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Polygons are optional locations in Atomic Heart, for completing which you can get various resources and blueprints for weapon modules. In this guide, we will tell you how to open and go through all the polygons in the game.
How to open and pass "Polygon 1"
Awards:
- Fox - Ergonomic handle;
- PM - Expansive transducer;
- KS-23 - Extended magazine.
This is the first training ground you can enter after you are in the open world. Before that, you need to gain access and open the door to the bunker, where the elevator is located. Find a small tower near the bunker and interact with the Shuttlecock device.
Activate any nearby camera, point it at the entrance to the bunker, and press the interaction key. Access to the landfill will be unlocked.
First hall
Get on the elevator and go down. In total, you need to solve three small puzzles and find the same number of boxes with blueprints. Each box can be looted after passing the next level.
Enter the first hall and look up. Magnetic coils are visible behind the bars. Use electric shock to reverse the polarity. First, you need to stand in the center of the room. The metal sheet will move away and you can walk through.
So you will find yourself in a large hangar. The principle is the same - with the help of magnetic coils you need to get to the door on the opposite wall. First, jump onto one of the two oblong platforms and climb onto the platform in the center of the room.
Below you will see the same platforms. Climb onto one of them and switch the polarity.
Jump to the metal sheet on the right, then onto the stairs.
Walk forward and climb into the ventilation shaft. From here you will reach the restroom, and you can also find the first chest. Pay attention to the music - the chest emits a characteristic melody.
Second hall
Enter the hall opposite the saveroom and go to the right side of it. Get to the next restroomer and use the electric shock on the gate. The gate will move and you will be able to pass through.
Now apply the shock again to close the gate. This will open access to the corridor on the right. Don't forget to examine the back room with the chest.
Third Hall
Enter the hall and jump to the platform with the red tiles on the right. Reverse polarity to rise higher.
Use shock again to raise the platform in front of you and reach the door. But that won't be enough. Now you need to open it. Examine the switch nearby - from it the wire stretches to the center of the hall. Follow him down and solve the puzzle.
It is necessary to set the correct combination with the disks on the wall. Having done this, follow the door in any convenient way.
In the corridor on the right, there is a room with a chest and lockers. To the left of the elevator leading outside is the third chest.
How to open and pass "Polygon 6"
Awards:
- PM - Extended store;
- Kalash - Collimator;
- Electro - Electromagnetic emitter;
- Snowball - Ramming.
The next range is nearby. To get inside, find the tower and open the entrance using the camera.
First hall
In the room on the right, there is a steering wheel that rotates two platforms. One of the platforms also has a steering wheel. With their help, you need to install the platforms as shown in the screenshot below. Then climb to the top and unlock the lock on the door.
Now rotate the top platform so that the open door is on top.
Examine the room and the first chest.
Second hall
In the second room, deal with the bees and flying robots, then jump into the ventilation shaft. On the way out, look for a silver chest.
Third Hall
Climb up the crates and jump down into the hole in the floor. Here is the second wheel.
Rotate the platforms so that the yellow pipe is on the left. You can climb on it and climb over the beams, and then be on the opposite side.
Here you will find two more helms. You should unfold them so that the two beams are on the right side. Climb over them and jump higher.
Before leaving, do not forget to inspect the golden chest.
How to open and pass "Polygon 9"
Awards:
- KS-23 - Collimator;
- Dominator - Pulse Divider;
- Kalash - Electronic polarizer;
- Pate - Ergonomic handle.
To get to this polygon, you first have to launch the "Vulture" module, which is held by the roots of the shoots. To do this, go to the river and find the entrance to the underwater collector. From above it is not visible, you have to dive under the water.
Kill all the enemies here and inspect the four boilers. You need to use the same number of candles to raise the temperature and kill the plant.
Pick the lock and find the candles. Take them through the pipes to the boilers and get out. All boilers must be hot. If you did everything right, rise to the surface and find the Shuttlecock module. It stands on the opposite side of the river. Use it to open the door to the landfill.
