the right. Here we can pick up a piece of fabric. We combine it with a cork and hammer it into the last hole. Open the valve again to clear a path through the fence.

How to find Kosik

How to find Kosik

Soon the father of the main character will appear, and she will decide to go in search of Kosik. We see a cat on a tree, then we run to the house and study the stairs. There are three windows above it - interact with the central one to get a sticker (12/20).

How to find Kosik

After that, use the hammer on the window on the right, and select the glass shard. We use it on the ropes holding the ladder and watch the cut scene. A crazy old woman will appear and help you get down from the tree. She will also take away the hammer and return the page from the diary to the girl along with the note (2/3). Now we can use melodies again.

The heroine will return home and put the page on the table. We use the second melody on it, and we communicate with the father.


How to find all children

In the next scene, the girl is reunited with her friends to play hide and seek. In total, you have to find six children.

The first boy is sitting behind the well. We just interact with him.

How to find all children

We pass to the street with the gate and find the Sun. The girl covered her ears with her hands, so she does not hear the heroine. We use the first melody on it and solve the riddle.

How to find all children

How to find all children

We return to the square and run to the barn. We climb inside and read the note on the boxes. So we get another sticker (13/20).

We follow the farmer's house, get to the cherry and pull the rope. A basket of fake spiders will fall from the tree. It will come in handy to catch Chernysh.

How to find all children

We go to the baker's street. Opposite the house there is a stack of straw - we examine it and find a hole in a small cave. Blue sits inside. Here we pass to the end of the cave and examine the gap in the wall. We get a note (1/3).

How to find all children

How to find all children

Climb up and run to the spyglass. Jackdaw is standing next to the bench. If we answer that we have already found Blackie, the girl will not talk to us until the next day.

We come back and go up to our house. Chernysh hides in the carpenter's shed. To get him out of there, you have to deal with the farmer. We use the second melody on the wind instrument and solve the puzzle.

How to find all children

How to find all children

The farmer will notice the tool and decide to take it home. The path will be free. We speak with Chernysh, but he will want to hide. We put a basket with fake spiders over the barn door and find the guy behind the pipes. When he runs to hide again, the basket will fall on his head, and Chernysh will go to the central square.

How to find all children

How to return a doll

We watch a long-cut scene, after which the girl will be in the forest. Squirrels will attack the heroine and take away her toy. We are trying to get the doll back. To do this, we approach the tree and cling to it. We get a branch. We use the first song on the blue liana, and we solve the riddle.

How to return a doll

How to return a doll

Let's go to the liana. When it breaks, we select it in inventory. Here we find sticky fruit. There are red branches in the lower location - use the second melody on them.

How to return a doll

How to return a doll

We follow to the lower part of the location, and we select a snail from the wall. We combine it with a sticky fruit and plug the gap in the stone on the left.

How to return a doll

How to return a doll

We examine the statue with closed eyes and insert a piece of glass into it. The light will bounce off the glass, and the statue on the right will close its eyes and mouth.

How to return a doll

How to return a doll

Before following the squirrel, we return to the snail and release it. For this, we get a sticker (14/20) and the achievement "Giant Snail".

How to escape the monster

We run after the squirrel and make our way along the tree trunk. We get into a new location with a monster. There are also several puzzles to solve in order to get out.

We follow all the time to the right until the beast notices the girl. As soon as this happens, the heroine will go back and stumble, opening a passage to two parallel paths. Before moving on, pick up the skull and combine it with the creeper in inventory.

How to escape the monster

We move to the middle path (there are three of them: near, middle, and far, now we are on the near one) and run to the left. We wait until the monster turns away, and run to a dead end. We use the grappling hook (vine with a skull) several times to get rid of debris and restore the water supply.

How to escape the monster

How to escape the monster

We return back and go to the nearest path. We see that some creepers have acquired color. We activate them to distract the monster and run to the right to a dead end.

How to escape the monster

Use the melody on the blue roots and solve the puzzle.

How to escape the monster

We return back and go to the middle path. We pull the vine and run to the right until it stops. Here we use a melody on red roots with thorns.

How to escape the monster

How to escape the monster

How to escape the monster

We follow the long path. To the left in the dead end, there is a tree with a strange hole - you will need it to get the sticker. A little later we will explain how to do this, but for now, use the vine and run to the right until it stops. Here we see red roots in which the key is stuck.

How to escape the monster

How to escape the monster

Singing a melody to make the roots disappear They will appear in the cave above. We tie a branch to the nearest vine and pull it. While the monster is distracted, use the melody and go down.

How to escape the monster

How to escape the monster

Above we see the same roots. We approach the door, sing a melody to the roots above, and take the key.

How to escape the monster

First, get rid of the roots and run to the left to a dead end. We insert the key into the hole and get a sticker (15/20). We go back, insert the key into the door and get into another location.


How to find a way out of the forest

We find ourselves next to a large flower. We see six branches - click on three of them:

  1. Second from the bottom.
  2. Third from the top.
  3. Third from the bottom.
How to find a way out of the forest

We run forward all the time and inspect the statue. Select "Put a hand". We get the note for the third song (3/3). We use the melody on the passage from above, and we solve the puzzle.

How to find a way out of the forest

We get into a looped location. We follow the passages without fog until we come across a bird. It can be one of three colors - what color is the bird, and such a melody should be used on it:

  • Blue - Children's song (1);
  • Red - Mom's song (2);
  • Green - Song of the forest (3).
If we choose the wrong song, we will have to start the search for birds again. Three times we choose the right melody and get out of the thicket.

How to find a way out of the forest

How to find a way out of the forest

How to find a way out of the forest

The father will close the girl in his room. We'll have to find a way out.

