How to improve the camp in Loop Hero - the list of available buildings and bonuses from the construction of buildings

 

How to improve the camp in Loop Hero - the list of available buildings and bonuses from the construction of buildings

Loop Hero combines roguelike elements with serious resource management. However, the game does not seek to explain the rules of this management, so some of the mechanics seem incomprehensible and not obvious. In this guide, we will tell you how to improve the camp in the game and why you need it.


How to improve buildings in the camp

Loop Hero is a replay game. Each time you participate in a regular cycle, your character moves in a circle. Along the way, you'll collect equipment, resources, and maps that you can use to add different types of monsters and geographic features to the loop. At any time, you can return to your camp and use resources to build new buildings.

How to improve buildings in the camp

After your first loop, the game explains how to build buildings using the resources you collect. A menu with various building options will become available. However, there are no clear instructions in the game on how to upgrade these buildings.


To do this, you need to click on the building in the camp. Two buttons will appear on the left. One gives you the ability to disassemble an already finished structure, and the other allows you to improve it. As you would expect, improvements cost a lot of resources, but they are definitely needed. All the buildings in the game are useful and add variety to the gameplay.

How to improve the camp in Loop Hero

As mentioned, you will need a ton of resources to make all the improvements. If you need help on how to farm content, be sure to check out our guide.

How to improve the camp in Loop Hero - the list of available buildings and bonuses from the construction of buildings

List of buildings available for construction

There are a lot of buildings, each of them gives new cards, or effects, or opens up new classes in the game :


  • Bonfire - when hitting a cell with a bonfire, the hero is healed for 20% of his maximum health;
  • Field kitchen - + 10% to the healing power of the fire; opens the "Bloody Grove" card; can be upgraded to a common dining room, then a diner and, finally, a tavern; at the last level, + 40% to the healing power of the fire;
  • Bridge - opens up the opportunity to lead a river under the road on an expedition, can only be built on horizontal and vertical squares of the river;
  • River - unlocks the "River" card;
  • Forest - interesting primarily to a lumberjack; opens cards "Forest" and "Thicket";
  • Lumberjack - upon returning from the expedition, gives one chip for each complete circle, but not more than the amount of forest around the lumberjack's house; opens access to the creation of interior items if a supply point is built;
  • Farm - free cells around the farm become a vegetable garden; after each expedition, the farm produces 1 ration for each completed circle, but not more than the number of gardens around the farm; the garden can be built up; unlocks access to the creation of food if a supply point is built; opens the "Wheat Fields" card;
  • Dugout - a resident can place furniture or food that you give him for storage; can be upgraded to a hut, house, house; at the last level, a resident can place two pieces of furniture, a tool, food or jewel, which you will give him for storage;
  • Survivors' tent - cannot be demolished, but residents will gladly move if they build a couple of dwellings;
  • Supply point - opens access to supplies; you will find various useful artifacts for the inhabitants; opens access to the creation of items, if there are structures suitable for this; opens the "Ruins" card;
  • Warehouse - +10 to the maximum of items placed in the camp;
  • Alchemist's tent - opens access to alchemy, opens access to the creation of jewelry, if a supply point is built, opens a gold card "Zero Meridian" if a reconnaissance center is built;
  • Herbalist's hut - the potion heals 4% of health; you can take with you up to 3 potions, 2 potions are replenished in the camp; opens the "Swamp" card; can be upgraded to a healer's hut, then a potion maker's hut, a pharmacist's hut, a healer's hut; at the last level, the potion heals 10% of health, and you can also take up to 6 pieces of potions, 4 potions are replenished in the camp;
  • Brothel - opens access to a new class "rogue";
  • Library - allows you to open additional pages in the encyclopedia for the resource "secret knowledge"; opens the "Book" card; Unlocks the Labyrinth of Memory gold card if a reconnaissance center is built.
  • Gymnasium - opens up the possibility of obtaining skills when killing monsters on an expedition; opens the "Village" card; can be upgraded to the academy, then opens the "Suburb" card;
  • Military camp - increases the strength of the hero by 4%; opens the "Outpost" card; can be upgraded to level 5; at maximum improvement, increases the strength of the hero by 20%;
  • Watchtower - from each tower on the cell adjacent to the bonfire, 1 crossbowman always helps you in battle, except for fights with bosses; you can build up to 4 towers;
  • Intelligence Center - opens access to the encyclopedia; opens cards "Desert" and "Dunes". Allows you to add gold cards to the deck;
  • Foundry - opens the "Temple of Lightning" map; opens a gold card "Arsenal", if a reconnaissance center is built; +30 base health
  • Cemetery - for passing through the cemetery on the expedition gives a piece of information; can be upgraded to level 5, at which it resurrects a hero with 80% health once per expedition;
  • Crypt - unlocks the "necromancer" class; opens the "Ancestral Crypt" gold card, if a reconnaissance center is built;

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