Atomic Heart walkthrough and endings - how to solve puzzles, defeat bosses, find all blueprints and audio recordings
Atomic Heart is a fast-paced shooter set in an alternate Soviet Union. We have prepared a detailed walkthrough of all story missions, tactics of battles with some bosses, as well as a description of the location of audio recordings.
Let's sleep in that world
Watch the introductory video. When control passes to you, you can inspect the surroundings and listen to the game characters. Some you can chat with. Run after the marker to get to the parade.
Go around the crowd and see the exhibition. Here you can also read the chronology of events in the history of the alternative USSR. When you're ready, head to the complex with the "Lab of the Future" sign.
Tereshkov's robot will bring you up to date and teach you how to use the scanner. This is the main gameplay element that you will constantly refer to as you progress through Atomic Heart. The scanner can not only highlight useful items or enemies, it can also be used to detect items for a task or people with whom you can chat.
Leave the laboratory and head across the bridge to the building where Professor Sechenov's office is located. Enter the elevator and go up to the upper level. Here, take the key, go down, and get into the car. Watch the cut scene during which the system crashes.
Complex
After the cutscene, you will receive an axe. Use it to destroy hostile robots. If you are playing on medium or low difficulty, you can ignore the androids, but remember that each enemy killed will bring you a small amount of materials that will be useful for upgrading weapons and gauntlets.
Get to the animal pen and inspect the toilet stall. After the cut scene, you will find yourself in the Vavilov complex.
Viktor Petrov. Find and neutralize
Get out of the elevator and inspect the lockers with resources. Such objects are highlighted in blue by the scanner. As you progress, you will often meet them on your way. Use the closet to get into the ventilation shaft. Here, find the steering wheel and an audio recording next to the corpse of a military man.
Go down and use the steering wheel on the door. After the cutscene, move forward. The first door on the right leads to a safe room. Often you will find a chest with materials here and save your progress.
When you go a little further, you will be attacked by several robots. Each floor of the complex has additional rooms with lockers and terminals. When studying the latter, you can familiarize yourself with various letters and orders. Use the scanner to find them.
In one of these rooms, you will find a twitterer. Run forward and destroy two more robots. There is an audio recording in the restroom.
Approach the objective marker for HRAZ to open the door. At this moment, a long video will begin, after which you will get acquainted with an improved version of the BOV-A6 / 4 "Laboratory" robot.
After the battle, you will have to open the electronic lock. There are several types in the game. We talked more about breaking each of these locks in this guide.
Follow the corridor to the save room and examine Eleanor's repair cabinet. After the cutscene, you can use these automata to craft weapons, ammo, and consumables, and upgrade your glove.
Leave the room and look around the hall. On the cabinet in front of you will be an audio recording.
There are several drawers at the end of the room. Climb the stairs to the top floor and get to the castle. It can only be opened with a special electronic key. There will be few such castles in the game.
Not so fast, major. How to Find the Electronic Key and Shotgun Ammo Blueprint
Return to the corridor and climb even higher. Destroy the camera on the wall and examine the table at the far end of the corridor. Here lies the cookie key, which is needed to open the door.
Do not rush to leave this floor. Search all the rooms to find an audio recording and crafting resources.
Return to the lock and open it with the found key. There is also a small puzzle to be solved here. Such riddles will often be encountered during the passage of story missions and during the study of polygons. We have devoted a separate guide to the latter.
Interact with any of the six discs to make rays of different colors appear. You need to match them as shown in the screenshot below. At the moment, it is not known whether the combination can change for different players.
Run to the hall and take one of the two elevators. Exit the booth and turn right. Go through the door and down the hallway to the left. On the left will be the door to the restroom. Examine the crate to find the Shotgun Ammo Blueprint. In the adjacent rooms, there are wardrobes and a chest.
Follow even further and inspect the administration room, where you need to silently eliminate the robot. There is a chirp on the table next to the corpse.
To get into the locked room on the right, use the ventilation shaft.
When you're ready, return to the hall and inspect the locked door. Use the electric shock on the magnets from above to open it.
Clear the location and get to the funicular tunnel. Watch out for moving parts as they can kill the protagonist. Once you reach the rift, jump down and climb into the polymer. You can use this liquid to overcome various obstacles. To jump out of the polymer, you should swim to the edge of the liquid and press the button ( Shift key on PC). A chest can be found in the crack in front of the polymer.
How to find the drawings of the ax "Fox" and "KS-23-Electromagnetic Barrel"
Interact with the new electronic lock, then talk to the military corpse. From this point on, you will often meet the dead with whom you can talk. Don't forget to inspect the chest in the break room to get the Fox Ax Blueprint. Go back and look for another corpse, next to which there is a scheme for opening the lock. Activate the funicular, get into the booth, and watch the cut scene.
After the cabin crash, you will be taught the elements of parkour. Pay attention to the yellow beams and pipes, they can be climbed, climbed higher, or descended.
When the Burav robot appears, hide and wait. Aftershocks will signal its approach. Get to the room with the corpse and climb into the ventilation shaft. Examine the first saferoom and find the drawing of the module "KS-23-Electromagnetic Barrel".
HRAZ will offer to improve the hero's abilities. Get to Eleanor and purchase the Kiss of Eleanor upgrade. Go through the laser beams and watch the cut scene.
In hot pursuit. How to find three flasks with moon soil
Fight off a large group of robots and pick up the twitter on the bench next to the birch. Run to the opposite side of the second floor and go through the open door. Here you need to climb into the ventilation shaft.
Pick up the candle on the table and bring it to the door behind which Petrov disappeared. Use electric shock to stop some cars. Jump on the cabinets and get to the polymer. Dive into it and swim to the opposite side.