How to get out of the house

We go out into the corridor and sing a melody to the roots at the door to the parent's room. We solve the riddle.

How to get out of the house

In the room, use the song of the forest next to the closet. As always, we solve the puzzle.

How to get out of the house

How to get out of the house

We go down to the first floor, and release the roots under the stairs.

How to get out of the house

In the basement, we inspect glass shards, get a sticker (16/20), and achievement "Glass shards".

How to get out of the house

Next to the fireplace, we select the poker and use it on the hole to the right of the front door (passage for Kosik). On the street we find a cat, we communicate with him, and we get the achievement "Cat". We approach the repaired wall and sing the song of the forest. We solve the puzzle.

How to get out of the house

We examine the mailbox, and we find a letter and a key. We return to the house. We use the key to open my mother's box on the cabinet under the stairs, and we get a bronze key and two notes.

In the parents' room, we open the drawer with the found key and read the diary. After that, the father will appear and take the heroine to his room. We select a sock, a blanket, and a sheet. We combine a blanket with a sheet, and we get the homemade rope. We examine the drawer in which Kosik likes to hide, and we take cookies. We get out of the house through the window.

Chapter 5

We pass through a makeshift bridge and examine the fireflies in a large flower. We connect cookies with a glass, then add water from the stream here. We put it in front of the flower and pick up a jar of fireflies.

Chapter 5

To the right of the large flower, inspect the trunk and tear off a piece of bark. Let's move on to the next location. To the left of the cliff, there is a trunk of a fallen tree. We examine it, and we get a sticker (17/20).

Chapter 5

How to solve the windmill and bowls puzzle

Use the bark on the waterfall, get to the big mill and examine it to get a sticker (18/20).

To the right of the mill, there is a lever - with it you can switch the flow of water. A total of five channels are available. We start with the second (second from the left). Make sure it is active and go to the location below. We follow even lower, and then to the left. Here we select a container covered with sand.

How to solve the windmill and bowls puzzle

We return to the back fork and use the song of the forest on the stream of water. We solve the puzzle.

How to solve the windmill and bowls puzzle

How to solve the windmill and bowls puzzle

A statue will appear. We insert a container into her hands and wait until it is filled. We pick up a fragment (1/5).

How to solve the windmill and bowls puzzle

At the mill, we activate the third channel (in the center). We go to the location below, use the vines to solve the puzzle, and direct the flow of water into the bowl. We get a fragment (2/5).

How to solve the windmill and bowls puzzle

We return to the mill and activate the fourth channel. We go down two locations and find a statue, next to which there is a hive of giant bee flies. We sing a song to the flower to the left of them.

How to solve the windmill and bowls puzzle

How to solve the windmill and bowls puzzle


Then we use the vines to direct the water to the plant that has descended to the bee hive. We select wax. We combine the wax with the sock, then insert the resulting item into the container. We direct the water here and take the fragment (3/5).

How to solve the windmill and bowls puzzle

We insert three fragments into the holes to the left of the mill, and click on the lever. The door will open halfway, and we can go further. At the next location, we sing the melody of the forest to the right of the entrance, solve the riddle and find a locked door. The key hangs on a branch nearby, but you won't be able to get it now.

How to solve the windmill and bowls puzzle

We run all the way to the left and get rid of the red roots. To do this, we solve a puzzle.

How to solve the windmill and bowls puzzle

We watch the scene with the monster. We pick up a stone and throw it at him. After we get to know each other, we will be able to control the beast with the help of melodies:

  1. Children's song - stand still.
  2. Mom's song is to follow the heroine.
  3. The song of the forest - helps to rise.
When control passes to us, we use the children's song, we go over the log, then we sing our mother's song. When we get to the cliff, we use the song of the forest on the beast and climb onto its back.

We get to the key hanging from the branch. We become to the left of it (under the fruit) and sing the song of the forest. We climb onto the shoulders of the creature and knock down the fruit with the poker. Now we can take the key.

How to solve the windmill and bowls puzzle

We insert the key into the wall on the right, in the cave, we find two platforms. We order the beast to sit next to one of them, and we ourselves stand on the second. So we open the passage.

How to solve the windmill and bowls puzzle

We study the drawings on the walls and get a sticker (19/20). We ask the creature to stand on its hind legs and get out of the cave. Use the poker on the tree trunk and fall down. Here we find the container for the first statue.

How to solve the windmill and bowls puzzle

We return to the mill, activate the first channel on the left, and insert the container into the hands of the statue. With the help of vines, we direct the water into the container and pick up the fragment (4/5).

How to solve the windmill and bowls puzzle

We insert this fragment into the fourth hole on the wall and interact with the lever. Now the creature will be able to go to the heroine. With his help, you need to solve the last riddle. We switch the water to the fifth channel (the first on the right) and solve the puzzle with two statues in the location below. To the left of the statues, there are three vines with which you need to divide the flow of water into two jugs. Refer to the screenshot below. We order the beast to stand on one of the platforms, and we ourselves go to another.

How to solve the windmill and bowls puzzle

When the water fills the containers, take the fragment (5/5). We insert it into the hole to the right of the mill (next to the lever) and get out.

How to solve the windmill and bowls puzzle

The girl will fall into the ground. We order the beast to follow you and move to the right cave. When he comes to the tree, use the melody of the forest so that the creature grabs the vine.

We head to the left side, and once again we sing the song of the forest. The beast throws the vine down. We order him to stay in place (children's song) and move to the right. We tie a vine around a stone and sing mother's song so that the beast follows you.

How to solve the windmill and bowls puzzle

We return to the left again and sing the song of the forest. The creature will drop the vine onto the branch. We move to the right so that he pulls the vine and pulls out the stone. Watch the final cut-scene.

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