As in many games, you will quickly have to choose your starting class in Rise of the Ronin. Killer, Breaker, Spy, Novice, or even Seducer: this is where the first important decision is made because it influences all the characteristics of your character.
The six starting classes
To fully understand the class system of Rise of the Ronin, we must start by telling you that your character will have four main characteristics: strength, intelligence, dexterity and charisma. If you're used to RPGs, you shouldn't be too lost.
So, you will have the first four classes which will generally work in the following way: one of the four characteristics has a large buff and a second has a smaller one. We let you discover them in more detail below:
- Slayer: 78 Str/76 Cha/75 Int and Dex
- Breaker: 77 Dex/76 Int/75 Str and Cha
- Seducer: 78 Cha/76 Str/75 Int and Dex
- Spy: 79 Int/ 75 Str, Dex and Cha
In addition to these four starting classes, you will have two additional ones which are a bit special since they have no advantage in any of the characteristics. So, the Novice will start with 75 in all characteristics.
The idea is then to be able to model your character as you wish. If you want even more customization, you can even go with the “No Sharpening” class. In this case, all your characteristics start at 70, which allows even more freedom!
How does the experience system work in Rise of the Ronin?
So you generally understand how the Rise of the Ronin experience system works. As you gain levels, you will evolve the 4 characteristics and it is therefore better to take a starting class with points where you want them.
This is particularly the case, depending on the type of weapon you want to use. For example, if you want to specialize at a distance, it is better to go with a dexterity class like the Breaker. Conversely, if you want to rush into the fray with large, heavy weapons, this time it is better to opt for the Killer and its Strength statistics.
In addition to this, know that for each class, you will have a special skill that will be unlocked as a base. This skill is obviously the tip of the iceberg and each characteristic will have a tree that you can use in the game.
The good news, however, is that in the end, you can start with a completely different build than what you had imagined at the beginning by allocating the points in characteristics other than those that were favored when creating your character.
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