In the break room, you can open the drawing of the module "Electro - Emi Generator". When you get to the lunar module, inspect the racks to the left of it. Here is the first flask.
Dive into the polymer in the wall and swim into the next room. As soon as you get to it, get the blueprint for the Electro cannon. Here you will find Eleanor and the second flask.
To the left of the repair cabinet, there is a hole in the wall. Use it and get to the third flask. It lies right in the ventilation shaft.
Insert three flasks into the lunar module and deal with the robot. In the save room, examine the chest to find the blueprint for the PM pistol. In the next location, you can find many chests and resources. There will also be enemies here. Follow the marker all the time and dive into the polymer.
This will take you back to the warehouse. Examine the corpse of Petrov, take away the candle, and break the lock on the door. Return to the hall, and place two candles on the columns. The task will be updated.
In an overgrown park. How to find four flasks
The system will open access to the Hot Shop and the Algo Shop. As soon as you get two flasks and insert them into the right holes, the door to two more workshops will open. Below we have described how to find all the flasks.
Into the hell. How to find a flask in the Hot Shop
In the corridor, inspect the boxes. Here is the audio recording.
Run along the marker to the hot shop and go down to the boiler room. Kill the enemies, then look for the Fahrenheit candles. They need to be inserted into the pipe in the next room and brought to each of the three boilers with a glove. When you do this, you can return to the boiler room and pick up the first flask.
Take the elevator up and take the chirp in the corridor.
In the saveroom in front of the boiler room, inspect the chest and take the blueprint for the Adrenaline capsule. On the platform where the capsule is located, there is also an audio recording.
Race against time. How to find a flask in Algotsekhu
In front of the entrance to the algoshop there is a large room with a red chest. Examine it to get the drawing of the knife "Pate".
Follow the sign to the Algoshop and kill the new monsters. There is a chirp on the table in the first room.
When you get to the workshop, watch the cut scene. Examine the restroom on the right and take the drawing of the module "Pate - Flight of the Blade". Jump into the workshop and follow the marker. There will be no flask in the installation itself, you will have to move to the next platform. Take one flask from the drawer and place it in the setup. The synthesis process will begin.
To speed it up, run after the marker and climb higher with the help of the polymer. Turn on the platform. When she passes by the next pool, use an electric shock.
After reaching the opposite elevator, solve the puzzle on the wall. The correct combination can be seen in the screenshot below.
Get back on the platform and complete the synthesis process. Take the flask and return it to the birch.
How to find a flask in the Cold Shop
In the corridor, turn right and inspect the restroom. The chest contains a drawing of an ax "Snowball". Move the metal sheet aside with a glove. Here you will encounter new enemies that will release shoot sprouts. Try to destroy them right away.
In the back room, there is a hole in the wall. Use it to get into the workshop. Here, kill the monsters and take the chirp on the table. Find another hole in the wall and move to the next room.
In the room with glass flasks, use all the valves to close them. The door to the main hall will open. First, we advise you to destroy all the shoot queens, as they will interfere with the start of the fans. Track enemies with a scanner.
Once you've done that, go up to the control room and start the fans. We'll have to return to the hall and use the electric shock to activate them.
In the same room, next to the corpse, you can find an audio recording.
While filling the flask with polymer, some of the shoots will fly up, causing the fans to become inactive again. Shoot them in time. Take the flask and leave the workshop through the opened door in the control room. In the nearest saveroom there is a drawing of "Kalash".
How to find a flask in the Pesticide Shop
Follow the marker to the pesticide shop and watch the cutscene with the scientist. He will ask you to deliver pesticide polymer to Hogweed. The cistern is in the next room. To do this, you have to solve a small puzzle.
To get started, go to the workshop and pick up the chirp next to the corpse.
At the end of the hall you will find a composition with a pesticide. Climb up to the platform above and find the control panel. Move the platform forward.
Use the glove to move the adjacent platform so that you can climb on it. Here is the second panel. Turn the platform with the tractor and move it forward.
Continue moving the platform in the same way until you bring it to the plant. At the last control panel next to the corpse is an audio recording. Take the flask and watch the cut scene.
Upon your return, a group of strong mutants will attack you. Kill them to open the passage. Install the last flask next to the birch and leave the Vavilov complex. This will take you to the open world.
Breath of fresh air. How to get out of the village
In this location, you can search about a dozen houses for resources. There are no other secrets and hiding places here. Follow the marker to inspect the locked gate. At this point, the task will be updated. Run to the Volan device, which is located on the nearest tower. With the help of such devices, you can control cameras and open locked passages.
The major will not have access codes, so he will first have to meet with Baba Zina. She can be found on the hill. To do this, interact with the washbasin. Return to the tower again and open the gate.
Perfect. How to find a train ticket
Go for the marker. Along the way, you can inspect the houses for resources. When you get to the station, talk to the robot. He will ask you to find a ticket. Go down and talk to the first corpse on the right (it lies next to the polymer pool).
The ticket will be expired. To find a travel card, inspect the post office nearby. You need to go around it and climb into the polymer that leads to the window on the second floor. There is a corpse here, from which you can pick up a ticket.
Sit in a chair and watch the cut-scene.
What does the coming day have in store for us? How to enter the arena
First, we recommend inspecting the location and clearing the polygons. They are optional for passing but can bring you good modules.
Follow the marker and examine the locked cabin with the Vulture terminal. To open it, you will need to find the Shuttlecock control module. Such modules can be located in towers (the same as in the location with the village), or on small towers with a spiral staircase. Get to the nearest one and open the cabin door.
Now return to the Vulture and request module maintenance. A device that floats above a body of water will descend for 10 seconds. During this time, you will be able to climb onto the pipe in the center and rise with him into the air. Use the rope to get down to the arena. It is worth noting that after that the gates of the arena will automatically open.
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