Deep Rock Galactic: Survivor has received a major update that adds a new biome, mechanics, achievements, and changes to the performance of weapons and artifacts. In this guide, we will tell you about all the important details that you may encounter when starting the game.
New biome “Salt Pits”
A fourth biome has been added to the game, which is distinguished by large deposits of minerals and stones that block movement. You will need boosts for digging speed, but here you can safely fight off hordes of enemies by drilling a long tunnel. In such conditions, you can try new builds, and additional gold and nitrate speed up the pumping of weapons. In one race we managed to collect 600 units of such resources.
New enemies and rocks in the Salt Pits
New fast monsters, Q'ronar Youngling, have appeared that break stones on collision. The elite version of these creatures moves to the end of the location, drilling paths.
Unstable stones have been added, which, when destroyed, bring down a series of stalactites in front of them. You can kill the bugs that are chasing you if you break the stone at the right angle.
New achievements, tasks and artifacts
Three new achievements have been added, by completing which you can obtain powerful artifacts:
- Close Call - Kill a Dreadnought with less than 30 health. As a reward, you will receive the artifact “Helmet with Iroquois ,” which increases damage by 1% for each % of missing health;
- Hoxxes Manual - Die 3 times. After receiving, the universal “Dive Guide” will open with the following parameters: +10% damage, +10% reload speed, +5% critical chance, +20% critical damage;
- Why So Salty? - Reach 50 armor. The new artifact “Salty Pretzel” increases your armor by 1 for every 2% of your missing health.
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