At the bottom, you will immediately be greeted by a puzzle. Inspect the device on which you want to use electric shock. But after the first use, the door will close. To pass, return to Eleanor and install the "Polymer Throw" skill.
Pour the polymer on the device and use the shock. Now, as long as the shock is working, you should be able to walk through.
First hall
Pick up the candle and place it in the device next to the door. Walk forward and take the loot from the bronze chest. Go down the stairs, and press the button to open the door in the container. Go back, jump into the water, and take the second candle.
Place the second candle next to the door on the inside. Take the first candle and install it in one of the two devices inside the room. Repeat the action with the second candle.
Press the button and return to the first room. Take both candles and transfer them back in the same way, then install them in the devices next to the locked door.
Second hall
There will be no riddles here - you will have to fight with ivy. Prepare melee weapons and a fire cassette player in advance.
Leave the hall and inspect the silver chest.
Third Hall
In the last room, solving the puzzle is very easy. Climb onto the first platform and from it use shock on electromagnetic coils. A passage to the second candle will open. Take it and put it in the device next to the second platform. Then take the first candle and install it further. This is how you get to the exit.
We examine the golden chest and leave the landfill.
How to open and pass "Polygon 8"
Awards:
- Asterisk - Lower blade with a reflex accelerator;
- PM - Thermal imager;
- Dominator - Vortex transducer;
- Electro - Block "Energy Vampire";
- Swede - Nozzle made of polymer alloys.
To get to this training ground, you first have to find several Volan devices and activate special sensors. We have indicated their location in the screenshots below.
First:
Second and third:
The elevator is located to the right of the main entrance to the science center.
First hall
Use electromagnetic coils to get through this hall. It is worth noting that here you will also have to use parkour. Use the beams on the platform on the right. Jump even more to the right, then climb onto the platform with blue plates.
Then just run on the right side to the exit.
At the exit, turn left and loot the chest. Here you can also find various lockers with resources.
Second hall
Go past the trucks into a small opening. So you will find yourself in the second room.
Enemies will attack the protagonist, so do not lose your vigilance. Find containers that have stairs above them. Climb up.
In the first room on the left, examine the silver chest and head to the last room.
Third Hall
Cross over to the opposite side and go down. Here you will see falling candles. Jump down after them to the lower level.
There are five candle holders on the wall above the door. Grab the candle, hold down the action key and throw it at the device.
Now look for another candle on the platform on the left. Pick it up and install it in the device on the left. A platform will drive up, on which you need to climb to the opposite side.
Take the candle and put it in its original place. The second platform will come up. Use metal rods to climb higher.
Take the candle, but do not throw it into the abyss! As soon as the candle disappears from the map, the game will create a new one and install it on the first receiving device. The platform you are standing on will move in the opposite direction.
We recommend throwing a candle on the exit platform. So it will not disappear and the platform will not budge. Loot the last chest and get out.
Note: It would be impolite of us not to warn you that as soon as you are on the surface, you will be attacked by two white robots.
How to open and pass "Polygon 10"
Awards:
- Kalash - Extended magazine;
- PM - Collimator;
- Krepysh - Mine-trap;
- Dominator - High intensity modulators.
Follow the mark of the landfill and inspect the wooden building. On the second floor, there is a Shuttlecock, with which you can open access to the bunker. You can climb up the pipe.
First hall
The entrance to the first hall completely repeats the entrance to Polygon 9. Use the polymer on the device in front of the door, then apply the shock.
Grab the candle above the door and place it on the device on the ceiling. This is how you activate the electromagnetic coils. Reverse the polarity to receive and collect the second candle. Install both candles above the door.
In the next room, the puzzle works on the same principle. We take a candle and install it on the ceiling on the left. Change the polarity once. Then pick it up and install it in the device on the right. Also, reverse the polarity to go to the opposite side.
Here we take the second candle, return to the door and insert both to pass.
Second hall
In the corridor, find two devices that you need to douse with polymer and apply electric shock.
In the second hall, deal with the crowd of enemies, climb the containers, and wait for the red gate to open. They will be opened only after you defeat a certain number of robots.
Move along the yellow beams to the room with the red glow and jump into the ventilation.
