We tell you how to get through the final location, the Elder Grove, and complete the game on both endings
First of all, read our previous Salt and Sacrifice guides:
- Salt and Sacrifice Walkthrough - Ashbourne Village Guide
- Walkthrough Salt and Sacrifice - a guide to Bol Geran
- Walkthrough Salt and Sacrifice - a guide to Corvius Swamp
- Salt and Sacrifice Walkthrough - Dreadstone Peak Guide
After completing the four previous regions, at the end of Salt and Sacrifice, a fabulous old grove awaits you. This place will test all the skills that you have honed throughout the game. The area is divided into three separate parts: The Grove and the lake below it, two towers on either side and a central tower containing the final test.
How to get to the Old Grove
To get to the Elder Grove, all you need to do is hear the combination of runes from the talking tree at the top of the Shooting Star on Dreadstone Peak. To reach it, you need to defeat the magicians and gain access to the ship and then kill the dragon on the deck.
Elder Grove and Undefiled Lake
From the starting point, go west and jump down. Descend gradually, avoiding the spider mouth that loves to pin you to the ground. When you make your way to the west, jump onto the ledge with shimmering air. This is the starting point for hunting the kinetomancer. There are only two mages in this area and you will have to kill both of them. Read more about mages in a separate guide.
There is a door in the southwest corner of the Oldest Grove that leads to an obelisk. Use it and head east across the Undefiled Lake. A semi-hidden entrance under a second set of red stairs leads to a Beloved Idol in a sack and another obelisk. Use wall jumps, an ethereal arrow, and a grappling hook to get to the top of the platforms on the east wall and find the starting point for the hunt for the bibliomancer. From here head west and ignore the capture point under the platform. Instead, select the top path and use the lever to create a new grapple point that will create a short path. You don't have to repeat the steps.
Return to the capture point under the red platform and go through the gap. You will come to a building with a guard - the boss from the tutorial. If you can defeat him, get an ash brick, and behind it in a chest is a moss brick. Bricks are used to upgrade equipment items to the highest level. To access the central tower and complete the area, you'll need Essences of Sky and Fire. They are found in buildings on the western and eastern sides of the map. You can visit these places in any order, but Sky Citadel is a little easier, so let's start with it.
sky citadel
To get to this area, head west from the starting area on the top level of the Elder Grove. You need to grab and open the sealed door. There is loot in the bag at the entrance. Take it and use the updraft to get to the second level. Ignore the platforms that lead up and go through the door to the east instead. There is an obelisk here. If you go up a little, you will find the Royal Retinue. The servant of the king will give you the elixir of divine vision, which will allow you to "see the truth." If you drink it and then talk to the servant again, he will give you the elixir of peace. This elixir allows you to switch between "seeing the truth" and "disabling this feature", and you can always get more elixirs from the servant.
To see the effect of the Elixir of Divine Vision, absorb the magician and see how the animation has changed. Sky Citadel is a fairly simple area. Just keep going up the building - there are some pretty tough challenges that will make you use every tool. Yes, and the enemies here are cunning and dangerous. Watch out for grapple points that are very high up and remember that you can gain extra height by pushing off the wall. Eventually, you will reach the obelisk right below the platform. Climb up to meet the first boss of the Elder Grove.
How to defeat the Icon of Pandemonium
This terrible beast isn't that hard to defeat, but it may take a try or two before you learn its attacks. He has a lot in common with the electromancer, so if you have learned how to defeat this magician, you will have a huge advantage.
Basic attacks:
- Lightning Orbs: Icon summons several randomly placed orbs in the air that will fire lightning. It's hard to predict the direction, and quite difficult to escape, so it's probably best to block these attacks. At least they are not too powerful.
- Homing Lightning: Icon summons a single orb that flies towards you for a moment before splitting into several homing bolts of lightning. This attack is very similar to the one used by Electromancers. You can use rollover.
- Lightning Cannon: The Icon holds a sphere of light for a short time before firing a non-lightning bolt. Decent range but easy to dodge.
- Lightning Burst: The boss gathers energy before releasing it, which will result in an explosion. This attack is easy to spot and doesn't have a long-range. Just roll away from it or do a roll to immediately counterattack the Icon.
- Lightning Swarm: Rising high in the air, the Icon shoots two lightning bolts at the ground, which then separate and move down. These bolts can be rolled or even jumped over.
- Quick Swipe: Exactly what it's called, a very fast claw attack that Icon uses when you get too close. Deals little damage.
Temple of Embers
How to defeat the Undying Worm
- Eruption: After a fire attack that you need to avoid, the Worm will create a very large bright seven-pointed star behind him. Flashes of flame will shoot out in a horizontal line from the location of the Worm. Dodging this attack requires precise timing. It's much safer to just get out of the attack range completely.
- Lava Geysers: After attacking with a fire jet, the Worm will summon several fire geysers that will continuously erupt for some time. At first, it only summons two geysers, but as the Worm's health drops, it will summon three, and then four at the same time.
- Meteorites: By throwing some fire into the sky, the Worm summons a black hole that shoots small fireballs at you. The attack can be tracked moments before the fireballs start flying, so it's easy to dodge.
- Scythe Combo: This is a simple two-hit melee attack with a scythe.
- Deceit Jump: The worm jumps high into the air as if about to use an attack similar to many other bosses in the game. It will then hover for a second before falling off. This move serves to take you by surprise and use whatever techniques you have learned against such moves. The worm only seems to use this attack after you've drained about a third of its health.
How to defeat Inquisitor Amben
- Lesser Feather: Amben shoots two bursts of feathers into the sky, which then fall to the ground very quickly. Both feathers fly in your direction, so roll over Amben to avoid this attack.
- Great Featherfall: Amben causes a rain of feathers from the sky. This is a very broad attack.
- Charge: Assuming a quick stance, Amben rushes forward. Roll over this attack.
- Feather Dash: Amben leaps into the air and dashes forward, leaving a trail of feathers in his wake. These feathers then quickly fall to the ground.
- Clap: A simple weapon strike. A very fast attack that is hard to predict.
- Somersault Kick: After jumping into the air, Amben lands with a somersault and then immediately attacks with a sword in your direction.
imperfect temple
How to defeat the Unfinished Sacrifice
- Scythe Combo: Basic melee combo. It starts with two overhand strikes, followed by an uppercut and a clap that causes the scythe to get stuck in the ground. When the Victim pulls the scythe out of the ground, a large shockwave is emitted.
- Submerged Scythe: The boss rises into the air and then descends on you, releasing a shockwave on contact. This attack is usually followed by a scythe combo with a quick first hit. When the boss is low on health, the first shockwave will be followed by a second scythe and another shockwave.
- Flying Knee: The boss lunges forward with an outstretched knee. If it hits you, you will be pinned to the ground, and it will step on the hero twice before knocking up and scythe. You need to use a rollover.
- Spinning Uppercut: A melee attack that starts with the scythe piercing the air and then spinning.
- Branch Eruption: The victim spins their scythe in the air for a moment before slamming it into the ground. It then summons a constant stream of thorny branches from the ground right under your feet. Both the hit and the branches deal a lot of damage, so it's best to roll over the initial attack and then stay on the move.
- Branch Volley: This attack summons a swirling mass of branches above the boss's head, which then fanns them out at you. Easy to roll over. One of the best moments for your attacks, because if you roll for the boss, not a single branch will hit you.
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