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Dragon's Dogma 2 Classes: Which one to choose to start with?

 Are you starting your adventure as an Insurgent in Dragon's Dogma 2 and you don't know which class to take to start? Find a summary of each class in this DD2 article so that you can form an opinion on which one to choose!

Dragon's Dogma 2 Classes: Which one to choose to start with?

Is class choice irreversible in Dragon's Dogma 2?

Before introducing you to the different starting classes of Dragon's Dogma II, know that your choice is not final. Once you arrive in Melve or Vermund's capital, Vernworth, you will be free to change classes! All you have to do is go to the Melve Inn (located in the center of the village) or the Vernworth Class Guild (which is located at the bottom left of the Great Stone of Vermund after the fountain in the Merchant District) to return on your decision.

You will then have the choice between the same classes as those available when creating your character, namely: Mage, Warrior, Thief, and Archer.

You can therefore change class or shirt, regardless of your previous choice. Indeed, you can try and play all the classes of your choice without contraindication. When you start in a class, the manager of the class guild will provide you with the basic equipment for the chosen class, so there is no need to go to the blacksmith or armorer in advance to put together an outfit.


Depending on how you explore the world, you can unlock new classes, such as the Champion, the Sorcerer, the Illusionist, the Conqueror, the Archer-Mage or even the Warrior-Mage. However, you will have to find the right people to learn how to master these additional classes!


The Mage class in Dragon's Dogma 2

  • Role: Support
  • Weapon: Staff
  • Accessories: Single-use grimoire
The Mage is a hybrid class that juggles white magic and elemental magic. You can choose between support spells and some elemental offensive spells. This is a class that is played very far from melee, with a lower casting time and less damage outside of big spells.

With this class, you can use elemental strengthening spells, barriers, and healing zones to protect your allies, but also cast large ice, lightning, or even fire spells on opponents. As you level up, you will get many more support spells than offensive spells.

However, we advise you to use this class for your main pawn. The latter will be able to take care of healing and protection spells, without you needing to worry about it. This way, you can stay in the heat of the action and not just be a spectator of the prowess of your pawns.

If you want to have a magic class that is a little more focused on damage, we recommend the Sorcerer or the Illusionist. However, you will only have access to these classes later in your adventure.

The Warrior class in Dragon's Dogma 2

  • Role: Tank
  • Weapon: Sword, clubs and shield
  • Accessories: None
The Warrior, always equipped with his shield, is a melee fighter who combines the protection of his allies, but also the elimination of his adversaries. Unlike the Mage or the Archer, the Warrior plays on the front line to ensure the role of tank.

The Warrior generates a great threat to his adversaries; he will naturally attract them thanks to a passive and a skill. Although the Warrior has many attack skills, he has very few defensive skills, so it will undoubtedly be necessary to place a Mage at his side so that he can survive against his opponents.

If you want to focus on damage and not protecting your allies, we advise you to go for the Champion or the Knight-Mage. But like the Wizard or the Illusionist, you will have to wait to unlock these classes.

The Archer class in Dragon's Dogma 2

  • Role: Ranged DPS
  • Weapon: Bow
  • Accessories: Elemental arrows (oily, flaming, etc.)
Quite simply a damage class that is played at a distance. Here, no blunt or sharp weapons, but only your arrows and your bow. The Archer class offers multiple spells to deal damage from a distance, whether precise shots with a single arrow, or multiple shots. The Archer, unlike the Warrior, has great freedom of movement to get out of the most complex situations. However, without a Warrior tank, your adventure as an Archer will be anything but smooth sailing.

Although there is automatic fire which greatly facilitates combat, this class sometimes requires a lot of dexterity, particularly on elite monsters like Ogres, Cyclops, or even Minotaurs. Indeed, aiming mode requires having enough patience and, above all, excellent vision to always hit the mark in your opponents' critical areas.

If you notice that your arrows don't do enough damage on different types of monsters and that this hinders your progress, why not go for the Archer-Mage class? Your arrows will be infused with elemental magical power that will help you annihilate your opponents. But as you can imagine... This class can only be unlocked later in your adventure!

The Thief class in Dragon's Dogma 2

  • Role: Melee DPS
  • Weapon: Daggers
  • Accessories: None
The Thief is good at stealth and quick movement. He can easily eliminate his opponents with a critical hit, extricate himself from difficult situations, or unleash a series of deadly blows to quickly eliminate his opponents. And, the icing on the cake, the Thief can also inflict elemental damage (Fire) using one of his skills.

However, although the Thief is a fierce character, he nevertheless remains feverish. Equipped with simple leather armor, he will stagger with each blow from the enemy. Thus, you will need to demonstrate excellent game vision to find the right moment to attack, but also above all to know when to escape.

To play Thief with complete peace of mind, it is strongly recommended to have in your team a Mage specialized in support, as well as a Warrior to attract opponents. The Thief must use discretion and must under no circumstances be bait!

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