Third Hall
The puzzle in the last room is built on electromagnetic coils. If you got to this place, then solving this riddle will not be a problem. First, you need to get to the button, then go back to the door.
How to open and pass "Polygon 2"
Go to the village and find the Shuttlecock module near the entrance to the training ground. Open the door with the camera and go down.
First hall
In the first hall you will see two platforms. One of them is constantly rotating. First you need to turn the cabinet with the steering wheel so that an arrow appears on it. Then wait for a moment and run forward when a platform with a hole appears.
Use the next wheel to rotate the platform until the cabinet appears on top. Walk forward and inspect the first chest.
Second hall
Move across the platforms to get to the button. Click on it and run up the stairs.
Go down and along the beams make your way to the opposite side.
Climb into the ventilation shaft and inspect the silver chest.
Third Hall
Use the electric shock on the gate to get to the third hall.
At this point, you basically just need to get to the opposite side of the room. To do this, lower the blue block, stand on it, and lift it up again.
Then jump down to the platform with blue tiles and climb up.
How to open and pass "Polygon 11"
It is impossible to get into this polygon without a cookie key. He can be found at the nearest closed checkpoint. You can climb into its territory with the help of the "Vulture". To do this, lower the installation and cling to it, then go down.
Here you need to inspect the distant building at the gate. The key will be on the floor.
Now run to the entrance to the landfill. Pick the lock and use the key to enter.
First hall
Turn the wheel until the open door is at the bottom. Then go down and go through it into the next compartment. Climb up with the platform.
Jump to the platform on the left and change the polarity. Get to the steering wheel in the center.
Use it to turn the platform over so that the open door is at the bottom. Jump down and go through the door to the next block. Climb higher to the steering wheel and rotate the green platform. Stop it when the door is on the top left.
Climb up the blocks on the left and jump over to the red platform.
Here, just go downstairs and go through the door. Reverse the polarity to lower the block and rise towards the exit.
Second hall
Kill the robots and look for two boilers in the back of the hall. The pipe to one is located outside, and to the other - in a locked house on the right. You can enter the house through the roof.
There are candles in the box on the left. You should move the candles to the boilers so that they heat up. At this point, the door will open.
Third Hall
The riddle in the last hall turned out to be quite difficult for us. We were able to pass it only with the help of a jump and a double dash.
You will see two rooms with platforms here. The blue platforms are constantly rotating. To stop them, you need to place two candles next to the door. Both candles are in the next room. You can pick up the first without much difficulty, but we did not understand how to pick up the second.
How did we get through the range? We waited until the blue platform turned so that there were as few obstacles on it as possible. As soon as this happened, they ran to the fence and jumped in front of it. If you press the jump key before that, then press the acceleration - the hero will simply fly over the fence. After that, they immediately pressed the jump and acceleration again to literally fly into the door.
How to open and pass "Polygon 12"
The entrance to the last training ground is located near the hospital. You don't need to do anything to get inside. It is enough to find the entrance to the bunker. It is located at the foot of the cliff.
It is worth getting ready because the boss "Natasha" will be waiting for you inside.
First hall
Activate the electromagnetic coils and get over to the opposite side. To the right is a saveroom and a bronze chest.
Second hall
Walk forward and get ready to fight the boss we talked about above. The tactics of the battle with him are the same as during the passage of the plot.
After the battle, the lift will become available. Use it and find a room with a silver chest in the corridor.
Third Hall
Here you have to strain your brain a little. Grab the candle and insert it into the device above the pipe. Reverse the polarity so that the platform on the left rises. It also has a device for a candle. As long as the candle is inside, the platform will rotate. Stop it when a passage appears.
Put the spark plug back up and reverse the polarity. Now you can go forward and climb onto the crates on the right. So you will get to the balcony, from where you can now go back. It is enough just to move the metal plate.
Rotate the platform so that there is no door on the opposite side. Insert the candle into the polarity reversal device again and return to the balcony, then to the opened passage.
By the same principle, open the metal shutters on the other side and take the candle. Insert it into the device above the door to get through.
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