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Warcraft Rumble: Best Alliance deck: Jaina, Maiev or Tirion?

 Warcraft Rumble is Blizzard's new mobile game. We are going to give you tips for finding the best Alliance deck in PvE and PvP.


Warcraft Rumble is the latest game in the Warcraft license and is one of Blizzard's only exclusively mobile games. The game contains a growing number of units and almost endless deck creation possibilities.


In the game, you can find a total of five factions: Alliance, Horde, Undead, Beasts, and Blackrock. We'll offer you a list of decks for each faction to help you find the best way to play your favorite class!


Best Alliance deck in Warcraft Rumble

We will list the best decks of each Alliance leader in order, the first always being the most powerful deck, and the last the least powerful deck.


1. Maiev Shadowsong

The best deck currently in Alliance on Warcraft Rumble is a Maiev deck. This Deck uses a list of detached characters that can be placed anywhere on the battlefield to completely change the course of the confrontation and constantly find numerical superiority.

Maiev Shadowsong

2. Tirion Fordring

If you are not satisfied with the Maiev deck and its rather particular style of play, we can offer you another deck: Tirion solo push. The idea of ​​this deck is to put a big tank on the field, heal it and hope that it's enough to win the game or to create a sufficient life point differential to win in overtime.

Tirion Fordring

3. Jaina Proudmoore

If neither deck suits you, but you really want to play Alliance, you can find alternatives by keeping Tirion or Maiev. But if you really want to play Jaina, we've put together a little build for you. Note that this is one of the least played leaders during the beta, and that we therefore have little information on the most optimal deck. This deck uses spells and tough units to accompany Jaina in a line and storm buildings while having defensive and offensive play options.

Jaina Proudmoore

Warcraft Rumble is a real-time strategy game developed by Blizzard in which you slowly generate gold to land units on terrain. These units advance alone and must bring down all the opposing towers to win the game, while you defend your towers.

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